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HEROQUEST - COMPANION APP discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » August 9th, 2025, 6:53 pm

Yes, like PoT, the illustration was always in the booklet but no physical card until retail. I'm saying the App doesn't show it to you in the "Use Special-->Use Artifact" list in either version.

I was just trying to recall if the App EVER let you cast lightning bolt (spell scroll) as a hero OR if it's one of those "do what it says on the card" things and just remove the dead monsters you think you hit.


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Re: HEROQUEST - COMPANION APP discussion

Postby SirRick » September 13th, 2025, 2:08 pm

It has been awhile, but I started playing through some quests again on the app after finishing MotM. I also took a detour and played through First Light. Instead of going back and continuing on with RotDM with the MotM group, I decided to try out the (somewhat) recently added CoPD since I got the new retail version sitting around.

I started the quest book using new heroes with a modified standard party using the Berserker, Elf, Explorer, and a Wizard. I am not really sure how difficult this quest pack is supposed to be. The app makes things a bit less difficult than they would normally be, so I think I’ll be all right.

Over the last few days, I played through the first 4 quests. I didn’t have many issues aside from legendary bad luck in the first 3 quests. Quest 1 I found a lot of wandering monsters, and the Dread Warriors in the corridor also took a heavy toll. The Elf was slain, and the other 3 heroes made it out, but just barely.

Quest 2 was ok, but rescuing Vander was a bit messy. When you open the door to his room, he appears right away on the designated spot. While it could be deduced that you are supposed to control him and fight with him, the app doesn’t really tell you, and I failed to notice Vander right away. I thought maybe he would stand there until the fight was over similar to rescuing the Prospector or the Princess in MotM. The Berserker didn’t have enough movement to engage, and my other heroes were either too weak or too far away to go charging into the room (it had two Dread Warriors and an Abomination). On Zargon’s turn Dread Warriors immediately surrounded Vander and started pummeling him. I tried to undo a turn but I messed something up, so I had to play out that fight manually. Luckily Vander uses Elf hero stats, so he has a lot of BP. I think if this portion of the quest was worded more like it is in the Rescue of Sir Ragnar, there would have been less confusion. I didn’t realize Vander had stats and that he would be an active target. The quest book does tell you to use Elf stats, but it doesn’t tell you to place a figure for him. I feel in actual play, a lot of Zargons might make a mistake and not place Vander on the board until after the fight.

Quest 4 went fine. I actually had really good luck searching and found 13 of the 14 good treasure cards. There are a lot of traps in this quest, and it is here I noticed the app does not recognize the Explorer is supposed to disarm traps like a Dwarf. If you roll a skull on the die, it counts as triggering the trap, and a black shield a success, just like a regular hero with a tool kit. Its easy enough to work around, I just don’t know if this issue was brought up before.

I noticed that when I failed to disarm a trapped chest, nothing happened in the app, and I had to look up what was supposed to happen. Also the Minotaur Skeleton had 4 BP in the app, while the retail quest book shows it has only 2 BP. I don’t have my mythic tier version handy right now, so I can’t see that that is any different.


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » September 13th, 2025, 5:34 pm

A buffed Minotaur Skeleton to me is no big deal, though the Dragon being nerfed by accident (in both book and app) is a mistake that needs correcting.

So I learned that if you trap yourself in one of those rooms with a falling block trap in ATOH, apparently you can search for and find a Secret Door to escape. Simple and easy fix rather than letting Zargon use his imagination to figure out a solution as in the quest booklet.

Of course in the EU rules you could remove the trap after it sprung, so you weren't totally trapped unless you happened be caught without a toolkit, weren't the Dwarf, or didn't happen to still have Pass Through Rock available... there was still a risk of taking 1 BP damage, but at least the trap was cleared. But the App wouldn't give you such options so it's either that or pass through rock through the use special menu (Scroll or the Cloak of Shadows under artifacts).

@Michael on the Avalon Hill discord for any corrections though! I can't wait to see version 6.1...


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Re: HEROQUEST - COMPANION APP discussion

Postby SirRick » September 13th, 2025, 9:56 pm

I really hope they get the hero alts that are missing into the app. The RotDM version of the Knight I have been waiting for, but the weird gnomish-looking Druids need to get in there too. A move option would be nice to instantly move heroes or monsters wherever you like in order to fix certain things easier, or to make backtracking easier.

Also the buffed Minotaur Skeleton was fine. The app seemed to be playing boss music in that room, though I had the volume turned down pretty low because Mall Santa Zargon’s voice is so loud. Considering the skeleton gives you a Battle Axe, its seems it should have more BP. I was rolling so bad and the monster defending so well, it took 3 rounds to finally kill it.

I will look into the heroquest discord. I use the app frequently for d&d, but I don’t really know much about it otherwise. I believe I tried to join it once but was unable to do anything, like posting or reading.


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » September 14th, 2025, 9:17 am

The Avalon Hill discord had problems when they first started, it's true. It may require jumping through some hoops (can use a VPN if you're not in the US) if you don't have a phone number or US email address but I've heard people still getting in after contacting the moderator directly through IM there.

There's a discord app as well as you can access it in a brower, whichever is easiest.


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Re: HEROQUEST - COMPANION APP discussion

Postby SirRick » October 12th, 2025, 2:57 pm

I continued playing CoPD, and finished Quest 8 today. It was fairly difficult and I actually had to use a couple healing potions. As soon as I saw the wandering monster was a Dread Warrior, I only searched once per room. I only got 4 treasure cards, and more wandering monsters.

The only issue in the quest were the Dread Skull tiles. The app has always had the annoying habit of revealing corridors when your hero hasn’t rounded the corner yet. This makes the skulls fire at you even when they have no line of sight. You just have to remember what they rolled when you eventually turn the corner. There are also a number of times I wasted time exploring because the app also always had the annoying habit of not revealing wall tiles until you are nearly on top of them.

Also when fighting the boss, he cast Cloud of Dread, but the spell only targeted one hero. I feel I have seen this before, but I can’t remember. I can look at my previous posts if I really want to find out. Its easy enough to fix manually.

One more quest to go, the I will finally move on to RotDM.


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » October 12th, 2025, 3:58 pm

SirRick wrote:I continued playing CoPD, and finished Quest 8 today. It was fairly difficult and I actually had to use a couple healing potions. As soon as I saw the wandering monster was a Dread Warrior, I only searched once per room. I only got 4 treasure cards, and more wandering monsters.

The only issue in the quest were the Dread Skull tiles. The app has always had the annoying habit of revealing corridors when your hero hasn’t rounded the corner yet. This makes the skulls fire at you even when they have no line of sight. You just have to remember what they rolled when you eventually turn the corner. There are also a number of times I wasted time exploring because the app also always had the annoying habit of not revealing wall tiles until you are nearly on top of them.

Also when fighting the boss, he cast Cloud of Dread, but the spell only targeted one hero. I feel I have seen this before, but I can’t remember. I can look at my previous posts if I really want to find out. Its easy enough to fix manually.

One more quest to go, the I will finally move on to RotDM.


I can go there and try to report it to Michael but you really should get in! He's a moderator there. Here's the invite link, try it again if you would please:
https://discord.gg/5JtUkBGwYH

I think you're supposed to choose a role at the start, but you can also send a direct message to Michael over there to get you added if you have problems. People outside the US have reported sometimes having trouble getting in, but the work around was to use a VPN. Some said even that didn't work that they had to provide a US based email address (?) or a US based phone number. Again, if you message Michael he'll be able to get you in, or another moderator can but he's the only one I really interact with these days.


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Re: HEROQUEST - COMPANION APP discussion

Postby HQismyjam » November 16th, 2025, 2:44 am

Playing through First Light and my Elf got "The Curse". I assigned this curse to my Elf on the next quest, however computer Zargon never made me re-roll on any of my turns. Is this something the app actually enforces in anyone's experience?
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Re: HEROQUEST - COMPANION APP discussion

Postby HQismyjam » November 16th, 2025, 7:20 am

HQismyjam wrote:Playing through First Light and my Elf got "The Curse". I assigned this curse to my Elf on the next quest, however computer Zargon never made me re-roll on any of my turns. Is this something the app actually enforces in anyone's experience?


My question got answered on the next quest. An orc rolled three skulls on me and Zargon enacted the curse, making me take the worse of two defend rolls. I ended up taking two damage, vs the one I got on my first roll.
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Re: HEROQUEST - COMPANION APP discussion

Postby HQismyjam » November 30th, 2025, 3:57 am

SirRick wrote:Quest 11: The Bastion of Dread: I was expecting this quest to be very difficult, but my Heroes fought like rock stars. I was still fairly weak by the end of this quest, but I drew a whopping 18 Wandering Monsters. Including the 2 Abominations placed in the dungeon I got 600 gold from the Abominations alone. I eventually had to stop searching because it was getting too dangerous.
In the app, the quest does not seem to officially end even after every single monster is slain. So I wonder if you could leave immediately without exploring and still get the quest complete message…


Quest 11 is certainly glitched. Two years after you found this and they haven't fixed it; kinda sad.

We just cleared all the rooms, everyone moved to the stairwell, and the game would not exit. I even checked the official game map to make certain we didn't miss any rooms, and we didn't. No ending. Had to back out of the quest and just check it manually. Which sucked. I kinda like hearing mentor's quest ending phrase, lol.
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