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HeroQuest Blood Sport!!!

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: HeroQuest Blood Sport!!!

Postby Daedalus » May 31st, 2025, 5:10 pm

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:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D X STEPHEN! STEPHEN! X :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :( :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » May 31st, 2025, 8:06 pm

I hear he's making occasional posts here.


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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » September 7th, 2025, 3:55 pm

Two teams of Four randomly drawn heroes will be meeting in the arena. Each hero, prior to being placed in a team gets 3 random draws from the equipment deck and 3 from the artifact deck, allowed to enter the arena with or pass to a member of their team. The gods will decide the teams and what equipment shall be granted to them:
On the first team we have the Barbarian, cursed by the gods on his equipment draw with a Dagger, Potion of Speed & Helmet. His artifact draw was more favorable with Phoenix Ash, Orc's Bane & Scales of Elthorn. Although he's accustomed to fighting with a Broad Sword, Orc's Bane will have to do. Scales of Elthorn, also very helpful to resist spells.
The Wizard draws 3 equipment cards, granting him Caltrops & 2 Shields, which he can't use, but can lend to an ally. With Artifacts he draws Elven Bracers, Elven Boots & the Ring of Warmth. 2 of these he can't use either.
The Knight joins this team, drawing a Longsword and 2 Helmets. Artifact cards grant him 2 Spell Scrolls: Heal Body & Sleep, along with the Sapphire Skull.
Last on this team is the Rogue, drawing a Longsword, Broadsword & Bracers on the Equipment deck. He also draws the Crown of Shadows, Dust of Disappointment, and a Ball of Flame Spell Scroll.

Team 2 has the Monk, gifted with a Helmet, Bandolier & Hand Axe with the Elixir of Life, Sky Orb & Orc's Bane. Most of these, he probably won't use, but that Elixir of Life should be useful.
The Dwarf draws Plate Mail, a Smoke Bomb & a Dagger from the Equipment deck, along with 3 artifacts: Bone Wand, Amulet of the North & Chill spell scroll.
Bard drew well enough with a Crossbow, Hand Axe & Staff. The Artifacts aren't bad either: Elven Bow of Vindication, which he can't use, but Fortune's Longsword & Cloak of Shadows are decent.
Completing the team is the Druid, armed with a Shortsword, Rapier & a Helmet she can't wear. Artifacts: Borin's Armor (she can't wear), Dawnshield & Heal Body Spell Scroll.

The Wizard gives the Barbarian and Knight each a shield and receives the Sapphire Skull and Sleep Spell Scroll from the Knight. The Rogue gives Barbarian the Longsword in exchange for Orc's Bane and a Dagger. He has no use for the Dust of Disappearance so gives it to the Wizard, in case he gets cornered and can't fight out of it.

The Monk refused to wear a Helmet and gives that to the Dwarf. After a brief debate among the Dwarf, Bard and Druid they decided Plate Mail for the Bard and Borin's Armor for the Dwarf. The Bard's body points suggests he should stay back and fire the Crossbow so movement isn't as important as the extra defense. He'll also hold on to the Druid's Shortsword in case he needs it for a close fight. The Druid will use the Rapier and Dawn Shield but Fortune's Longsword goes to the Dwarf.

The Barbarian, Wizard, Knight and Rogue run out taking up strategic spots in the arena, far enough away where the opposing team probably won't reach them, but close enough where they should be able to attack on their next turn. Wizard stays back but casts Rock Skin on himself.
The Monk is the first to come out and throws a Hand Axe at the Knight, who lifts his shield to block. The Dwarf charges out with enough space to reach the Barbarian, swinging the Longsword for 2 :skull:s, Barbarian only gets 1 :whiteshield:, taking 1 BP. The Bard rolled :roll5: and takes cover at the pillar, firing a quarrel at the Knight, who blocked it. The Druid follows them out, casting Shapeshift on herself.

The Barbarian attacks the Dwarf, who easily blocked the blow. Wizard stumbles on his movement, but sends a Ball of Flame at the Dwarf that only does 1 damage. The Knight also stumbled but just barely reaches the Druid for a diagonal attack for 2 :skull:s. The Druid tales a chance, not using the Dawn Shield and rolls 4 defense dice, managing 2 :whiteshield:. The Rogue gracefully runs through the Barbarian/Dwarf battle with Combat mobility and gets to the Bard, utilizing Orc's Bane. Only getting 1 :skull: on his first attack. The Bard managed 4 :whiteshield: in his defense roll, even IF the Rogue rolled perfect :skull: in his next 2 attacks, it wouldn't break through the Bard's defense.

The Barbarian blocked the Dwarf's attack. The Monk delivers an unarmed attack against the Knight, hitting him for 2 :skull:. A fist to the face that dented his helmet. The Bard sings a Lullaby directed at the Knight, but a :roll3: and :roll6: is shown in defense, to resist the spell.The Druid also makes a diagonal attack against the Knight, landing another :skull: dropping him to 4BP.

Barbarian, realizing the he'll have trouble getting through Borin's Armor runs away from the Dwarf and tries to land a blow on the Druid. Be she saw it coming and blocked the blow. Wizard casts a Sleep spell on the Dwarf, taking hold. So the Knight charges to capitalize, landing 3 :skull:s on the defenseless Dwarf. Rogue runs in, hoping to end the Dwarf with Opportunistic Sticker, rolling 3 :whiteshield:s. Using his dagger for Ambidextrous lands 1 :skull:.
The Rogue can't roll high enough to go assist the Dwarf, so he tries to lay out the Wizard for Strength of Mountain: breaking Rock Skin, leaving 2BP of damage on the Wizard. The Dwarf wakes up and attacks the Knight, but it was blocked. Bard steps out from the pillar and fires the Crossbow at the Rogue, but his Bracers or Crown of Shadows allowed the Rogue to block it. The Druid runs in to help the Dwarf, but the Knight blocked her attack.

The Barbarian charges over to assist the Wizard, landing 1 hit on the Monk. Wizard runs away around the pillar and uses the Sapphire Skull for a ranged attack on the Dwarf, but it was absorbed by his armor, no damage. The Knight attempts to attack the Druid, but she blocked it. The Rogue's attacks were unable to pierce Borin's Armor.
Monk goes for a fist strike on the Barbarian, but he raised his shield and blocked the blow. The Dwarf's attack against the Knight was blocked. The Bard missed his crossbow shot on the Rogue. The Druid casts Lifeforce on the Dwarf, bringing him up to 6BP.

Barbarian decides not to attack the Monk, he sidesteps and swings his sword at the Druid, who perries away, taking no damage. Wizard tries Sapphire Skull again, but the Dwarf's armor is still holding strong. The Knight tries another strike against the Druid but his 2 :skull:s were met with 2 :whiteshield:s. The Rogue runs after the Bard, using Orc's Bane, the first strike was blocked, but the 2nd and the dagger leave 2 hits on the Bard.

Monk finds a spot between the Barbarian and Knight to use Eye of the Storm, he completely missed the Knight and the Barbarian blocked it. The Dwarf whiffed on his attack. The Bard retreated from the Rogue and fired a quarrel at the Barbarian, but it got stuck in the Scales, no damage. Druid attacked the Knight, who rolled perfect defense!

The Druid blocked the Barbarian's attack, Wizard tries the Sleep spell scroll on the Dwarf, resulting in :roll5::roll5::roll6:, resisting the spell. Finally, the Knight manages to pierce the Druid's hide and she loses Shapeshift for 1BP of damage. Rogue keeps after the Bard, his Plate Mail held against Orc's Bane and he missed Ambidextrous.

The Knight's helmet & shield held against the Dwarf and Monk's attacks. The Bard ran away from the Rogue singing a Healing Song, restoring all body points to his partners and himself. The Druid ran away from the Barbarian and Knight to recast Shapeshift.
Wizard's Sapphire Skull didn't do any damage to the Dwarf, but the Barbarian and Knight both managed to hit the Monk for 1BP each. The Bard's Plate Mail held against Orc's Bane, but the Rogue cut his arm with Ambidextrous.

Monk fled the Barbarian and Knight, tried to hit the Rogue but missed. Dwarf used Fortune's Longsword for a reroll and landed 1 :skull: on the Knight. Bard told an Inspirational Tale to the Druid, who attacked the Rogue, resulting in only 1 :skull: that was blocked.

Barbarian crashes back into the fray, knocking 1 body points off of the Druid, ending her Shapeshift. Wizard casts Fire of Wrath, hitting the Bard for 1 BP of damage. The Dwarf's armor hold us from the Knight's attack. But the Rogue slipped in two hits on the Dwarf.
The Monk misses a strike against the the Rogue. The Knight blocks the Dwarf's attack. Bard's crossbow shot was blocked by the Barbarian and Druid flopped on her attack.

Barbarian flopped on his counter attack, but the Wizard managed to snipe the Dwarf with Sapphire Skull for 1 BP, he then drops a caltrop besides the Dwarf and flees behind a pillar. The Knight chips away another point of damage on the Dwarf. The Rogue sneaks around the other pillar, finding the Bard, flopping on first attack with Orc's Bane, and having his 2nd attack blocked, but the Rogue pulled off an Ambidextrous attack, dropping the Bard to 2 BP.

The Monk runs over to attack the Barbarian, but flops his attack. The Dwarf finds an opening and stabs the Knight for 2BP, dropping him to 1BP left. Sensing blood the Bard turns the corner and fires quarrel into the Knight, who needs to play Stalwart to stay in the fight. The Druid leaves the Barbarian and tries to finish off the Knight, but he blocked her attack.

Barbarian swings his longsword at the Monk, but he perries the blow. Wizard casts Heal Body on the Knight, taking him up to 5BP, who uses his newly found vitality to send the tip of his sword into the Druid, dropping her to 3 BP. Rogue tries to take the Bard out again but his Orc's Bane and Dagger hit nothing but Plate armor.

The Monk manages to land a fist on the Barbarian, while the Knight holds his own, blocking attacks from the Dwarf and Druid. The Bard missed his shot on the Barbarian.

Barbarian gets 2 hits on the Monk, or would have, as he plays Twisting Torrent to avoid damage, he can now access his fire technique. Barbarian runs to protect the Wizard, who casts Courage on the Knight, who uses it to attack the Druid, who in turn blocks the attack, reinstituting Inspirational Tale on the Bard, who is attacked by the Rogue, blocking all hits.

The Monk finds a diagonal line in the arena from Druid, Knight and all the way accross the arena into the Wizard, sending Burning Spirit into the Knight and Wizard. This drops the Wizard to 0BP, but he's able to cast Water of Healing to save himself. The Knight holds strong, though, blocking the attacks from the Dwarf and Druid again. The Bard fired a quarrel at the Wizard, hitting him for 1BP and ran away from the Rogue.

Running into the Barbarian, who tried to kill Bard, but the Plate Mail held. Wizard use the Sapphire Skull that failed. The Knight hits the Dwarf for 1 BP of damage, dropping him To 3 BP. The Bard rolls a spectacular defense, blocking the Rogue's Opportunistic Striker/Orc's Babe/Ambidextrous attack.

The Monk sprints through the arena, hits the Rogue with a roundhouse kick for 2BP of damage. The Dwarf manages to chip another body points away from the Knight. Druid decides to test her might against the Barbarian, immediately regretting it as she flops on the attack.
The Barbarian cuts her hand off, taking another body points from her. The Wizard casts Veil of Mist on the Knight, who fails to hit the Dwarf, retreats through the Druid and Bard to run to the Wizard and pass him his Heal Body Spell Scroll. The Rogue attacks the Bard with Orc's Bane, which was blocked, followed up by a 2nd attack with it, that takes the Bard down to 1BP. He follows this up by splitting the Bard's throat with his Ambidextrous dagger. He runs away to join the rest of his team.
The Monk administers the Elixir of Life to Bard. The Dwarf, unafraid, goes after the Barbarian, who blocks the attack while the Druid runs behind a pillar and uses her Heal Body Spell Scroll to return to full body points. The Bard comes to and fires a Crossbow at the Knight, why blocked it with his shield.

Barbarian rolls 3 :skull:s on his attack against the Dwarf, but only 1 is blocked as the Dwarf drops to 1BP. The Wizard uses the Knight's Heal Body Spell Scroll to heal the Knight, bringing him back to 6BP. The Knight follows up with a diagonal attack, finishing off the Dwarf. The Rogue adds 2 more Body Points of damage onto the Bard, taking him down to 3 BP.

The Monk palm thrusts the Rogue, breaking his nose, before running off to hide behind a pillar. The Bard fired a quarrel at the Rogue, which was blocked. The Druid comes out of hiding with her Shapeshift spell.

The Barbarian, unwilling to let the Monk regain his techniques, sprints across the arena with :roll5: :roll6: movement and slashes the Monk across the chest with his Longsword. The Wizard fires a beam from the Sapphire Skull, removing Shapeshift from the Druid, as she loses 2 Body Points. The Knight lays in 1 hit on the Bard. The Rogue runs in with Opportunistic Striker, but the Bard blocked the first two strikes from Orc's Bane, but running out of shields when the Rogue switched to Ambidextrous dagger attack.

The Barbarian blocked the Monk's attack with a shield. The Monk retreats. The Bard runs away from the Rogue and despite rolling 2 :skull:s, they were both blocked. The Druid casts Pixie to return to full body points and reclaim Shapeshift, but as she's running away she gets caught on the caltrops left by the Wizard.

The Barbarian takes this opportunity to target the Druid, and lands 3 :skull:s, dropping the Druid to 3 BP. Wizard use Sapphire Skull, but the Rogue blocked the attack. The Knight tries to take out the Bard, even rolling 3 :skull:s, but the Bard managed 3 :whiteshield:s in defense. This allows the Rogue to run in with Opportunistic Striker. The Bard blocked the first first attack, but the 2nd Orc's Bane strike yielded 2 :skull:s that finished off the Bard.

The Monk charges to attack the Wizard, but was blocked. The Druid activates Shapeshift and runs away.

Barbarian was unable to catch the Druid, but barely had enough space to reach the Monk, crashing into him for 1BP of damage. Wizard runs away and tries to use the Sapphire Skull, but the Monk blocked it. The Knight joins up with the Barbarian and runs his sword through the Monk, killing him. The Rogue runs over to the Druid and stabs her, knocking out Shapeshift.
Druid retaliates but the Rogue blocked the attack.

As she runs away the Barbarian gives chase but she blocked his attack, the Wizard's attack, the Knight's attack. But the Rogue manages to catch her with an attack from Orc's Bane and Ambidextrous, killing the Druid. The first team wins with no casualties.


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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » October 10th, 2025, 12:50 am

Just wanted to look into the Wizards of Morcar 4 evil wizards and their points (which I haven't done for the remake) and the teams the groups they have in the middle room and run them against each other:

High Mage Zanrath
0M, 5AD, 2.5DD, 5BP, 4MP, 3DS = 19.5pts
4 Dread Warriors
.5M, 4AD, 2DD, 3BP, 1.5MP = 11pts x 4 = 44pts
Gargoyle
.5M, 4AD, 2.5DD, 3BP, 2MP, 0DS = 12pts
Total 85.5pts

Necromancer Fanrax
.5M, 4AD, 3DD, 5BP, 3.5MP, 3DS = 19pts
4 Dread Warriors
.5M, 4AD, 2DD, 3BP, 1.5MP = 11pts x 4 = 44pts
2 Mummies
0M, 3AD, 2DD, 2BP, 0MP, .5SI = 7.5pts x 2 = 15pts
4 Skeletons
.5M, 3AD, 1.5DD, 1BP, 0MP, .5SI = 6.5pts x 4 = 26pts
Total 104pts

Orc Shaman Grawshak
.5M, 5AD, 2.5DD, 5BP, 3.5MP, 3DS = 19.5pts
7 Orc's
.5M, 4AD, 1.5DD, 1BP, 1MP = 8pts x 7 = 56pts
2 Goblins
1M, 2AD, .5DD, 1BP, .5MP = 5pts x 2 = 10pts
Total: 85.5pts

Storm Master Boroush
.5M, 6AD, 2.5DD, 5BP, 3MP, 3DS = 20pts
2 Dread Warriors
.5M, 4AD, 2DD, 3BP, 1.5MP = 11pts x 2 = 22pts
2 Orc's
.5M, 3AD, 1DD, 1BP, 1MP = 6.5pts x 2 = 13pts
6 Goblins
1M, 2AD, .5DD, 1BP, .5MP = 5pts x 6 = 30pts
Total 85pts

I was aiming to do tournament style matches, but by the looks of it, Fanrax's team are much higher on points. I'll have to place them against Grawshak, who can Summon Orc's. Fanrax can call up undead as well. But Asides from the Necromancer the boss teams are all closely evenly matched. All Fanrax's Skeletons gain an extra attack and defense dice, as do Grawshak's Orcs. However, any summoned monsters will not have this benefit. Only the skeletons and Orcs they start with will have this bonus.


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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » October 11th, 2025, 2:07 pm

Tower of the High Mage vs Eerie of the Storm Master

Due to the roll-off, Storm Master's team is out first. Knowing their opponents speed Boroush keeps his troops far back enough that they're guaranteed first attack. However, setting a trap for the rival team Boroush casts his Earthquake, creating a trench just two spaces outside the the rival team's gate. They'll have to jump the trench to get to the other team or funnel out, going around the earthquake, taking from their movement.

Zenrath is out next and stays beyond the Earthquake, but can still see Boroush. He casts Dispell on the Storm Master, removing his Thieving Wind spell. His Dread Warriors take the option of going around the Earthquake, funneled in the corner, trying to get around the Earthquake. The Gargoyle, however, simply flies over it, but is still too far to make an attack.

One Goblin runs over to the corner and attacks a Dread Warrior, goes low and slashes at his calf, doing 1 BP of damage. Three of the Dread Warriors fell into Boroush's trap. Funneling out, 3 were in a direct line, allowing Boroush to cast Lightning Bolt, dealing 1 damage to the first Dread Warrior, none to the 2nd and 1 to the 3rd. An Orc launches an attack against the Gargoyle, smashing it in the face with his hammer, dealing 2 damage. Another Goblin runs in and slices the Gargoyle's belly open, it's intestines fall out and it dies. One of the Goblins run in after a Dread Warrior, missing his shot. Boroush's Dread Warrior goes after this same Dread Warrior and rolls 3 :skull:s. Only 1 shield was produced, which is the first shield this team has rolled the entire match so far, but he already had 1 damage due to the Lightning Bolt and he dies. One Goblin braves the Earthquake to go after Zenrath and successfully jumps, attacking the High Mage with 2 :skull:s. He defends with :whiteshield: :whiteshield: :whiteshield: :whiteshield: :skull:, taking 2 damage.

Zenrath's 3 remaining Dread Warriors launch a counter attack and kill a Goblin, Orc, and wound an opposing Dread Warrior for 2 Body Points. Zenrath sees that his Dread Warriors might need help, so he casts Madness on this Dread Warrior with 1BP remaining.
Temporarily taking control of the wounded Dread Warrior's mind, he runs him towards the Earthquake and dives in to his death. Boroush casts Wall of Ice with one Dread Warrior stuck behind it and the Earthquake, he'll be unable to attack until the Ice wall is broken. Leaving the two remaining Dread Warriors to get bombarded by the rest of Boroush's forces. The first Goblin deals 1 damage to a Dread Warrior, taking him down to 2BP.. Another Goblin hits the other Dread Warrior for 1BP, taking this one down to 1 before running away. The Storm Master's final Dread Warrior runs in and finishes one off. A Goblin runs in to attack the other Dread Warrior, but his attack was blocked. So the last Orc runs in and finishes him off. Zenrath is also attacked by the Goblin and takes a 3rd damage.

Zenrath moves away from the Goblin and casts Rust on the opposing Dread Warrior's sword. Meanwhile his remaining Dread Warrior decides not to attack the Ice Wall and runs past the High Mage, to take out the assaulting Goblin. This will now force Boroush's minions to break the Ice Wall to get to Zenrath and his Dread Warrior.

Another Goblin tries to jump across the Earthquake chasm and falls in, dying. Three attacks from a Goblin, Orc & Dread Warrior brought the Ice Wall down, sending one of the remaining Goblins in after Zenrath, but he failed to roll a :skull:.

Zenrath takes cover behind the Dread Warrior and casts Strands of Binding on Orc, leaving the Dread Warrior to crush the Goblin that dared to stand against them.
Another Goblin goes in after the Dread Warrior, landing 1 hit. Taking him down to 1BP. The Orc failed to roll a :skull:, still stuck in the Strands of Binding. Boroush and the other Goblin move forward, next in line to face the Dread Warrior, but he casts Blinding Sleet, preventing Zenrath from casting any further spells, and preventing the Dread Warrior from moving.

The Dread Warrior crushed the Goblin but couldn't move, and Zenrath was powerless to do anything.

The Orc rolled :blackshield: :blackshield: :blackshield:, unable to break the strands of binding. The weaponless Dread Warrior tried to help out but was of no use. Boroush stepped forward with a 5 :skull: attack the Dread Warrior was powerless to block, killing him. Boroush sent his Goblin to go after Zenrath, but he failed to roll a :skull:.

Zenrath cast Wall of Flame between the Goblin and Boroush.

The Goblin attacks, taking Zenrath down to 1BP. The Wall of Fire holds as Boroush tries to put it out. The Orc makes some progress on the strands but isn't completely free. The Weaponless Dread Warrior gives little help.

Zenrath kills the Goblin he's fighting as Boroush finally puts out the flames while the Orc and Dread Warrior continue to struggle with the Strands.
Zenrath cast Escape and appears at the other end of the Arena.

Boroush, the Dread Warrior and Orc are all unable to remove the strands.

Unfortunately Zenrath is out of spells but heads towards his opponents to make an attack. Boroush finally rips the strands off of the Orc and send him and the Dread Warrior to deal with Zenrath. They were unable to catch up to the High Mage, but got within range for Zenrath to attack the Orc and kill it. Boroush moves ahead but is 3 spaces away and can't attack the High Mage, but the High Mage WOULD be able to attack him on his turn, so he casts Hurricane to send Zenrath back a few spaces, but still within range of the unarmed Dread Warrior, who fails to roll a :skull:. The High Mage rolls 3 :skull:s on his attack, and the Dread Warrior failed to produce a single :blackshield:, causing him his life. Zenrath than ran, putting space between him and Boroush, who is faster then him and could reach him.

The High Mage plays hard to get until he catches Boroush for an attack, rolling 4 :skull:s. The Storm Master, with 5 defense dies gets 1 :blackshield:, lasting with 2BP. That, in turn gives Borough 6 attack dice in attack, also getting 4 :skull:s. The High Mage only rolled 1 :blackshield: and is killed.

The winner and sole survivor is Boroush.


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Re: HeroQuest Blood Sport!!!

Postby Daedalus » October 12th, 2025, 10:42 am

When they go High, Boroush goes low. The Storm Master has some mighty attack dice.
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » October 14th, 2025, 8:05 am

Crypt of the Necromancer vs Lair of the Orc Shaman.

The Orc Shaman team won the roll off and were out first with Grawshak casting Summon Orcs, adding two more to his team. Keep in mind the Orc Shamans original Orc team get the extra attack and defense dice (as do the Necromancer's skeletons) but the spawned Orcs and skeletons don't.

Fanrax and his team or our next. He immediately casts Call Skeletons, allowing 2 Skeletons to appear on the opposite end on the arena and attack Grawshak's army at once. The first skeleton failed on his attack, but the 2bd one took out one of Grawshak's elite Orcs. His army of Dread Warriors and undead follow him out, but are too far to make any attacks.

The Orc Shaman casts Sharpen Blades, his Orcs have the advantage on speed. Unfortunately the Goblins don't benefit from the enhanced roll. He sends the Goblins back after the newly spawned Skeletons, only 1 is taken out. The rest of the Orcs charge forward. 2 Orc's double team a Dread Warrior, killing him. But Fanrax casts Raise the Dead, bringing it back as a skeleton and immediately attacking an elite Orc, but missing completely. A 2nd Dread Warrior drops after 4 :skull: attack. Another 4 :skull: attack on a Mummy only gives 1 :blackshield:, enough to kill it. An Elite skeleton killed by a newly summoned Orc, a 5 :skull: attack takes out an elite skeleton and another Dread Warrior drops from an elite Orc with 4 :skull:. These Orcs are rolling insanely high! Due to their speed and increased attack they already dropped Fanrax's army by half. The last of his elite Orcs went after the spawned Skeleton and took it out with only 1 :skull:.

Fanrax sent a Death Bolt to one of the Elite Orcs, one skeleton took out an elite Orc, another elite skeleton's attack was blocked, so the remaining Dread Warrior finished her off. The Mummy and resurrected skeleton took out 2 elite Orcs.

At this point Grawshak has 2 elite Orcs, 2 Goblins and a regular orc left. Fanrax has a Dread Warrior, 2 elite skeletons, 1 mummy and a normal skeleton.

Grawshak casts Shield of Protection on his group while a Goblin takes out an elite skeleton, one of his elite Orcs goes after the Dread Warrior but only strikes him for 1 damage. A Goblin and elite Orc attack a skeleton and mummy, but they failed to get any damage. An Orc goes after a skeleton and knocks it's head off.

The Dread Warrior's attack was blocked by the elite Orc, as was the Skeleton's. The Shield of Protection saved that Orc. The mummy managed to take out an elite Orc. Fanrax casts Fear on the last of the Elite Orcs, who runs away, terrified.

A Goblin stabs the Dread Warrior in the back, taking him down to 1BP. The other Goblin failed to hit the Elite skeleton. The Regular Orc goes after the Mummy, but his attack was blocked. Grawshak, not out of trucks yet, casts Spirit of Vengeance on Fanrax, 2 :skull: were rolled an the Necromancer managed 1 :blackshield:, taking 1 damage.

The Dread Warrior and elite skeleton make easy work of the 2 Goblins. The Mummy whiffed on it's attack against, but the Necromancer summons another Mummy to go after the Orc. The Mummy only rolled 1 :skull: but that too was blocked.

The Orc Shaman casts Orc Berserk on his last elite Orc, who is now recovered from Fear, taking out the Elite skeleton and going after the Dread Warrior, who blocked the 2nd attack. The regular orc rolled high enough to take out a Mummy.

Fanrax goes after the elite Orc and stabs him while the last mummy takes out the Orc.The Orc Shaman is out of allies and the Dread Warrior goes in for the attack but completely whiffs it.

Grawshak casts Summon Goblins, bringing in 4 new friends. 2 swarm the Dread Warrior, taking him down to 0BP while the other 2 take out the Mummy. Fanrax is now alone and retreats to the corner to minimize attacks, he throws a Skull of Doom, which completely missed the Goblin he aimed at. 2 Goblins close in on Fanrax, but they only land 1 hit, taking him down to 3BP.

Limited to 1 attack, Fanrax kills 1 Goblin and gets swarmed by the other 3, taking him down to 1BP. The Necromancer takes out one more and the Of rc Shaman is right there to challenge him, but Fanrax blocked the attack. The other Goblins go after him. Fanrax blocked the first, but that Goblin moved away and the last one ran in, plunging a dagger into Fanrax's heart, giving the win to the team of the Orc Shaman.


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Re: HeroQuest Blood Sport!!!

Postby Daedalus » October 14th, 2025, 2:49 pm

:orc: WAAAGH!
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Re: HeroQuest Blood Sport!!!

Postby wallydubbs » October 17th, 2025, 10:48 am

So I figured I'd shame things up and do a round-table tournament instead, but restarting each group with the same team.

Tower of the High Mage vs Crypt of the Necromancer:

High Mage won the roll off and leads his team out, he knows his team is greatly outnumbered. To avoid getting surrounded he casts Wall of Flame, which will cause the other team to waste movement going around it.

Fanrax's team slowly stumble through the gate with limited space. Two Dread Warriors try to put out the Wall of Flame but fail. Fanrax can see through the flames, however, and casts Call Skeleton, spawning 2 skeletons on the opposite end of the arena, who attack 2 of Zenrath's Dread Warriors. Only 1 took a BP of damage. The Gargoyle steps up to meet one of the Dread Warriors and immediately deals 2 damage. The Dread Warrior who took 1 damage from a skeleton runs in to finish him off, but both :skull:'s were blocked. One Dread Warrior stayed behind and took out a newly spawned Skeleton. The Other 2 Dread Warriors charged forward. I took out an elite skeleton and the other finished off the Dread Warrior. Zenrath cast Dispel on the Necromancer, removing his Summon Mummy spell.

The Skeleton attacks the Dread Warrior that just smashed its spawn brother and runs him through, dealing 2 damage. 2 Elite skeletons try their luck, 1 whiffed on it's attack, the other only rolled 1 :skull: that was blocked by the Gargoyle. Fanrax's Dread Warrior deals 2 damage to 1 of Zenrath's, allowing a Mummy to step in and finish him off. Fanrax and 2 of his Dread Warriors move around the Wall of Flame but lost too much movement to reach an opponent, but Fanrax casts Fear on one of the opposing Dread Warriors. An Elite skeleton stays behind and tries to douse out the Wall of Flame, but fails. The other mummy steps around the pillar, but still too slow to reach anyone.

The High Mage casts Rust on one of the Dread Warrior's weapons, rendering him nearly useless. He then flees and stays in the back with a fearful Dread Warrior. The High Mage's Dread Warrior rolls 3 :skull:s on his attack against the Necromancer's Dread Warrior, but he managed 1 :blackshield: to stay in the fight. The Gargoyle takes out an elite skeleton and backs away, keeping distance from his slow moving opponents. The other Dread Warrior ran straight to help out his fellow Warrior and attacking the Necromancer's wounded ally. However he completely whiffed on his attack.

The Necromancer's Dread Warrior tried to finish off his opponent, but the attack was blocked. A fearless Skeleton goes after the Gargoyle, but it's 1 :skull: was blocked. Fanrax casts Death Bolt, finishing off one of the High Mage's Dread Warriors. The Unarmed Dread Warrior, Elite Skeleton and mummy box in Zenrath's Dread Warrior, who rolled phenomenal defense and took no damage. Fanrax's other Dread Warrior had enough movement to reach Zenrath and went in for an attack, but it was blocked as well. The Elite skeleton working on the Fire Wall finally gave up and moved around it.

The High Mage casts Strands of Binding in the Dread Warrior that attacked him and sent the Dread Warrior, recovering from Fear after a Mummy, killing it. The Gargoyle realizes the Spawned Skeleton attacking him is small potatoes, so he sets his sights on bigger prey, attacking a 1BP Dread Warrior with 3 :skull:, killing it as only 1 :blackshield: was produced. But Fanrax casts Raise the Dead, replacing the Dread Warrior with a Skeleton, who immediately surprises the Gargoyle, dealing 1 damage. The Boxed in Dread Warrior takes out an elite skeleton, is free and takes his place besides the Gargoyle.

Caught in the Strands of Binding the Dread Warrior only rolls 1 :skull:, but the strands hold him in place. The last of the elite skeletons attack an opposing Dread Warrior, but fails to land it. The spawned Skeleton launched an attack against the same Dread Warrior, despite rolling 2 :skull:, the Dread Warrior rolled 2 :blackshield:. The Mummy tackles a Dread Warrior with 3 :skull:s, who failed to produce a :blackshield:, knocking his helmet off and ripping out his throat. The reanimated skeleton flops it's attack against the Gargoyle, as does the unarmed Dread Warrior. But Fanrax casts Skulls of Doom, which the Gargoyle defended against.

The last of Zenrath's Dread Warriors smashed the final elite Skeleton. The Gargoyle had just enough movement to go around the unarmed Dread Warrior and attack Fanrax himself,resulting in 2 :skull:s. With 6 Defense, Fanrax blocked both. The High Mage casts Madness on Fanrax, forcing him to back away, unable to attack on his turn.

The Dread Warrior rolled 2 :skull:s this time, but again the Strands hold him down. Fanrax's two regular skeletons attack the Dread Warrior, who blocked both attacks. The unarmed Dread Warrior went after Zenrath, who blocked his attack. The Mummy went after the Gargoyle, again rolling :skull: :skull: :skull:, the Gargoyle got 2 :blackshield:s, but was reduced to 1BP.

The Gargoyle replied with 3 :skull:s of his own that the Mummy failed to block. The Dread Warrior attempted to smash one of the attacking skeletons, but he flopped, dropping his weapon. Zenrath comes over to assist and kills one of the skeletons.

The unarmed Dread Warrior tried to make an attack on Zenrath, but it was blocked. The Other Dread Warrior finally frees himself from the Strands of Binding. Fanrax comes running back but is too far to make an attack. The remaining skeleton's attack was blocked.
The Gargoyle rushes over to the recently free Dread Warrior. Despite rolling 2 :skull:s, they were both blocked. Zenrath's Dread Warrior picked up his mace and knocked the head off the attacking skeleton. The High Mage himself attacks Fanrax rolling :skull: :skull: :skull: :whiteshield: :blackshield:, the Necromancer only blocked 1, brought down to 3BP.

Finally free from the Strands of Binding the Dread Warrior comes out swinging getting 2 :skull:s against the Gargoyle, who remarkably blocked both. The unarmed Dread Warrior sneaks up behind Zenrath and punches him in the back of the head for 1 damage. Capitalizing on this the Necromancer attacks too, dealing another 1BP of damage.
The Gargoyle hits the free Dread Warrior for 1BP. The other Dread Warrior attacks Fanrax from behind and was blocked. This proved somewhat of a distraction as the High Mage hit the Necromancer for 1 more BP.

The Dread Warrior attacks the Gargoyle with a 4 :skull:, killing the Gargoyle. Fanrax brings his opposing Dread Warrior down to 1BP. While Zenrath blocks the attack from the unarmed Dread Warrior.
Zenrath's Dread Warrior decides to not mess with Fanrax and try taking other the Dread Warrior that just killed the Gargoyle, but his attack was blocked. Zenrath's attack was blocked as well. As he tried to flee Fanrax and the unarmed Warrior followed and tracked, taking him down to 1BP. With another impressive :skull: :skull: :skull: :skull: attack, Fanrax's Dread Warrior killed Zenrath's.
Zenrath had no choice so he casts Escape, appearing on the other end of the arena, behind the Wall of Flame. As everyone closes in he puts in 1 last effort to kill Fanrax. Rolling :skull: :whiteshield: :skull: :whiteshield: :blackshield:. Despite 6 defense dice the Necromancer fails to produce a :blackshield: and is brought down to 0BP. Zenrath's 1 last moment of glee was cut short as the Dread Warrior immediately took his head off. Even though Fanrax was killed his team was victorious with 2 Dread Warriors surviving.

Defense rolls were a lot better this time than in previous matches. But I think Fanrax just had too many minions compared to Zenrath.


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Re: HeroQuest Blood Sport!!!

Postby Daedalus » October 17th, 2025, 9:13 pm

wallydubbs wrote:Defense rolls were a lot better this time than in previous matches. But I think Fanrax just had too many minions compared to Zenrath.
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:banana: :shock: :shock: :shock: :ugeek: :geek: :shock: :shock: :shock: :geek: :shock: :shock: :shock: :ugeek: :geek: :shock: :shock: :geek: :shock: :shock: :geek: :shock: :banana:
:banana: :geek: :shock: :shock: :shock: :geek: :shock: :shock: :geek: :shock: :geek: :shock: :shock: :ugeek: :shock: :geek: :shock: :shock: :ugeek: :geek: :shock: :ugeek: :banana:
:banana: :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:. :banana:

.
..
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Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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