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Hero Quest PC: Improved homebrew version

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » February 13th, 2025, 10:43 am

It would be interesting to see a set of features that was accurate to 1st Edition, another to 2nd Edition, and another to NA... like three versions. I suppose one thing at a time!

I thought about it and I still pondering. Only the changes reported as FEATURES should differ, but three versions must be multiplied for every language in the game (30% of the text is hardcoded into the exe).
Problem is a mod like this is very difficult to mantain (at least for me), cause every change I made is in raw assembly opcodes, and I am not an expert at all.
The code is crammed into a tiny code area of almost 30KB, the first months I used to optimize the code to fit my corrections but then I manage to find a "rarely used" data area (I spent weeks finding out the way to avoid code overwriting) to fit all the new code I could came up to. Imagine the code area filed with edits, jump/call opcodes that hijack the codeflow to the new area, "do things", and then return back to the main routine.
So the challenge is actually technical, rather than functional.
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Re: Hero Quest PC: Improved homebrew version

Postby Kurgan » February 14th, 2025, 10:18 pm

Thank you for doing this code wizardry for us (and for yourself)... it sounds like a lot of work!


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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » March 14th, 2025, 6:23 pm

Updated the previous post with full changelog.

I recently changed (hope improved) the appearence of the 2D map. The doors were a total mess and very difficult to read, and all the objects/furniture used to overlap the walls (like the horizontal table).
ORIGINAL:
Image

2.0
Image

Image

did you know that the programmers created the back of the monsters but never implemented it in game?
Image


Monsters can chase and attack through corridor sections.
Image
Last edited by theruler76 on May 8th, 2025, 7:24 pm, edited 1 time in total.
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » March 24th, 2025, 7:52 am

87 - In Melar’s Maze, the gargoyle in room 16 now correctly activates when searching for secret passages. BUG
88 - In the quest The Mystery Manor, the wandering monster has been correctly replaced with the ghost of Ollar's text. BUG
89 - Trap gargoyles that cannot be attacked are now properly displayed as "stone statue." BUG/FEATURE
90 - If holy water was used to kill an undead with a death event (e.g., Star of the West), the counter was set to zero. BUG
91 - The Immovable Rock Wall and Removable Fallen Rock now have distinct names in the 2D map. FEATURE
92 - If the QUEST.SAV file was missing, the game generated an empty one, making heroes unplayable. Now all slots have default profiles. BUG
93 - The Discovered Pit Trap now has a visible name in the 2D map. FEATURE
94 - In quest 24, the four magical orc statues now destroy the hero's weapon if attacked.
95 - Moved the save slot block outside the language file to leave more space for text. QOL
96 - Disarming a trap now counts as an action and ends movement if you've already moved. BUG
Last edited by theruler76 on April 2nd, 2025, 5:56 am, edited 1 time in total.
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Re: Hero Quest PC: Improved homebrew version

Postby Kurgan » April 1st, 2025, 3:41 pm

Wow! I am pleased to see progress on this... great work so far


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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » April 16th, 2025, 2:43 pm

97 - Diagonal attacks at range 1 with a crossbow are no longer allowed. BUG/FEATURE
98 - Added the special event "The chest is empty" for rooms with a chest but no event. FEATURE
99 - Trap chest special events are now independent from specific rooms and also check if the trap has already been triggered. QOL
100 - Throwing axe and spear can now be recovered after being thrown. FEATURE


100, a round milestone!
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Re: Hero Quest PC: Improved homebrew version

Postby Kurgan » April 16th, 2025, 6:30 pm

Interesting, how are you recovering the thrown weapon?

So the game sounds more versatile, but is still a mixture of rule editions. Hopefully it is more fun and intuitive...


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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » April 17th, 2025, 2:59 am

You simply check for treasure in the room/corridor you thrown the weapon into.
possible scenarios:
- If there is a special event (like borin armour finding) the weapon is lost
- another hero can find the weapon
- if the room was searched before it becomes searchable again (you get to find the weapon only)
- if you throw multiple throwing weapon, only the last is found


My goal is to have a more fun and intuitive game to play, I use rules that fit the gameplay. They had to make decisions and cut something out or put something else in (like corridor sections). The media is different, and I think it has its own playability and character, different from the original media (boardgame) but not less enjoyable.
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » May 8th, 2025, 7:22 pm

101- Unique artifact such as Spirit blade or Orc's bane cannot be duplicated anymore. BUG
102- Wand of recall and Talisman of Lore can now be equipped and effects are correctly applied. BUG
103 – In the “Halls of Visions” mission, carrying Agrain’s Key halved your movement. BUG
104 – Redesigned the in-game equipment description bar and added space for two more characters. QOL
105 – Mouse cursors on the 2D map now change according to the action to be performed (physical attack, magic, inspection). FEATURE
106 – The Genie’s attack no longer automatically kills a monster. Only Skulls inflict damage and can be blocked by Shields. Added a scroll summarizing SKULLS/SHIELDS. BUG
107 – Fire attacks were intended for monsters with only 1 body point (they no longer instakill monsters with more than 1BP). FEATURE
108 – The Treasure deck is now reshuffled whenever wandering monsters or traps are drawn. BUG

Mouse cursor redesigned:
Image
that strange gauntlet is now gone!

skull/shield prompt after an attack spelll is casted:
Image
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Re: Hero Quest PC: Improved homebrew version

Postby theruler76 » May 20th, 2025, 4:06 am

We've the "new" dice!

Image Image
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