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mystery potion

Discuss card making and cards you have made.

mystery potion

Postby ken » July 15th, 2012, 11:30 am

Take a look in the Gallery-Card Art-Drathes' Mystery Potion. I like this idea, should one turn it into a Treasure card, a special find when searching furniture or what? I favour it as a Treasure card, with the finder rolling D6 to see what it is. Should the finder drink it straight away, or roll the dice first? Could be an exiting new cocktail? What do You think? Answers on a postcard to------ |_P


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Re: mystery potion

Postby cynthialee » July 15th, 2012, 12:25 pm

Treasure card. Does not matter if they drink it or hold it for identification later it should be the same. I would predetermine the nature of the potion before the quest, if it is included into the deck for a dungeon.

As an aside: I play a pen and paper RPG where I game master. Recently (within the last year) I have had the same player character drink two potions with out knowing what they were. The first one was a fortuitous potion as it turned out to be a potion of imortality. (which by imortality it mearly means you will no longer age or be subject to most disease, blades and spells are still deadly, so for all intents it is not of much use to the PC) The next potion was a potion of healing created by a crazy and somewhat malevolent wizard. When she drank the potion she was healed of 10 hit points damage and polymorphed into an Elf. (which is rather problematic as this character doesn't know the first thing about Elvish customs, magic or the language)
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: mystery potion

Postby el_flesh » July 15th, 2012, 12:32 pm

I'd say that worked out quite well! How fun!
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Re: mystery potion

Postby torilen » July 16th, 2012, 3:17 pm

cynthia - I really hope you have some good games planned for that character in the future.
They just provided you with the best situation ever, from a GM's point of view.


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Re: mystery potion

Postby el_flesh » July 17th, 2012, 7:12 am

I want EVERYONE in here who plays the games to take pix and notes so that they can make a battle report in SATURDAY NIGHT DUNGEON!

I haven't played HQ for months. Getting weak.....I'm not the only one who needs a HQ fix I'm sure....
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Re: mystery potion

Postby ken » July 17th, 2012, 11:03 am

el_flesh wrote:I want EVERYONE in here who plays the games to take pix and notes so that they can make a battle report in SATURDAY NIGHT DUNGEON!

I haven't played HQ for months. Getting weak.....I'm not the only one who needs a HQ fix I'm sure....


"I have had the same player character drink two potions with out knowing what they were. The first one was a fortuitous potion as it turned out to be a potion of imortality. (which by imortality it mearly means you will no longer age or be subject to most disease, blades and spells are still deadly, so for all intents it is not of much use to the PC)" so said Cynthialee. Sounds like one of your Margaritas, Flesh, baby. Stick to the straight & narrow, these fancy- |_P-dan cocktails can do you NO-------Good!


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Re: mystery potion

Postby Sjeng » July 17th, 2012, 11:09 am

el_flesh wrote:I want EVERYONE in here who plays the games to take pix and notes so that they can make a battle report in SATURDAY NIGHT DUNGEON!

I haven't played HQ for months. Getting weak.....I'm not the only one who needs a HQ fix I'm sure....

Read the blog man! (I still have 3 quests to write about)
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


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