Vorimir wrote:If one of my players search for traps or secret doors or for treasures in a room with one asigned they get it automatically but if they search for a treasure card tbey have to roll so many combat dices as their mind points and they need al least one skull to pick one treasure card. Its easy but from time to time they find nothing and it counts as their search for treasure axtion, they cant do it again in the same room.
I'm assuming you are allowing one search attempt per room per hero.
The problem with using MP is that it makes the Wizard the best at searching, which doesn't really make sense as there is no reason why a lifetime dedicated to mastering spell casting would make you a better searcher, surely the Elf with his keen eyesight or the Dwarf with his underground experience would be the better searcher.
That aside making the Wizard the best searcher means he ends up with the most gold, and he has the least Equipment to spend it on. Also if you follow the recommended turn order BDEW, then the last in the order, the Wizard, will stand the most chance of getting a treasure card, so the highest chance of getting a Wandering Monster, and that WM will get to attack twice, once when placed, then again immediately afterwards on the EWPs turn. So very quickly your best searcher will either die and/or learn not to search.

= one hit
= one hit & pushback
= cancels one hit









