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THE SPIRIT QUEEN'S TORMENT discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby Kurgan » October 5th, 2023, 10:25 am

My predictions for Spirit Queen (we don't know the bonus content for either box yet of course as I write this):

16-17 character miniatures (Mythic stretch goal monsters and the "Bard" hero, maybe slightly tweaked designs from 2021).
14-19 cards (the ten artifacts called for by the quest book that weren't included in the Game System, plus the four alchemist shop potions called for, plus the hero card for the Bard and his three Spells, plus the Rapier Equipment card again not included with the retail Game System)
2 doors (iron entrance and reinforced wooden door in gray and brown, probably same design as KK/ROTWL)
Quest book with typos fixed (they've had 2 years to correct them like the missing door that Teos Abadia acknowledged on this forum, thank you sir!)
flier for the companion app.

What else? Prophecy of Telor potentially could have two very large room tiles (like 7x8 or thereabouts size) but not sure about this one.

Edit: Card wise I should say there's only 10 cards listed in the Mythic (Haslab) version of SQT that aren't included in the retail Game System. So maybe 15 cards is about right unless there are duplicates included.


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby LucaRocks » October 5th, 2023, 11:42 am

Darn it why couldn't someone take a closer shot at the box cover. It could say how many minis are in it!
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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby Kurgan » October 5th, 2023, 12:56 pm

Did someone post a shot of the back of the boxes?


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby Kurgan » October 5th, 2023, 1:05 pm

Just re-thinking some things (whether they get clarified in writing or not):

The Orc Bard hero is probably (after studying the Monk's mechanics) meant to start with 3 defend dice (despite the card saying 2). He loses the bonus if he adds "metal" armor (which includes a Helmet, Plate/Chainmail or magical equivalents of any of these) and/or the Shield. But he doesn't lose it if he adds bracers (so with bracers as his only armor, he'd roll 4 defend dice).

If a hero dies (without potions or spells to save him/her) mid-quest, the Bard replaces the first hero if they wish. If he dies (without a save) he doesn't get replaced. On the next quest, per normal rules, a duplicate of the first hero who died gets added with basic gear and a new name. So if it was the Barbarian, you magically have a new Barbarian so there's always four heroes at the start of each quest. If someone started with the Bard from the start, then nobody gets replaced at death (but the Bard will return in the next quest).

Artifacts that are stolen by monsters, per the original rules, get made into a special treasure early in the next quest (or remixed replay of the failed quest). This rule is given in context of Artifacts that are "needed" but Zargon could do it with any Artifact (not counting ones that get used up or otherwise destroyed). [This is different from Frozen Horror where Ice Gremlin stolen gear should appear in the next "Ice Gremlin Treasure Room").

Orc Allies would be treated like heroes (as any mercenary is treated) except that they move after the hero who found them. If the hero dies, they can carry that heroes gear and keep on to the end of the quest. But per Encarmine's comments about "what it says and doesn't say" (re: the ROTDM mercenaries), you can give them equipment, artifacts, potions to boost their abilities (as well as cast spells on them). They can open doors and roll white dice for defense. They can do death saves and if defeated, they drop any gear you gave them. They just can't search for anything and don't retain any treasure into the next quest (but again, could carry that which was dropped by a dead ally if able to pick it up). These Orcs don't have "bard" stats, but the same stats as the Orc on the monster card, but on the good guys' side.

Heroes who lose all their mind points, if there is no note, probably should be considered "unconscious" meaning they are out of the quest (as long as one hero is awake to finish the quest, they 'come alive again' in the next quest). Some might disagree and say they should go into "shock" but this rule was introduced in Frozen Horror, which didn't get remade until a year after this quest was written. Either rule would probably work.


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby LucaRocks » October 5th, 2023, 2:47 pm

Kurgan wrote:Did someone post a shot of the back of the boxes?


Sorry if my comment caused confusion. I realize too late that the front of the box has never indicated contents in other expansions like KK and ROTWL
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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby The Admiral » October 5th, 2023, 3:49 pm

Kurgan wrote:Just re-thinking some things (whether they get clarified in writing or not):

The Orc Bard hero is probably (after studying the Monk's mechanics) meant to start with 3 defend dice (despite the card saying 2). He loses the bonus if he adds "metal" armor (which includes a Helmet, Plate/Chainmail or magical equivalents of any of these) and/or the Shield. But he doesn't lose it if he adds bracers (so with bracers as his only armor, he'd roll 4 defend dice).


Yes definitely. Because the extra defence dice is a 'bonus' and not applicable in certain circumstances, the card only shows his base defence that he always has.


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby Kurgan » October 5th, 2023, 4:33 pm

Much like how the Monk has only 1 attack die since he has no weapon, but while he has no weapon he always gets a bonus of 1 extra attack die in this state... so really his attack is 2, but if he grabs a weapon, it resets to the number of that weapon (it doesn't add to it).


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby Kurgan » October 5th, 2023, 4:34 pm

LucaRocks wrote:
Kurgan wrote:Did someone post a shot of the back of the boxes?


Sorry if my comment caused confusion. I realize too late that the front of the box has never indicated contents in other expansions like KK and ROTWL



It's okay, I thought maybe I was missing something. I had to check my own boxes to make sure I wasn't losing my marbles! |_P


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby HispaZargon » October 6th, 2023, 5:34 pm

Duplicated from the POT thread, for any SQT related discussion:

HispaZargon wrote:Just to point the following about number of cards included in the new boxes, not sure if a picture of all of them has been taken in Essen or not:

POT features 14 cards are included in the box:

Attending to the Mythic Tier box material this expansion should have included the following:

5 Equipment cards (4 Potions from Alchemist's Shop and 1 Wand card)
8 Artifact cards (all of them the Spell Scrolls shown at the end of the questbook, no cards for Rod of Telekinesis nor Ring of Fortitude because they were already included in the Game System box)
1 Hero card for the Warlock
3 Warlock Spell cards.

It should be a total of 17 cards, so I guess they have reduced the number of Spell Scroll cards to just 5 instead of 8, hopefully they took care about the errata they had in the original version (they should have included a Lighning Bolt Spell Scroll and deleted the Water of Healing one, for example), and probably Courage, Fire of Wrath and Tempest ones have been also deleted because they would be already included in the SQT box, probably. This had been a risky decision because not all owners of POT pack should have also bought a copy of SQT, but I bet that's what they did.


SQT features 15 cards are included in the box:

Attending to the Mythic Tier box material this expansion should have included the following:

5 Equipment cards (4 Potions from Alchemist's Shop and 1 Rapier card)
6 Artifact cards (3 Spell Scrolls shown at the end of the questbook -Courage, Fire of Wrath and Tempest-, 1 Anti-Poison Quill, 1 Dust of Disappearance, 1 Rabbit Boots, no cards for Fortune's Longsword, Phantom Blade, Spell RIng and Orc's Bane because they were already included in the Game System box)
1 Hero card for the Bard
3 Bard Spell cards.

It should be a total of 15 cards, so seems correct. However, it would be really good seeing a new Equipment card for the SPEAR, because one is found in such adventure but its rules were not described in the quest notes. Well, probably they corercted it at least there, in the questbook (hopefully).


My two cents.


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Re: THE SPIRIT QUEEN'S TORMENT discussion

Postby The Admiral » October 7th, 2023, 4:40 am

I bought the mythic tier and I am very pleased with the two new releases. The potion/artifact cards and dice are much appreciated and, hopefully, the quest book will be corrected.

As for the figures I am also very pleased. I have only played SQT solo and so will be playing it properly with my brother soon. The translucent figures are excellent for this spirit themed quest as follows:
Quest 8: All monsters are underwater spirits, so I'll be using the SQT figures here.
Quest 9: Orcs are spirits so SQT figures again.
Quests 10-13: These are the four elemental towers and so it seems appropriate to me to use the PoT figures for the earth and fire towers and the SQT figures for the Air and water towers.
Quest 14: As this is the 'Spire of the Spirits' I'll use a mixture of the figures. Nelath will of course be the SQT female dread sorcerer figure.

These figures will give a real feel and atmosphere to this quest. There are however two small problems:
Quest 10: Not enough Abominations so swap 1 in the room with 2, with an Orc or Goblin somewhere. Also there are not enough skeletons, so make 2 of them, in the room with 4, into Zombies. A couple of extra defence dice is not going to break the bank.
Quest 13: Take a Dread warrior from the room with 2 and swap it for 2 Goblins in the room with 4.

I personally think that these packs are value for money at £27.99 each from Hasbro Pulse UK with free shipping. I was excited by the pre-release build up, and I'm now exited to get them. I'm sorry some people are disappointed, but the main thing is I'm not! :D

Although if the quest book is not corrected I will be livid. They wouldn't.....would they?


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