Sonic Whammy wrote:LucaRocks wrote:Can anyone guess what the obscured cards say?
So for what I can make out from all available pictures on Facebook, here are all 8 elemental abilites that you can tap.
WATER:
TWISTING TORRENT - Activate this technique when you take damage to cancel that damage.
TIDAL SURGE - Activate this technique on your turn to split your total movement roll before and after your action.
WIND:
EYE OF THE STORM - As an action, make one unarmed attack against all adjacent enemies. This technique enables you to attack diagonally.
SOARING DRAGON - Automatically succeed when jumping over a trap.
EARTH:
STRENGTH OF MOUNTAIN - Roll 2 additional Attack dice on an unarmed attack.
SPEAK WITH STONE - Search for secret doors and traps as one action.
FIRE:
BURNING SPIRIT - As an action, expel a beam of brillant energy from your soul's core. This beam may be straight or diagonal and continues until it meets a wall or closed door. Each enemy in the beam takes 2 Body Points of damage.
TOUCH OF ENDLESS INFERNO - As an action, inflict 1 Body Point of damage to any one adjacent enemy. The target takes an additional 2 Body Points of damage at the end of its next turn.
All said, these abilities are significantly impressive. And the notion that you can reactivate them once you're clear of view of monsters makes the monk really B.A. Yes, he won't advance naturally beyond 3 defense dice (which I thought was due to Bracers but it says he shuns armor, anyone have an explanation for that?), but with these abilities, he may not need more than that.
Thank you! Now I can proxy & play-test till Jan 15th! The cards don't say metal but the web pages (including HasbroPulse's own) say "metal" armor. So bracers are still in for him... as would anything that grants defend dice that doesn't label itself "armor."
Next GenCon I'll have the internet AND my eyes and ears at the same time.










= one hit
= one hit & pushback
= cancels one hit










