Kurgan wrote:HispaZargon wrote:Kurgan wrote:Found another little nugget... thanks again to SteveRS2000...
YES, you can use mercenaries in the group quests of EQP. So I assume when the Companion App adds this pack, that will be an option there.
Great... this is a vey good addon to the classic quest book. It is more than just a clarification, it is a new rule for this remake, since both classic and remake Frozen Horror quest books only allowed hiring its mercenaries in the group quests from such quest pack. Fortunatelly, now the mercs hiring has been also extended to Mage of the Mirror group quets, which will help to make them less difficult for the Heroes, good news. I fully agree with the addon, otherwise would not make too much sense (mercs would only want to go to cold places and not to hot elven realms?? are they so foul?)
Yes. I would think it would be cool to also add some of the extra elf miniatures as hirelings that could be used as well, but there are just no prices for them. I guess you could say the archer costs the same as a crossbowman and the swordsman the same as a human swordsman, the lesser defense is made up for with more body/movement. Hire two of each if you can afford it...
According to my Difficulty Calculation Model HZ-DCM v.1.0, If you wanted to hire an Elven Archer its cost would be 100 gold coins and if they were Elven Warriors its single cost would be 75 gold coins. Distant attacks are more valued in my model than close combat ones. The same for Attack dice compared with Defend dice since any attack die has 50% success probability, instead of 33% as Heroes/Mercs' Defend dice.
Then, it resulted the opposite than what you suggested















