by QorDaq » June 29th, 2022, 2:43 pm
I may have missed this elsewhere in the thread, but I didn't see anyone mention the card count.
The original NA BQP had 30 (?) cards. Per the Inn's Product info page (I lost all of my original cards to an ex many years ago, and my Questbook is packed away), there are a total of 30 cards as follows:
Artifact: 10
Chaos Spells: 6
Monster: 8
Treasure: 6
The 2022 Edition lists a total of 35 for a +5 card gain. I'm guessing that we'll see the same basic card distribution as the original 1992 edition for 30 of those. But what about the other 5?
At least 1 will be the Character Stat card. We have seen that in the product teases already.
Possibly another could be the reference card. Not really necessary as we have access to at least four.
1 could be the Broadsword equipment card.
That leaves 2 additional cards? The logical "Extras" would be equipment cards for Potions. Except there are 4 unique Potions in the original BQP. It seems odd to think that AH wouldn't offer cards for those?
Alternately, there will be no reference or Broadsword cards, and so with 1 Character card and 4 Potions, the math works. And it'd be the best option if we were limited to 35 cards.
Not having another Broadsword equipment card seems strange to me though. NOTE: I am not saying it's needed, just that having an extra would be nice.
It'd also be curious since the existing Character Packs (Knight and Rogue) come with enough starting gear, to in theory, allow for two of those Heroes to appear in the same game.
So, if the Broadsword is missing from the set, it suggests a possible pattern going forward (for Questpacks) of no, non-unique, starting gear.
Again, given a choice, I'd give up the Reference card and Broadsword to have all 4 Potions. No question.
But I feel like they could have increased the card count to 36 in order to add at least the one Broadsword.
Thoughts?
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