Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




That's another interesting approach, of course, but it sounds as it would be another board game, with so different mechanics than the classic HeroQuest. I guess the hard challenge here is having everything around Legacy of Sorasil's videogame available to be played just using classic rules's mechanics with some new additions as required as official questpacks do. That's what I would like to see solved one day... If I would need to design or accept using too many new basic mechanics to play it, or randomly generated dungeons and things like that... I would probably play other game.






therealshrek wrote:Well, considering this is in all honesty a double sized expansion at its smallest. Then twice as many new minis is not such a bad thing


Anderas wrote:Hispanozargon,
I added your quest map and quest description of Level 1 to our co-working space for level 1so that it does not get completely ignored and stays in the collective memory.
Anderas wrote:You started two discussions in your thread that are also being conducted elsewhere, for example we talk about the monsters here, too.
Anderas wrote:I've seen your posting earlier but not read it because it was so long. I had to wait 3 days until I finally found a time gap large enough so that I could take the time and read all the text. That's feedback. I know it is difficult to write shorter on a long topic, I know perfectly well. But I still did not read your postings above and below the quest map posting, just because there is no time (Wife and daughter rolling out of their beds this very moment - hobby time is over)
Anderas wrote:I also added your "Heroquest II" map to the space here, but please note that we are not working on Heroquest II but instead we are working on an expansion for Heroquest. I took the freedom and kept the "Legacy of Sorasil" and removed the rest.
Anderas wrote:The problem about the big version numbers is that you loose virtually all existing players in the process and have to build up a new stock of players. I have seen several spin offs from the original game coming to life in this forum over the years, most of them are more or less forgotten one year after.
Anderas wrote:If you want to put that point back into discussion, please feel free to join our messenger group so that we can discuss a little bit more in life and less with time lag. I couldn't add your email address there, I tried. You'd be very welcome.


therealshrek wrote:Hmm, not going to quote , would be two pages of it, haha.
So I will just voice my thoughts. I think everyone is looking at this the wrong way.
"Legacy of Sorasil, IS Heroquest II" The video game was never an expansion of Heroquest, it was Heroquest taken to the next level.
More Monsters, More Spells, More Rewards, Heroes of higher power.....
If we are trying to remake it as intended, then it will not simply be an expansion.
It will be "Legacy of Sorasil, Heroquest II"
A full game system like the Main Box that can be played as a stand alone, or in combination with Heroquest.
This is where we go to the original (HQ2) Advanced Heroquest, and incorporate the Random Dungeon System (allowing for the video games Maps)
The random tables include rules for the standard Heroquest board, both as a stand alone dungeon and also as part of a random Dungeon.
AND all the Monsters could easily be incorporated, There could even be an independent Monster Guide with all new Monsters
as well as all Monsters from all expansions, and show the system for creating champions and bosses for the Monsters.
But miniature wise only include the new ones. And Double Doors would simply become one of the many new additions to the game.
And the XP system would explain the higher power, and ability to have more spells, because it only happens after it is earned.
Using this method, the new heroes could be given compatible stats with the old ones and not the other way around, maintaining the current characters
while making new ones available , because they too would have to earn their "greater power"

Return to Quests and Quest Packs
Users browsing this forum: No registered users and 0 guests