therealshrek wrote:Hmm, not going to quote , would be two pages of it, haha.
So I will just voice my thoughts. I think everyone is looking at this the wrong way.
"Legacy of Sorasil, IS Heroquest II" The video game was never an expansion of Heroquest, it was Heroquest taken to the next level.
More Monsters, More Spells, More Rewards, Heroes of higher power.....
If we are trying to remake it as intended, then it will not simply be an expansion.
Of course, that's the idea I have, it should not be just a questpack if we would want to cover all the videogame aspects you say. However, I don't see any problem to consider it an expansion... I mean, the only limit I understand we could have are the basic rules of the board game (i.e. combat rules, how works spell casting, how works the searching actions, etc.), if they are not changed, it may be considered an expansion. Adding new spells, adding new heroes, adding new monsters, artifacts, maps, etc. are compatible with the concept "expansion", I think.
therealshrek wrote:It will be "Legacy of Sorasil, Heroquest II"
A full game system like the Main Box that can be played as a stand alone, or in combination with Heroquest.
This is where we go to the original (HQ2) Advanced Heroquest, and incorporate the Random Dungeon System (allowing for the video games Maps)
The random tables include rules for the standard Heroquest board, both as a stand alone dungeon and also as part of a random Dungeon.
AND all the Monsters could easily be incorporated, There could even be an independent Monster Guide with all new Monsters
as well as all Monsters from all expansions, and show the system for creating champions and bosses for the Monsters.
But miniature wise only include the new ones. And Double Doors would simply become one of the many new additions to the game.
And the XP system would explain the higher power, and ability to have more spells, because it only happens after it is earned.
Using this method, the new heroes could be given compatible stats with the old ones and not the other way around, maintaining the current characters
while making new ones available , because they too would have to earn their "greater power"
That's another interesting approach, of course, but it sounds as it would be another board game, with so different mechanics than the classic HeroQuest. I guess the hard challenge here is having everything around Legacy of Sorasil's videogame available to be played just using classic rules's mechanics with some new additions as required as official questpacks do. That's what I would like to see solved one day... If I would need to design or accept using too many new basic mechanics to play it, or randomly generated dungeons and things like that... I would probably play other game.
Pancho wrote:Ok sorry, I forgot that you gave us the quest notes a few pages before

it’s been a long Christmas here with probably too many drinks

.
In that case it’s a very cool quest. I love it. You’ve obviously put a lot of thought and skill into building it. I have a few minor suggestions, mostly to do with the alternative fan made notes you make in blue text, that I’ll post later if you think it will be helpful.
I’m super happy about this pack now, there’s a lot of work to do but I think it’s going to be great.
Yeah, of course
Pancho tell me, please, this has been jsut a first approach.
