cynthialee wrote:While I am not a Warhammer geek, I do prefer Fimir to Abominations. Dread/Chaos...whatever. That is just semantics. But Fimir were nasty when you know the Lore. Abomination fish men dudes just do not thematically fit. Where is the nearby body of water? What is this Creature from the Black Lagoon looking freak even doing in this crypt or dungeon or other place underground nowhere near water?
It is a minor thing to hang up on and I won't mention it when we play again. (Saturday)

If the players mention it I will point out that the new edition will be mothballed once we play with it a couple times. I painted up 4 sets of old school mini's, I got the huge roll up mat (the one with double wide halls) and all my original furniture is painted. I only got the mythic tier because I am a HQ junkie. I seriously didn't need the new set.
To be honest, I never even knew the lore of the Fimir, and my vision for the Abominations is inspired by Lovecraft’s Deep Ones rather than the Lagoon Creature.
I looked up Fimir lore, though, (thank you!) and now I have a developing backstory for the Abominations:
They are the most ancient race, the chosen before the rise of Humans, before even the Elves inhabited this world. They worship primarily Sh’drash and her consort Daegon, and the other Chaos Gods. The Chaos Gods lost out to the gods of the Elves and Humans, eventually becoming demonic deities of Dread. They are a matriarchal society, each clan or “Hive” ruled by a High Priestess Queen. Young females who can appear mostly human are “Sirens” who seduce or abduct human males. They delight in enslaving and torturing humans, though an extremely rare few have grown to sympathize with “human scum”. This transgression is seen similarly to how most humans view bestiality when not explicitly ordered by a High Priestess Queen. It is a cardinal sin punishable by torture and death, with the human lover being tortured and killed first and the traitorous Abomination forced to watch before she is also tortured and executed. Both female Abominations and human males possess genes which limit growth, otherwise the offspring would grow to the size of Ancient Ones and the clandestine work of establishing these hybrid villages would be lost. Also, since most male Abominations lack the magic abilities of the female, Abominations believe that such offspring would be addlebrained “abominations”, an affront to themselves.
The “Abominations”, who actually have many ancient names, are the most devout followers of Zargon, as they alone have religious zeal motivating their fight against the Heroes. They believe that the world has been stolen from them, and they seek to recanonize their gods as supreme rulers of the universe and themselves as the chosen and dominant people. In truth, they are also biding their time to overtake Zargon himself, whom they actually view as just another usurper and a means to their own end of restoring the world to its former glory as a place of chaos, destruction, and bloody survival. Most of the Abominations sent to serve Zargon are males, who hold a place in Abomination society similar to bee drones. Due to their lack of magic, Abomination males have no value in society. Males are taught that their lack of magic and place in society is a byproduct of the fall of their ancient gods. Abominations live for vengeance and one of the only ways males have to gain honor of any kind is fighting or dying in service to “the Restoration”. Even given the honor of breeding with a Priestess is seen as simply obligatory and does nothing to elevate a male’s status. They see the Orcs, Goblins, Undead, and especially the humanoid Dread Warriors and Witches as fundamentally beneath them. They are only allied out of convenience, their passionate zeal serving a much greater cause.
Over time, some of them have made the ultimate sacrifice of breeding with humans, to establish clandestine strongholds (like Lovecraft’s Innsmouth and Dunwich) and adapt to living longer on land, manipulating human events. They hate the elves, too, but breeding with them proved impossible for many reasons. For bigoted elves who also see humans as inferior, they enjoy the joke that humans are filthy crossbreeders who will lay with all manner of beasts and vermin and most understand little about the ancient world, with their feeble minds and short, fragile lives.
This was fun to write! Thanks for inspiring me! Now I love the Abominations even more! I need an Abomination High Priestess for “Wizards of Zargon”, and dragon-scale minis of Daegon and Sh’drash! Also perhaps Cthulhu. It’s interesting for me to imagine Lovecraftian horror in a “medieval” high fantasy/sword-and-sorcery setting, but it makes sense, as all of Lovecraft’s monsters are both ancient and multiversal, transcending time and space. I’ll have to look back at stats, but I may also need to up Abominations’ Mind Points*. Fun!
HeroQuest is fundamentally a board game, so I may not actually use much of this lore, but it’s fun to create it anyway. I really enjoy the meta for how Chaos became Dread, and having the new Abominations explained as central to that process.
*Just realized, no need to adjust Mind Points since those serving Zargon are male and wouldn’t usually have stronger MP. I know some don’t like it, but I enjoy the complexity the new edition has added to Orcs, and I like it for Abominations, too!
Are any of the Abominations visibly feminized. They aren’t mammals, so none of them are sculpted with breasts, I hope? My Mythic boxes have arrived to my friend in the US, but have yet to be forwarded to me, so I can’t just check.
The best thing about HeroQuest is the lifelong unlocks on the imagination.