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Line of Sight

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Line of Sight

Postby mitchiemasha » February 24th, 2016, 9:01 pm

Ahh! that map reminds me of the one I did for Space Hulk.

Image

It wasn't til many years later did the appearance of the need for... "A model blocked from LoS that would usually block LoS doesn’t!" That line sounds confusing to those who haven't played many games but mainly why it's important.

If HQ mechanics were the same as SH, the Orc or first Chaos Warrior (Sotiris Map) would block the rest. After many plays one comes to realise, as the Orc is blocked from LoS it doesn't block LoS to what is behind it. Hence why GW FAQ the above in bold (Likely my wording not official, I forget theirs) for SH...

As for HEROQUEST, the rules clearly state the diagonal attack and LoS is allowed diagonally through the 2 blocking characters. They would be considered in the further corners of the square, leaving enough space for sight or a prod from a staff. If one was playing the SH way, the LoS to the 2nd/3rd Chaos Warriors (Sotiris Map) would be blocked.

In SH it's all about the pivot point on the corner. The rear corner of the first character you can see becomes the new pivot point, everything behind it, upto equal distance away from you, away from it, is blocked. That was a hard sentence to write, hence the diagram.

But just to be doubly clear, my stance on HEROQUEST rules is, they are allowed. Diagonal, LoS/Ranged/Magic = Not blocked. Only movement, bring on some boots of agility, purchase for the unlock. Useless if used with Heavy Armour.


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Re: Line of Sight

Postby mitchiemasha » February 24th, 2016, 9:48 pm

Using Sotiris first map, if this was SH but it's not, lol, the 1st Orc is blocked (obviously), the 2nd Orc is visible, blocking the 3rd, 4th, 5th from attack, the 6th Orc is the next visible.


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Line of Sight

Postby arntisdale » November 13th, 2021, 10:19 pm

Based on NA rules...
unnamed.png

How the heck is the Elf able to get LoS to the middle orc on the right side of this graphic?
The straight line that is traced from center of Elf square to center of orc square is obviously going through the square occupied by the Wizard.
By my understanding, the Wizard would be blocking the Elf's LoS to that orc, but this rule shows LoS is possible.

That always bugged me.
Can anyone give me a clear rule understanding why this makes sense given the NA ruleset?
Closest thing I can come up with is LoS is fine if it just barely nicks a square occupied by a Hero/Monstser (never stated anywhere).
But... how BIG of a nick is okay??

Personally, I would call that particular LoS as blocked.
What do you think?
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Last edited by Daedalus on November 19th, 2021, 4:47 am, edited 1 time in total.
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Re: Line of Sight

Postby Kurgan » November 13th, 2021, 10:23 pm

I never played it with counting that as a real LOS until this past year. It certainly helps the Hero players a lot to count it, considering how few monsters actually have ranged attacks.

The Remake reiterates the rule, so I guess we can consider it intentional (or at least they never bothered to re-assess it carefully).


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Re: Line of Sight

Postby Cael Darkhollow » November 14th, 2021, 1:09 am

Bah. Cardinal compass directions and quarters N, NE, E, SE, S, SW, W, NW only.
None of this nicking a corner of a square multiple times to count garbage, why even have a grid system then? Would you allow a shot from an arrow along that path? I wouldn't. (especially since the line crosses top left corner of the wizard's square.)
If I were to draw that diagram: both top right orcs are out of line of sight, while the bottom right is visible (even if just a head, elbow, feet, etc.) but blocked by the hero (no safe shot) the rest of the diagram is right.
To crack out some old school table top rules, when in doubt get down on their eyeline and prove it, bet yet do it with a laser pointer from the hero to the target.
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Re: Line of Sight

Postby StratosVX » November 14th, 2021, 1:14 am

My guess is that the logic involved assumes the Wizard would not occupy the whole space as the Wizard is not a square block. Yes, the line-of-sight arrow goes through a small slice of the block occupied by the Wizard, but (in my opinion) the Orc would still be plenty visible to the Elf.


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Re: Line of Sight

Postby arntisdale » November 14th, 2021, 1:23 am

I guess that's the part that bugs me, is it comes down to opinions instead of clearly defined rules. When it comes to game mechanics, I'm a fan of clearly defined rules.
If you count that orc as plenty visible, and therefore a viable target for a ranged or spell attack, then when do you count the corners as nicked too much (by the LoS arrow) to allow line of sight, and when do you count them as not too nicked? It would always come down to judgement calls, which can lead to arguments in ambiguous cases.

I would call that shot as blocked.

I guess in a nutshell, I don't use HeroQuest LoS rules, I use Descent 1e LoS rules.
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Re: Line of Sight

Postby Sotiris » November 14th, 2021, 2:44 am

It also confused me when i was reading the rules.
The only logical explanation i gave was to consider all figures as circles within their squares.
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Re: Line of Sight

Postby HispaZargon » November 14th, 2021, 5:00 am

Sotiris wrote:It also confused me when i was reading the rules.
The only logical explanation i gave was to consider all figures as circles within their squares.
Image

Excellent homebrew interpretation! Unfortunately the rule is not clear as writen in the rulebook.


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Re: Line of Sight

Postby Kurgan » November 14th, 2021, 10:23 am

How appropriate since the bases are round in the 2021 remake edition!

I played using the "straight gridlines interpretation" until very recently. I'll admit I didn't look too closely at that arrow on the right. Back in the day the rules were more like a reference guide rather than something you'd read straight through and memorize. Over time we used so many homebrews and such it was hard to recall what we'd thought of ourselves and what was actually printed on the page. This site has caused me to look more closely at it and try to actually learn it. I play how I want to play but it's important (in game terms) to know the difference I agree.


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