Lothar wrote:I don't mind the additional heroes since they are merely a bonus feature, but the design choices were odd to say the least. Setting aside game mechanics, "Warlock" seems like an odd addition to the archetypical Barbarian, Dwarf, Elf, and Wizard. The Bard is less offensive on this front but I'm sure that most veteran HQ players resent that the model is an Orc. I like the Druid in theory (I would have preferred a Cleric), but I don't like the model (or any of the other bonus hero models for that matter). I also don't like that the Druid spell deck includes a picture of the Druid on the back, rather than a generic design like the elementals for the Wizard/Elf spells (aesthetically, it ties the spells to the model rather than to the archetype). I might try the Druid at some point, but I don't envision these new heroes seeing much action.
A little reframing would do wonders for the new characters when it comes to grounding them in the world; it's all about making them look more serious and more like anti-heroes.
The Warlock is probably the simplest; all it really takes is a wearier and maybe emaciated, aged and/or hunched look, to better convey the concept of trying to fight evil with evil and the cost of dealing with dark powers.
Doesn't even have to change from being a halfling or hobbit or whatever, really.
For the Bard, you could double-down on the roguish aspect and turn him into an outlaw figure, but that clashes with his spells; it's probably better to go the other way and make him something like a wardrummer or a Chanter from Pillars of Eternity (maybe even a half-orc, if you want to imply he wasn't welcome in Zargon's forces and sided against them because of that). Either way, you've got to make him more serious and world-weary... or just sack everything off and turn him into an alchemist.
For the Druid, I think the best way is to spin her as more of a witch-like figure (probably best aging her for that), either bending nature to her will or siding with nature against civilisation like the Shadow Druids from the Baldur's Gate series.
If you take her down the "enslave nature" route, her spells can be reframed as leeching vitality from the land itself (for Pixie, you forcibly summon a nature spirit to you and rip its energy from its body).