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HispaZargon wrote:Hi, here is some of my work about page 31 of the Japanese quest book.
...
Goblin:
...
My Best Guess Translation: A small and cruel green monster. It's small, but it will try to hurt you.
Skeleton:
...
My Best Guess Translation: A boned warrior corpse driven by the power of darkness. It moves slowly but brutal.
Orc:
...
My Best Guess Translation: Orcs are the same kind of monsters as Goblins. However, they are larger and more powerful than a Goblin.
Zombie:
...
My Best Guess Translation: Like the Skeleton, the corpse was revived by the power of dark magic. It still has rotten muscles and blood. It always carries a machete with him.
Monolizard:
...
My Best Guess Translation: A lizard-like monster stronger even than an Orc. Monolizards often have Orcs and Goblins under their control.
Mummy:
...
My Best Guess Translation: A corpse that has been preserved so that it will not rot in the darkness. Mummies are controlled with more powerful magic than Skeletons and Zombies. It is dangerous in single-handed fight.
Dark Warrior:
...
My Best Guess Translation: A warrior who succumbed to the power of darkness. He is dressed in armour and wields a cursed weapon. He has great physical strength so it is difficult to defeat.
Gargoyle:
....
My Best Guess Translation: A monster made by giving life to a stone statue of a terrifying monster with the magic of darkness. It is very difficult to scratch its stone's skin in combat.


HispaZargon wrote:Quest 7, Trial of White Mountain & Quest 8, Curse of Darkness:
. . .
- I am not too comfortable about how I have diagonally written the names of the characters in the map since “Warrior” and “Magician” are too long words to be written inside their squares, so I will try to improve them in future revisions, maybe writing them in horizontal with white background but “invading” a little the two adjacent squares… Diagonal items are not common in Hero Quest so they look quite rare for my eyes.Anyway I think the four names may be written following the same visual criterion in the map.
HispaZargon wrote:- I have a doubt of how to treat “White Mountain”, “Black Mountain” and “Star Lake” wordings in all the quests they appear… In my opinion calling them “The White Mountain”, “The Black Mountain” and “The Star Lake” sounds better since white and black are adjectives but honestly I am not sure how to deal with it since Bob Bob generally avoided to include the article “The” through his quests translations and the original rulebook map does not include them too.
HispaZargon wrote:- Bob Bob’s translation called the king at Godo as “King Godot”… Well, in my opinion it is confusing so I have decided to change this to “King of Godo” due to two reasons: 1.- The original rulebook map indicates a place called “Godo”, instead of “Godot” and I prefer to preserve the original names as much as possible. 2.- I don’t like the idea of calling the King with the same name of the place so I added the word “of” between “King” and “Godo” words (In other quests descriptions I have also applied the same criterion to the king of Neef Island referring to him as “King of Neef” instead of “King Neef”).
HispaZargon wrote:Quest 9, Spirits Valley:
. . .
- I prefer to preserving the original names as much as possible so have changed the name “Wisdom Valley” to “Spirits Valley” since it is the name written in the original rulebook map. I know there was in the past a discussion about this since it has not too much sense the parchment text using the “Spirits Valley” name since it does not seem to be connected with wisdom or intelligence in any way but, I think we could survive with this. Then, does anybody have any idea of how to improve the parchment text sentence “Those without wisdom cannot pass, so people began to call it Spirits Valley” in order to provide it more sense without changing the name “Spirits Valley”?
HispaZargon wrote:- In the original rulebook map, Ricarm seems to be more likely an island or a region… Bob Bob refered to it as a “continent” on his translations but I think its size may not be enough big to consider it as a continent so I have instead called it as the “land” of Ricarm. I think “land” is a more general and friendly term for this purpose.


Kurgan wrote:HispaZargon wrote:Skeleton:
...
My Best Guess Translation: A boned warrior corpse driven by the power of darkness. It moves slowly but brutal.
"Boned" sounds very funny, and I'm very tempted to say "leave it" for the smiles. Not sure what I would replace it with... "A warrior's boney corpse driven..." ?
"It moves with slowness and brutality" or maybe "This brute moves slowly." I am guessing the intent here was to show the strengths and weaknesses of the monster (similar to "small but tries to hurt you" above). So maybe that emphasizes the slowness too much (in NA versions, the slow skeletons were sped up in contrast).
"It is brutal but moves slowly" I guess sounds best to get the message across. You could get really fancy and render it "A warrior of bone... a corpse driven by the power of darkness. It is brutal but moves slowly."
Kurgan wrote:HispaZargon wrote:Orc:
...
My Best Guess Translation: Orcs are the same kind of monsters as Goblins. However, they are larger and more powerful than a Goblin.
Sounds fine. If you wanted to streamline it you could just say "Orcs are the same kind of monsters as Goblins, only larger and more powerful" but the repetition is maybe more faithful to the original style.
Kurgan wrote:HispaZargon wrote:Zombie:
...
My Best Guess Translation: Like the Skeleton, the corpse was revived by the power of dark magic. It still has rotten muscles and blood. It always carries a machete with him.
I love this. Maybe "this corpse" instead of "the corpse" (we are examining an individual example of each monster, like a character, rather than all monsters in general or in a very abstract way implied by "the"). The large cleaver does remind one of a machete (and the remake even has some carrying weapons that could be classified as such).
Kurgan wrote:HispaZargon wrote:Mummy:
...
My Best Guess Translation: A corpse that has been preserved so that it will not rot in the darkness. Mummies are controlled with more powerful magic than Skeletons and Zombies. It is dangerous in single-handed fight.
Change either to "...in single-handed fights..." or "...dangerous to fight it single-handed." The original context is that one hero taking on a Mummy by himself is going to be a challenge. Or you could just render it simply "It is dangerous in a single-handed fight" just to make it more grammatically correct.
Kurgan wrote:HispaZargon wrote:Dark Warrior:
...
My Best Guess Translation: A warrior who succumbed to the power of darkness. He is dressed in armour and wields a cursed weapon. He has great physical strength so it is difficult to defeat.
I love the Dark Warrior, and I love the "cursed weapon."
Maybe render it "...so it is difficult to defeat him." (are we dedicated to preserving gender neutrality or rendering it a "him" in one sentence then an "it" in another? this preserves consistency). Or else "He has great physical strength and so is difficult to defeat."
Kurgan wrote:HispaZargon wrote:Gargoyle:
....
My Best Guess Translation: A monster made by giving life to a stone statue of a terrifying monster with the magic of darkness. It is very difficult to scratch its stone's skin in combat.
I love this. Sounds very mystical and cool. "It is very difficult to scratch its stone skin in combat" looks more correct. Otherwise it sounds like the Gargoyle is carrying a stone (with skin!) that you have to scratch to beat him. Maybe like the gargoyle is a flesh creature that wears armor made of stone, rather than being stone brought to life that still carries with it a certain hardness (thick hide, hard to penetrate with weapons).
Kurgan wrote:Those are my suggestions. Once more, your call, but that is how I would render those sentences based on your progress so far.

Daedalus wrote:HispaZargon wrote:Quest 7, Trial of White Mountain & Quest 8, Curse of Darkness:
. . .
- I am not too comfortable about how I have diagonally written the names of the characters in the map since “Warrior” and “Magician” are too long words to be written inside their squares, so I will try to improve them in future revisions, maybe writing them in horizontal with white background but “invading” a little the two adjacent squares… Diagonal items are not common in Hero Quest so they look quite rare for my eyes.Anyway I think the four names may be written following the same visual criterion in the map.
What about something like this:
War-. . . . . Magi-
.rior. . - . . . cian
Daedalus wrote:HispaZargon wrote:- I have a doubt of how to treat “White Mountain”, “Black Mountain” and “Star Lake” wordings in all the quests they appear… In my opinion calling them “The White Mountain”, “The Black Mountain” and “The Star Lake” sounds better since white and black are adjectives but honestly I am not sure how to deal with it since Bob Bob generally avoided to include the article “The” through his quests translations and the original rulebook map does not include them too.
Bob-Bob and bluesun got it right. When the name of a singular lake or mountain is used as a proper noun, no "The" should precede it. However, the plural case of lake and mountain and certain other geographical features use "the", such as the Great Lakes, the Alps, or the Nile. English is a fickle language.
Daedalus wrote:HispaZargon wrote:Quest 9, Spirits Valley:
. . .
- I prefer to preserving the original names as much as possible so have changed the name “Wisdom Valley” to “Spirits Valley” since it is the name written in the original rulebook map. I know there was in the past a discussion about this since it has not too much sense the parchment text using the “Spirits Valley” name since it does not seem to be connected with wisdom or intelligence in any way but, I think we could survive with this. Then, does anybody have any idea of how to improve the parchment text sentence “Those without wisdom cannot pass, so people began to call it Spirits Valley” in order to provide it more sense without changing the name “Spirits Valley”?
I'd suggest two changes:
"Spirits Valley" > Spirit Valley
"Those without wisdom cannot pass, so people began to call it Spirits Valley” > Those without willpower cannot pass, so people began to call it Spirit Valley
I believe the intent of the translation is Spirit = the quality of heart or psyche, not Spirits = ethereal beings or ghosts. Think, "That kid has got a strong spirit, so he made it through the valley."
Daedalus wrote:HispaZargon wrote:- In the original rulebook map, Ricarm seems to be more likely an island or a region… Bob Bob refered to it as a “continent” on his translations but I think its size may not be enough big to consider it as a continent so I have instead called it as the “land” of Ricarm. I think “land” is a more general and friendly term for this purpose.
I agree land fits better for what appear.to be kingdom-sized areas.




Kurgan wrote:Why does that start to remind me of the Golden Axe Map? (albeit without the animal drawings)
Kurgan wrote:I don't know the geography of ancient real world (or legendary) Japan, but could be based on something there I suppose, or just adding flavor, to enrichen the experience... giving the impression of the depth of the world where you only have time to visit a few regions. Could be they thought of the future and new adventures. Certainly in EU Hero Quest when we had the map in ROTWL or Advanced Hero Quest, there were many more lands unexplored by the heroes (loosely based on the Warhammer fantasy world, loosely based on historical areas from different eras of ancient earth and surely some fantasy inventions for flavor).



HispaZargon wrote:Daedalus wrote:HispaZargon wrote:Quest 9, Spirits Valley:
. . .
- I prefer to preserving the original names as much as possible so have changed the name “Wisdom Valley” to “Spirits Valley” since it is the name written in the original rulebook map. I know there was in the past a discussion about this since it has not too much sense the parchment text using the “Spirits Valley” name since it does not seem to be connected with wisdom or intelligence in any way but, I think we could survive with this. Then, does anybody have any idea of how to improve the parchment text sentence “Those without wisdom cannot pass, so people began to call it Spirits Valley” in order to provide it more sense without changing the name “Spirits Valley”?
I'd suggest two changes:
"Spirits Valley" > Spirit Valley
"Those without wisdom cannot pass, so people began to call it Spirits Valley” > Those without willpower cannot pass, so people began to call it Spirit Valley
I believe the intent of the translation is Spirit = the quality of heart or psyche, not Spirits = ethereal beings or ghosts. Think, "That kid has got a strong spirit, so he made it through the valley."
Yeah, I understand your thoughts and I fully agree with the approximation, very good analysis. Then, I will change the sentence according to your suggestions. I will also update the rulebook map deleting the plural "s" and also the rest of affected sentences of the quest book.
Problem solved!!![]()
P.D.: However, I will go one extra mile... what do you think about using an apostrophe and calling it Spirit's Valley instead of Spirit Valley, in order to avoid deleting the "s" from the map? Could it mean the same as your proposal?


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