by Kurgan » August 4th, 2021, 11:31 am
If you take the survey here is what I would suggest:
This new "companion App" needs to be usable on regular computers (not just on mobile phones).
To access the Apple App store or Google Play, you need to own a smart phone. Yes, there are emulators out there, but they are very slow and buggy and don't support all features. Just like not all of us use Twitter, not everyone does all (or even most) their computing on a phone. Yes, you can hook a bunch of stuff up to your phone, but it's like watching movies on a gameboy, why do that when you have a nice computer that will do it better? HeroQuest isn't portable, so other than the app making a complete 1:1 copy of the board game (replacing the free Vassal Mod) you can play solo in the backseat on road trips, you are going to be sitting at a table with a bunch of people and the big board, so why limit it to a phone?
We already have HeroScribe. A free official quest creation tool would be great. How will they make money off of this?
They could have fan votes, editor's picks for quest of the month, and contests. Maybe those contests could have an entry fee. They could support it with ads. But making it exclusive property and going after people who leak the quests outside of it as pirates would be absurd (how are you going to handle that... are only pledgers allowed to play with other pledgers? Because if you create or download a quest, then your entire gaming group would have to sign up too... or something).
I figured this would be something they would do, because while we all want printed quest books for new packs, it would be far cheaper (and easier for them to edit on the fly and control) to make them all digital at a certain point. Maybe still sell "limited run" deluxe editions for hardcore collectors (as is the Hasbro Way tm).
A fully featured quest (or even character) creation-suite, even if they don't go full "Super Mario Maker" with it, would be fantastic, and they could still make money off of it and use it to keep up community good will and promote their product. Even though every Zoomer has three smart phones, it would still be good if the thing didn't require you to have a cellular data plan to access legally.
It should be usable Offline as well. What do people do when they don't have internet access? Break out the books and board games! Imagine a world where that never happens...
Now back to the App, if they make it really "fully featured" with all kinds of special effects and scripting for the base quests, okay, but that means they'll have to release new updates to go with each expansion. That makes it tougher for homebrewers who may have tons of unique characters and things that aren't going to be in there. Will it be easy to edit and add new stuff? Because if it isn't, and you can't do homebrew stuff easily, it will be pretty limiting.
If it's an actual "game" in itself, this will be especially true. If it's just a digital pile of tiles and text boxes essentially, allowing you to shuffle the pieces around, more like a visual aide and number tracker, then it won't be so hard. You could move a monster differently than his default stats, set stuff up differently than the rules normally allow, etc. I mean, would the game limit you in ways the "real thing" would? Or can you set it so that you have six Barbarians running around in a dungeon playing freeze tag with hundreds of Chaos Warriors and the Pit Trap tiles are trampolines that toss you across the board or something?
The whole "mobile game re-creating HeroQuest" was kind of the thing many of us thought of when we saw the original "countdown." As cool as this would be, most of us would be happier with the physical game, and that allows the most freedom to create and play... the main reason why HeroQuest was fun in the first place. If they think "everybody hates to be Zargon" I beg to differ, for many of us, that is the most fun way to play! But I'm sure some people would use it, even once for the novelty of it all. I could see it being used to teach n00bs how to play for the first time, like a visual "rules of play."
But there would certainly be "no hard feelings" if the (powerless) automated GM is fighting against all the players together. "We beat the computer, yay!" kind of like some other board games that did something similar but have been less popular over the years.
And if they do release this, how cool would it be to have a "Classic Artwork" mod? I suppose they wouldn't allow that, since you'd be using GamesWorkShop IP then. The graphics look icon-based rather than using 3d scans of the actual pieces, so this isn't going to replace the (buggy and unplayable for me on my system) TableTop Simulator mod.
And finally, cool as it would be to part of some live focus group that would have an actual say in improving the product, I'm not signing a 10 year NDA, so others may feel free to participate.
Rewards:
