Shadzar wrote:iKarith wrote:Disappointing, given recent trends in D&D and MTG.
You think you were disappointed before...
More bad news for HQ, and we already can see D&D is dead....
Actually, it still only manages to be a bit disappointing for me. HeroQuest's rules literally could be written on a single sheet of paper, front and back, at 12 point type, if you were willing to use jargon that a player of board games would find unambiguous, but might need explanation to n00bs. (I've noted before: You have one movement and one action phase, in either order.) There is nothing AH/WotC/Hasbro can do to the game that can't be immediately undone by leaving the rules in the box and handing a board game player that single sheet of paper.
Ohhh, they have female heroes!!! Yeah, we had some of those in the 90s. Unfortunately the WQP and DQP never got made or we'd have had those too. Ehhh they made the dwarf black!!! Did you look at the Dwarf hero card from the original game? Aggghh they have female monsters too!!! What, afraid of an orc with bewbs? These are mostly fake criticisms of the game, mostly being propped up by people who want to criticize the critics.
Ultimately, the real criticisms people have with the remake boil down to two things:
1. They changed it. They were bound to do that, since any agreement with GW is long since ended and wouldn't be re-negotiated with the properties and talent pool Hasbro outright owns today. ("Talent" perhaps being used loosely in some cases.) And it wouldn't likely happen even if Hasbro would want to just because there seems to be a lot more bad blood and lasting bitterness there than I thought six months ago. To some people though, anything other than a reprint of the 1991 game is simply unacceptable. (Others would complain if they
didn't "make it feel new" somehow.)
2. The real criticism: We're afraid HeroQuest is going to go the way of D&D. D&D seems like a completely lost cause at this point, Pathfinder's frankly not much better off, wokeness has taken over even this because nobody wants to take the risk of standing up to the waves of entitled, emotionally-stunted mental infants whose response to damned near any time they don't get their way is to organize a hate mob to set out to absolutely nuke from orbit the target of their infantile rage.
It ain't just D&D. Folks like that are everywhere, and companies are terrified of being the target of one of their tantrums driving them out of business. You can say, "nah, that'd never happen," but I'm from Portland. You wouldn't believe the stuff I've seen done to people over anything—or nothing. I seriously have known someone who was accused of a dirty look which was somehow a subjective hate crime in someone's head. That person went on Twitter, organized a rage mob, and she was doxxed, started getting death threats on her phone, was fired from her job, had her bank close her account suddenly and without explanation, and was threatened with eviction. After she was accused of looking at someone in a way they thought was funny. She got the hell out of Portland, and that was right before covid …
The reason why this impacts D&D so much is that so much of D&D is freeform and subject to interpretation. Plus D&D is synonymous with its campaign setting where normal humans are basically somehow the most common thing you'll find (except they aren't) but anyone can be anything they imagine, with literally no history except the eight pages of overly dramatic Mary Sue trash they bring to session 0 as a "starting point" which is non-negotiable. They WILL have their half-elf half-furry sword-wielding, armor-wearing, spell-casting superhero badass who's all alone in the world but loved and adored wherever they go… Or else.
The reason nothing anyone who works for Hasbro, directly or otherwise, can cause HeroQuest to go down that road is because the former is up to us: Get better players! The folks who actually have fond memories of HeroQuest are older, and frankly most of us do not have the emotional development of a two year old. If we don't choose to play with people who act like that, the game will probably remain mostly something played by older players who still have or once had the game and have fond memories of it.
Yup, I'm gatekeeping. Among the nieces and nephews is a six year old. If she reacts consistently significantly better to not getting what she wants than you do, she's welcome at my table and you aren't. I don't think that's unreasonable.
The second reason Hasbro can't screw up the game is that HQ's rules can be written in 12 point type on a single sheet of paper, front and back. You'd have to use board game jargon to do it, and this jargon might need explanations for people who don't know the jargon used by people who don't make a hobby of board gaming, but still. You can ignore whatever rule book they release and use the single sheet rules, free of any wokeness they somehow manage to cram in.
What about the cards and the quests? They could change those too! And HQ players routinely make their own cards and quests. It's a box, a board, minis that'll serve the purpose even if they're not what we'd pick out ourselves, and the various furniture, doors, and bits needed to play. The rest can be totally up to us and has been for a couple of decades.
I mean, the fact is that a unique character (even the orc bard) … if HQ were about a narrative (and it only very vaguely is), with a reasonable and responsible person, you could find a way to make it fit the overall narrative. Maybe orcs were humans once, but changed somehow and … the bard somehow kept its mind. Of course, I still think it's fair to accept that greenskins are going to
despise the orc bard and basically go berserk when they get the chance. Even if this one bard is not unique among orcs, the greenskins who serve Chaos would have instant enmity for any of their kind who didn't. I'd actually go a step further: Other servants of Chaos would presume the bard was just an orc, so they wouldn't aggro, say for one turn, if the bard is the only hero character they've seen.

Whoops, sorry, wrong room…

No worries, fellow Chaos servant! … Heyyyyyy, that was a hero,
GET HIM!I also have no particular problem with people who want to play unique characters in D&D, provided they're going to the DM with a character design they'd like to play and work with the DM to make that make sense for the campaign in question. Again, unique characters are going to draw unique attention. If you see a bear walking upright wearing a sword through the middle of town, that's just not something you see every day. I mean, unless it is! The consequence of a unique character is that every Spider-man has a J. Jonah Jameson who will never be convinced there isn't something evil about them. At least some of the NPCs the character will encounter will be hostile, and the player's gotta accept that. If they can't cope with that because the character represents something about them they can't have even an NPC be hostile to, then maybe that's not something you want to put into a D&D character.
HQ at least has a finite list of characters whose stats are defined. If you want your elf to be female, and instead of a normal elf, you want her to be a real fox …

<InSpectreRetro> All hail Zargon!!! Morcar only has 1BP.