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which ogre stats do you use?

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Re: which ogre stats do you use?

Postby Kurgan » May 17th, 2021, 12:23 pm

With my old gaming group (that I hope to reconnect with once Covid is over) we played through the first three ATOH and used Phoenix's NA conversion stats and it went pretty well (lucky rolls made short work of them). The standard Ogre Warriors are comparable to the grey monsters from the game system:

Ogre Warrior (ATOH):
Move 6, Attack 5, Defend 5, Body 3, Mind 1

Chaos Warrior:
Move 7, Attack 4, Defend 4, Body 3, Mind 3
Gargoyle:
Move 6, Attack 4, Defend 5, Body 3, Mind 4

The rarer Champions, Chieftain and Lord are appropriately upgraded too. But I agree, 2 BP is a bit weak by NA standards for what are intended to be hardened roadblocks to your success.

Pretty solid, but you can see they are felled much more easily by Sleep, being less resistant to magic. The other special feature is that they block hallways (I would allow Veil of Mist/Skate/Dust to let you pass them, slide through the legs!).

The super Ogres will be an interesting experience. These guys are tough, no doubt about it, even though their defense is "only" 3 and their mind points 2. Plus they have the slow movement of mummies (4 squares).

This reminds me... much has been made about the Elf spell deck for the EQP seem disappointing to many. It includes a Deep Sleep spell which would allow the Wizard and the Elf to BOTH have a sleep type spell to use against these powerful (but low mind point) monsters. And if you saved the Spell Ring, that means potentially that's a double of one of those spells as well AND you have the opportunity for even more sleep if you find a Spell Scroll...


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Re: which ogre stats do you use?

Postby Daedalus » May 17th, 2021, 1:37 pm

Twist Wood reduces an Ogre's club attack to just 1 combat die.
Hypnotic Blaze will does the same to an Ogre as Deep Sleep if the Ogre rolls higher than a 2, but for two turns more. Those spells were made to lay 10-BP Ogres low.
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Re: which ogre stats do you use?

Postby Kurgan » May 17th, 2021, 1:53 pm

I would have it reduce it to 2 (because of the sheer strength of the monster) but yeah, good point. Ogres and giant wolves are suckers for those kind of nerfing spells...


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Re: which ogre stats do you use?

Postby lestodante » May 17th, 2021, 4:29 pm

The Admiral wrote:I think they were just using the existing moulds. The BQP used the Henchmen from the Advanced HQ edition (not AHQ). It is for this reason that I believe the US WQP would have had the four wizards from WoM.

Yes, I thought the same! We have to hope in a new Haslab crowfunding to see if something can confirm this or not! (eventually with new sculpts, unfortunately)

The Admiral wrote:I sometimes use the huge Ogre figure from Battlemasters and give that the EQP stats. My Ogres generally us the AtOH stats with 4BP's.

Yes, it's my Ogre Giant!!! I don't remember his stats but I wanted to use it too, with a 2x1 base!


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Re: which ogre stats do you use?

Postby Kurgan » May 17th, 2021, 4:34 pm

I forget how big the BM Ogre is, but the Reaper Bones Ogres are pretty big, tall and wide (I used a 25x25mm base for the one, reaper "Ogre Guard" I used as a Warrior replacement and the rest, Chieftain and Smasher, had 20x40mm bases).

It would be kind of cool if the "super ogre" was the same size but had armor on, but big scary guy sends the same message.

Then again the Chaos Warlock figure isn't that big and imposing, but often stands in for the strongest monster in the quest!


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