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Cael Darkhollow wrote:...I believe Stephen Baker did come up with the game screen and basic concept of one player controlling the monsters and dungeon set up while the heroes play cooperative style exploration for MB, borrowed directly from true RPGs such as D&D and Warhammer Fantasy Role Play, basically a simplified version of dungeon crawling scenarios popular in the early days of D&D. D&D evolved to encompass many unique styles of play and whole worlds as environs later, a system to turn a theater of the mind without boundaries into gameplay, originally it was literally dungeon crawling/treasure seeking in a labyrinth, only much more complex in its rules, stats and possibilities than a board game. (Gygax and Arneson created all that, Baker didn't.)I believe he came up with the innovative folding board design of HQ with blank dungeon map which can be set up in any configuration with tiles and furniture making unlimited unique quests possible. He did turn an RPG into a boardgame. Truly remarkable..........


cornixt wrote:I've heard about the Warhammer chariot racing game before, and I've seen pictures of some of the unreleased models for it - from what I remember they didn't look all that different from the normal chariots of the time. I don't remember where I saw them though, possibly an oldhammer site . . .


Daedalus wrote:cornixt wrote:I've heard about the Warhammer chariot racing game before, and I've seen pictures of some of the unreleased models for it - from what I remember they didn't look all that different from the normal chariots of the time. I don't remember where I saw them though, possibly an oldhammer site . . .
I found the site. Also, here's the BGG thread cornixt remembers.


from the Kaos interview, Stephen Baker wrote:. . . In the field of fantasy, the existing games were stuff that ended up late at night. Instead, I liked the idea of creating a Talisman-style game that was suitable for people between nine and eleven.. . .
the GI interview wrote:The big question: how did HeroQuest evolve?
'I was always interested in the fantasy genre from my days at Games Workshop. When I went to work for MB I discussed this with Roger Ford (head of Project Development at MB) and he game me the go-ahead to develop the project with the proviso that it be kept simple enough to appeal to a large audience.
How did Games Workshop get involved?
'Initially we just wanted them to do the plastic miniatures, but they've had so much experience in the fantasy field we decided to draw on their expertise.' . . .






Kurgan wrote:Or is the term "D&D" here being used generically to refer to "fantasy Role Playing game" as opposed to "fantasy themed board game" (and what's the difference)?






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