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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » March 15th, 2021, 2:11 pm

cynthialee wrote:is there nothing you folks can not find flaw with?

these dice look cool, the new dice faces look cool
the old style shields on the weapon rack is an homage obviously

this set is looking tight to me
seems there are those who might be dead set on hating the new set regardless and everything sucks...

https://www.youtube.com/watch?v=_PF9JmtGZa0

and then there is people like yourself...

https://www.youtube.com/watch?v=9c6fgMqYABI

;)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » March 15th, 2021, 2:23 pm

cornixt wrote:I must be looking at the wrong picture. The one I see shows the gargoyle in base-to-base contact with the barbarian with ample space on one other side. The two remaining sides might be a bit tough with the wings there. Those wings are clearly a separate cast from the rest of the model (probably the tail too), but I expect they'll be glued in when the game arrives.

You must be looking at the wrong picture then, because not only the wings, but the arms also just like the original push into other squares.

Image

and if it is multiple piece models that need assembly, the assembly should be left to the customer to do, otherwise there is a chance to be assembled wrong in Uighars interment camps China.

Also people like to paint their minis before they are assembled, and the legs do look like a place where the gargoyle is not a single piece, but again factory samples. That could all change, but at this stage the mini itself will encroach on other squares, and what i want to see is the finished design with minis surrounding it showing which spaces are blocked by the gargoyle's appendages.

Furniture and Heroes, need to be able to fit around the gargoyle, because i don't remember any rules allowing anyone to stand on tables or bookshelves during a fight, and you cant place minis on the Alchemist Bench or Sorcerer's Table because it would break the candles and scales...

This was jsut one mini, the orcs also seemed to be larger meaning none of the minis might fit on the board, and possibly they will all be more problem than the original with the Zombie weapon blocking a square, etc. Probably how Fimir tails broke off, people trying to push them base to base as well, and...

Gridded mini designed changed in the past 30 years, but Hasbro seems to have not noticed, and why so many board games have tiny minis or Meeple's so that they don't take up more than their own space, or just dont use grids, and instead use TOTM. HQ is a gridded game, the minis should fit in the HQ grid to play HQ, not "look good for your D&D table".
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » March 15th, 2021, 2:39 pm

As one of the most positive and balanced posters when it comes to commenting on the HQ Remake I just want to say...

Razor blades are cheap... I can cut off the wings (and make them re-attachable), just like I can cut off the bases (and replace them with proper squeezed hexagon/squares). But it would be nicer if they gave that option. Yeah, the original Gargoyle took up too much space, and as remarked, we could all remove the wings to make it easier in cramped situations (unless you used glue on them before!).

As for complaining, so far complaints seem to have IMPROVED THE PRODUCT, so I'm going to say keep those complaints coming (I myself am still miffed at the lack of a female Gargoyle, but we can't have everything).

In the end we'll have to decide if the nitpicks are enough to want us to cancel/refund, or the sort of thing we'll work around with homebrew like we always do.

Thanks for posting that higher quality picture, by the way! The aesthetics of the game are very important. Not as important as the game mechanics and lore, but still important. If I were a brand loyalist I'd just love it no matter what, even if Hasbro/Avalon Hill made all kinds of changes based on customer complaints. Since they have our money though, I think our voices deserve to be heard. Good on them for listening.


The point about square bases is well taken. The original plan for classic HQ was round bases on a square board. This was shown in the commercials and early prototypes, even appearing in some of the fliers and promotional art ("Paint your set!"). But they switched to squares. If this is an "outdated" concept, why didn't they redo the board to use circles or hexes? Why didn't they give us new dice that isn't only 6 sided? Why didn't they follow other "more modern" gaming trends? They could have but they didn't. The only "benefit" to having round bases I've ever heard is that it makes it "easier to turn your character around to face their enemy." But since this isn't even needed in the rules, why do that? Maybe the round bases are easier for them to work in the factor, who knows. But if they changed it to squares, I would appreciate it, so would many fans. It would be more like the classic game. Here they "turned" the Gargoyle so it wasn't blocking out the Barbarian with its wings. But if there was another monster or piece of furniture on the other side, that would get crowded out, etc. There's only one Gargoyle, so not many situations will come up where that becomes a problem. Yes, they could have designed the figure such that the wings were not sticking way out like that, or folded inward or something. Who knows, but this is one of the least things I would complain about personally. That he's missing his trademark whip and looks more like a generic demon (even if he has those cool cracked stone details) bothers me more than the size.

Either way, people who don't like it are either not going to buy/ask for refund, OR they will modify it themselves. Just like people who don't like the colors will either not buy or paint them some other colors (and they will NOT be all gray, or this beige color, as they've said many times before).


In the "Pulse Con" interview that I finally watched, with the panel (the one where Stephen Baker eventually comes on and speaks) they showed the rotating images of the various renders of the miniatures. I noticed that the male and female Barbarians put their legs up on stones.... on opposite sides. That might make it easier for a modder to recast or print the leg, and put both feet flat on the "ground." Just an idea. (or I guess you could swap them so that one of the Barbarians is standing parade rest and the other is comically half crouching on two rocks).

The spinning renders also showed me that you CAN more easily tell the male and female versions of the Wizard and Elf apart, due to the body angles... much easier than in the photos posted on the official pages.

I wondered if the Dwarf would be to scale with the others or if he'd be a giant with a huge head and just really short limbs compared to the other heroes...


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » March 15th, 2021, 3:00 pm

Kurgan wrote:we could all remove the wings

we possibly can, but what about people who bought a copy for their kids that live with their mother/father/grand mother.grand father alone, and not the one that purchased it?

Which is a component against the multipart minis, so that kids can open it and play it without needing parents, razor blades, glue, etc. its a board game for ages 10+... and usually kids arent allowed to have razor blades.

how long after getting it would those kids have to wait to play it for all the work done by parents cutting off arms and legs and wings so they can play it?

and if the lg on the gargoyle is glued on as it appears to me, then that glue may be something that ruins the mini over time. not sure if that is why that front leg joint looks glossy in that tweet or another reason, but that plastic should not have the gloss sheen on it.

While kitbashers would love multiple part minis, the game should also be able to be played right out of the box for this version since it doesnt ave the doors and furniture to assemble as it is all cast. Maybe you just dont have rats or skulls on anything since you have no holes to stick their pegs into right out of the box, and they seem to require gluing... which if the consumer is expected to play the minis on the furniture, then they shouldnt be gluing the monsters or Heroes together either.. which makes the case for multipart WORSEif they come pre-assembled because kitbashers will have to take them apart

They should make a set of kitbash monsters for people to buy, but everything except the rats/skulls should be pre-assembled. and i understand why no pegs so people can put the rats/skulls exactly where they want, but for a kids game, that is a design flaw since kids have to get help t assemble the board game before playing it because it takes gluing.

Without GW, it seems like you will need a supply of Citadel tools just to play this HQ version meaning GW will still get its money worth from it even not having the "Chaos" content or WH content we want to see in it.

Square bases are moot because anyone can add them under the round one. I am not worried about bases since they will likely fall over and need new bases anyway whether they are square or round since the bigger minis are on the same thickness of base as modern GW bases. One little push and the top heavy models will fall over on either square or round base.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » March 15th, 2021, 3:37 pm

They're using rubbery plastic so breakage is probably less of a worry... good point about kids. Now uncle daddy grandma aunt has to fix it! :oops:

Classic set required assembly (your parents help you put it together!)

Age 14+ ??? Yeah right!


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby cornixt » March 15th, 2021, 4:55 pm

Shadzar wrote:
cornixt wrote:I must be looking at the wrong picture. The one I see shows the gargoyle in base-to-base contact with the barbarian with ample space on one other side. The two remaining sides might be a bit tough with the wings there. Those wings are clearly a separate cast from the rest of the model (probably the tail too), but I expect they'll be glued in when the game arrives.

You must be looking at the wrong picture then, because not only the wings, but the arms also just like the original push into other squares.

Okay, it's just that in the picture the Gargoyle does allow minis near it. Its arms don't physically prevent minis from being base to base with it (from at least two sides). I recall someone saying the opposite.

I find it a bit amusing that it's potential failing in this case is in being too much like the original, in opposition to all the other complaints being about them being too different. With grid-based games you can always smush miniatures up to half an inch out of their space when needed without making it too confusing, and a one-per-quest model will rarely disrupt things. But if a common model like the orcs were all sticking out of their space too much then it would be a big problem.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » March 15th, 2021, 6:51 pm

No disrespect to anyone, but...

Who is saying the game is a failure because the Gargoyle's wings are too big? Not me. We all know it's a flaw in the original game that the Gargoyle is "too big" for crowded rooms, and we all know that it was a multi-piece figure with removable wings (and head!) so you could make more room.

Let's not minimize complaints as if complaining about the game is off limits or shows some kind of personality flaw. Otherwise, I see what you're saying. The picture helps us see what it's all about.

Hating the Remake isn't a crime though, so hate away, but most of us are offering constructive criticism for a game we paid for... we just want more information and there is still time to fix some small issues with the release or at least allay our fears with more info.

My main complaints with the game have all been addressed. But that doesn't mean I'm going to try to shut people down who still have reservations about it. So let's hash it out I say... Hasbro needs to hear this. If they didn't, they shouldn't have tried to sell us a game! This is the risk you run anytime you remake a nostalgic property. I don't want them to stop putting out info for us to give feedback on! Otherwise they should just have shut up and just released it and taken their losses after the fact. :2cents:


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » March 16th, 2021, 7:55 am

Kurgan wrote:No disrespect to anyone, but...

Who is saying the game is a failure because the Gargoyle's wings are too big? Not me. We all know it's a flaw in the original game that the Gargoyle is "too big" for crowded rooms, and we all know that it was a multi-piece figure with removable wings (and head!) so you could make more room.


Me either, but it seems some can only discuss things that are perfect int eh world, and cant critique anything, or think those that do critique anything are "hating on it".

I know we wont get the original reprinted exactly, and am partially glad, because i like minis, not cardboard doors to bend and tear.

That being said, i like good minis. For a mini to be good it needs to look what it represents. The gargoyle does that in form, and even strives to give the feel of the original. Minis for games, or any pawn or playing piece should be made to fit the game, and for gridded games, then minis should fit on the grid if there is intent to allow other minis to be able to touch it. That is something no mini has even really done that has ny detail, as the minis were either tiny like a pawn or a Monopoly thimble/puppy, or Clue rope. Minis that took off with greater detail after RAFM, Ral Partha, Genadier, etc didnt use gridded boards to paly. AD&D/BD&D most times measure in inches like wargames such as WHFB or WH40k, or BattleTech, etc. Later Mage Knight, before it became HeroClix tried off-topic have the mini fit on the base in msot cases with the larger dial bases it used, but that soon fell off as the minis went back to being designed for looks not for use. Which was great if you bought a Nightblade or other of the Limited Edition pewter minis on a non-playable base so you have something for those minis collectors that arent gamers.

Even WH40k succumbs to the problems of base-to-base melee combat and the minis cant properly fit around each other without a grid except to "shove them together". WHFB had movement trays at least.

So in regards to the gargoyle and other minis yet to be seen as samples, i just want to be able to play with a table that fits in the grid the size a table should be, and a gargoyle that fits in its 1x1 grid space as well, and every other mini to for once be able to properly be used as per the rules and diagrams in them state for LoS and melee, etc.

I would be in favor for HASBRO to make more detailed collector minis to purchase separate. That way people playing the board game have enough detail like the old minis to play with, while fitting on the board, and the RPG players and collectors can get their uber detailed larger sculpts to paint and collect for whatever they wish to use them for, including using the them for playing HQ with (even if they dont fit the grid on the board).

In the end, anyone can use any mini they wish and i can use my old minis on the new board. Anyone ca use a new WizKids mini in HQ for a new monster they homebrewed, etc. Changing the rules at yur own leisure/risk. I just would like to be able to play out of the box without having to fiddle with things like figuring out ow to fit a gargoyle next to an open door without getting its arm or wing stuck in it for someone to tip over and possibly break one of them, or the thing to be bumped and break off a candle form the Sorcerer's Table because it is so unwieldy in design for its intended purpose... a board game that uses grids for location of the "tokens" represented as 3D miniatures, representing the monsters and furniture.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » March 16th, 2021, 1:57 pm

I’m warming somewhat to the minis, shock horror :o .
I don’t really like the weapons on the gargoyle (the weapons on most of the new minis are too big/exaggerated for my fantasy tastes), but apart from that it’s a cool figure. :barbarian: is nice too.

I’m still pretty certain that the new guys are going to be incompatible with our old figures though, even with base swops. I think that’s a missed opportunity for us Heroquest superfans.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » March 16th, 2021, 2:38 pm

Pancho wrote:the weapons on most of the new minis are too big/exaggerated


Yeah, i dont like a lot of those "deep cuts" type mini with so many jagged edges and stuff and oversize "appendages", like spikes and weapons. They often cause everything in the box to get stuck together worse that zombies used to with their cleavers ending up between everyone's legs :shock:

Also some are just too gawdy like the "bling" on the barbarian.

Nice minis, but not what i think of when i think HQ. Ergo why these sculpts should be a "collectors edition" set of minis, pewter or plastic, and some more simple minis for the game. Again as a game supposedly for kids, then kids need to be able to paint them, and they have better tools and paints that we had with Testor's back in the day, but still as kids, the havent developed the NMM and OSL skills just yet to make use of a the details on this figures.

now the furniture, anyone should be able to bust out some decent paint jobs except for that one piece.. the Rack i think is a bit... weird?

it is a conundrum for minis.. d you make them simple for a gae or for a minis collector,... or some for each. ;)
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