Pancho wrote:I didn’t know that a quest pack for the orc bard is actually confirmed?!?![]()
![]()
![]()
It was a stretch goal...
$3.0m
Quest Book by Teos Abadia The Spirit Queen's Torment
$3.0m
Bard Hero
quest and hero, just like Joe Macaroni's Dragon quest.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Pancho wrote:I didn’t know that a quest pack for the orc bard is actually confirmed?!?![]()
![]()
![]()
$3.0m
Quest Book by Teos Abadia The Spirit Queen's Torment
$3.0m
Bard Hero


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




Kurgan wrote:Maybe if we were to just take the ORC BARD but remove the "D" it would be an improvement?
Think of the side quest potential !






Daedalus wrote:An Orc Bar Quest."Rescuing" a backsliding Orc Bard
from himself in a Tavern full of Greenskins would be a riot . . . literally.




Davane wrote:The problem is that GW never updated their Halflings in the Warhammer World, keeping them as pure Hobbit-esque Tolkien clones. In the Warhammer World, the Halflings have a fairly important role to play, in that Halflings are one of the few truly Chaos-resistant races in the land, and therefore have NO access to the Winds of Magic, outside of religion (which, in the Warhammer World, sees deities acting as filters to protect priests from the corruptions of Chaos and magic).
So, according to lore, the Halfling Warlock isn't just an oxymoron, it's an impossibility. The Halfling Warlock cannot exist, because in doing so, they would no longer be a Halfling. This, alone, would mark the Halfling Warlock as either an interloper, or more likely, simply a diminutive daemon-possessed Chaos Mutant. I could imagine a shape-changing Chaos Mutant attempting to infiltrate the Mootland to undermine the Halflings from within.
Davane wrote:The problem is that "Orcs as Good" is pretty much a non-starter. Orcs don't play with others very well, and it takes a strong arm and a stronger will to get Orcs to cooperate with anyone. Even Orc Shamans are mistrusted, and that's without their heads exploding if too many Orcs run past them at the same time. There's NONE of that with the Orc Bard as conceptualised. The Orc Bard not only throws out all established Orc lore in Warhammer, but also all established Orc lore in HQ, which puts NuHQ in direct conflict with the ideal of being a reprinted version of HQ. All this is doing is showing how little thought has gone into keeping HQ consistent, even within its own product scope, by the brand owners.





Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 3 guests