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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » February 28th, 2021, 4:40 pm

Pancho wrote:I didn’t know that a quest pack for the orc bard is actually confirmed?!? :shock: :shock: :shock:

It was a stretch goal...

$3.0m
Quest Book by Teos Abadia The Spirit Queen's Torment



$3.0m
Bard Hero


quest and hero, just like Joe Macaroni's Dragon quest.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby lestodante » February 28th, 2021, 6:17 pm

It's only a guess from fans, he just created the character AND the questbook, there is no information the Orc Bard and the Spirit queen's Torment are related and it is a questbook, not a questpack.
Joe Manganiello's (not Macaroni) add-on WAS a questpack (with new tiles also) and not a just a questbook.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » February 28th, 2021, 6:43 pm

Maybe if we were to just take the ORC BARD but remove the "D" it would be an improvement?

Think of the side quest potential !


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » February 28th, 2021, 8:44 pm

Kurgan wrote:Maybe if we were to just take the ORC BARD but remove the "D" it would be an improvement?

Think of the side quest potential !

But Teos wants the D. :shock:
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » February 28th, 2021, 10:40 pm

you try to make one joke and somebody else makes another. I apologize


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Daedalus » March 1st, 2021, 3:22 am

An Orc Bar Quest. |_P "Rescuing" a backsliding Orc Bard
from himself in a Tavern full of Greenskins would be a riot . . . literally.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Davane » March 1st, 2021, 7:32 am

Daedalus wrote:An Orc Bar Quest. |_P "Rescuing" a backsliding Orc Bard
from himself in a Tavern full of Greenskins would be a riot . . . literally.


if I recall correctly, White Dwarf has released a number of "bar room brawl" type mini games in the past, and I am sure that any one of them could provide a useful map and inspiration for a HQ bar room brawl...
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » March 1st, 2021, 11:50 am

I have to ask... are there any "cowboy" Orcs in that lore?


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby cornixt » March 1st, 2021, 3:27 pm

Davane wrote:The problem is that GW never updated their Halflings in the Warhammer World, keeping them as pure Hobbit-esque Tolkien clones. In the Warhammer World, the Halflings have a fairly important role to play, in that Halflings are one of the few truly Chaos-resistant races in the land, and therefore have NO access to the Winds of Magic, outside of religion (which, in the Warhammer World, sees deities acting as filters to protect priests from the corruptions of Chaos and magic).

So, according to lore, the Halfling Warlock isn't just an oxymoron, it's an impossibility. The Halfling Warlock cannot exist, because in doing so, they would no longer be a Halfling. This, alone, would mark the Halfling Warlock as either an interloper, or more likely, simply a diminutive daemon-possessed Chaos Mutant. I could imagine a shape-changing Chaos Mutant attempting to infiltrate the Mootland to undermine the Halflings from within.

Halflings fall into some weird spot that shouldn't really exist - not corruptible by chaos but not immune to magic. In third edition WH, you could include Halflings in Chaos armies as part of a warband, which was really just a hodgepodge of whatever random models you had arranged into a unit. By 4th ed WH, regular Dwarfs got immunity to magic but Halflings had no benefits like that. They were sidelined in 6th edition and then practically written out of the game just as they became a major part of WHFRP. They play a slightly more obvious role in the new edition of Blood Bowl that just came out, so they might be back in whatever happens with Warhammer.

No one even knows what "warlock" is meant to mean in HQ. In D&D it refers to someone who has made a pact with a powerful magical entity to use their magical power as their own, so it's not really the same as a Halfling wizard channeling their own magic or being possessed. Maybe the wand is purely where the magic lies, and the wizard can't use it because it short-circuits their own. We've got so little to go on.

Davane wrote:The problem is that "Orcs as Good" is pretty much a non-starter. Orcs don't play with others very well, and it takes a strong arm and a stronger will to get Orcs to cooperate with anyone. Even Orc Shamans are mistrusted, and that's without their heads exploding if too many Orcs run past them at the same time. There's NONE of that with the Orc Bard as conceptualised. The Orc Bard not only throws out all established Orc lore in Warhammer, but also all established Orc lore in HQ, which puts NuHQ in direct conflict with the ideal of being a reprinted version of HQ. All this is doing is showing how little thought has gone into keeping HQ consistent, even within its own product scope, by the brand owners.


The new quest line seems to be relying on ancient history from before Orcs were as monstrous. Maybe some magic turned them from being more human-like into the more aggressive beings they are now and the Orc Bard is in possession of an artifact or underwent a process that reverses this. I'm sure we will get more background from these quests. I guess we might not know until people get their hands on the new set/quest if he is a one-off aberration, part of a tribe of long-lost smart orcs, or they have changed the background completely. I'm more annoyed that there are any bards as a main class, you might as well include cooks or tailors and assign magical abilities to their special skills.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » March 1st, 2021, 6:58 pm

Well the "Warlock" in classic HQ is a generic figure meant to represent whatever special character you want (primarily bad guy bosses). At base it seems to be synonymous with a chaos sorcerer.

This figure becomes a dread sorcerer in the Remake and then we get this new weird character that seems to be possessed or part demon.

Demons (or daemons) exist in classic HQ lore via the EU novels (if you don't take the titles of "Demon" in the Japanese game system as literal).



:mrgreen:
Maybe somebody goofed up the diet of this particular batch of Orcs from their usual "mushrooms of evilness" to some yummy elven truffles, leading to less than desirably evil results. :evil: That particular Orc nanny was fired (literally) and only one of these orphans was known to have escaped alive!

Mentor was alerted by Loretome that this presented another opportunity to throw a monkey wrench in Zargon's evil plans...


Orcish tailors and cooks? Now we're talkin'! Seriously though any army needs support staff. Whether those staffers need to be Orcs or not is up to you. Maybe Orcs are born wearing their armor kit and don't need to eat (that's what killin' is for!). It seems to me they get outfitted like any other soldiers would...

But maybe the Orcs who aren't deemed fit for fighting aren't just summarily slaughtered or used for target practice, but given other roles in the war effort? Go ahead, tell me what Warhammer says about it. I'm just using my imagination here. :orc:


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