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Kurgan wrote:Supposedly it was planned for the cancelled Dwarf Questpack, prototypes exist, and a very similar monster appears in Battlemasters. I never really thought of the furry monster on the monster card backs as a minotaur, as I tend to think of those as having the actual head of a bull, but I guess "beastman" is pretty generic too (He-Man!). Every franchise or artist interprets these things a little differently...
As cool and as nostalgic as the artwork is, I always take card/rule descriptions as a higher level of canon than artwork (and its based on mechanical game balance, not necessarily "realism"), although when they match, that's cool too. In any physical game like this there's going to be some suspension of disbelief and imagination involved. The suggestion of a larger world of endless possibilities is a good in itself without it all having to be explained, documented and a card/miniature of everything produced (but most big franchises and/or fans will try!).




Davane wrote:... In general, Chaos mutations see people devolve from bipedal to Chaos Spawn, amorphous blobs of Chaos matter covered in eyes, mouths, and appendages. It was a fate for those deemed unworthy of the true gifts of Chaos...
Like trying to put 10kg of sugar into a 5kg bag. It doesn’t quite fit. The sugar is just as sweet... but the bag is unable to hold all of the goodness!

Kurgan wrote:This is great stuff. So even things I made up on my own are actually a canon part of the WFRP world!
For example my "mutants" are insect-like creatures chemically altered by Chaos to be human sized (and humanoid) monsters, and a process that turns the gentle bigfoot into a roided up rampaging killing-machine. Neither were originally human but they would be considered "beastmen" under that system. Chaos magic has even caused my simple posts to grow to monstrous size...




Kurgan wrote:Yeah, this isn't Warhammer canon, I just find it interesting how similar my "de-magicified" mod is to what's in there.I'm thinking Zargon actually employs alchemists, mostly humans, who engineer these new monsters. There are other mad scientists out there doing stuff too, but they're actually supplementing the army with these creatures. Here it's all "science." Whether they are using warpstone, or something else, it doesn't really matter. But it's not inter-dimensional radiation or the work of "chaos gods" (aliens) either. Only the ignorant and superstitious would regard it as "magic" in the mod I'm using, but the effect is more or less the same... weird stuff happens using skills not everyone has.
Let me guess, is there such a thing as "chaos alchemy" in warhammer canon? Because that's basically my homebrew replacement for "dread magic" or whatever its being called now.




Under the re-organization, Wizards will become one of three Hasbro divisions and will be tasked with expanding Dungeons & Dragons, Magic: The Gathering, and other existing games, creating new games and overseeing digital licensing for all of Hasbro.


there will also be a consumer products [division] covering toys and classic board games


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