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Davane wrote:Kurgan wrote:Isn't this the part where someone steps in and says "Hero Quest isn't fantasy... it's sword and sorcery!" (less Lord of the Rings and more Conan the Barbarian) High Adventure =/= High fantasy? Just kidding I don't care...
Nobody is going to say that - sword and sorcery is a genre of fantasy, fool!
The problem is that biggest part of what makes Dragonlance so epic is the Cataclysm and the War of the Lance. The Heroes of the Lance are adventurers in the foreground of an epic story where they turn the tide in the war. This isn't a trope unique to Star Wars, although most people know enough about Star Wars to relate to the most iconic conflict from a long time ago, in a galaxy far, far away...
The problem is that Warhammer was built on this trope of Epic Fantasy, as was HeroQuest. Look at the lore about Rogar and the Star of the West, as well as the fight in the Borderlands and the whole of Kellar's Keep. The main questline for anything HQ and/or Warhammer-related is that the Heroes are doing something that will change the course of or prevent a war.
Because of this, there's no NEED to change HQ to be more like Dragonlance, when HQ is already like Dragonlance. What's happening is that this is more proof that Hasbro are looking to write out Warhammer and replace it with their own Epic Fantasy setting, which would be something like Dragonlance, or ironically, something like Warhammer.
The fact is Joe is trying to make out he was doing something special and unique for the $4 million stretch goal. The problem is that he wasn't - Dragons are NOT unique. In fact, Dragons are normally in the top three themes for expansion packs in dungeon crawlers, after greenskins and undead. The only reason we didn't get a Dragon EP for HQ before is because Dragons aren't a thing in the Warhammer World. They exist, but they are not the all-powerful awe-inspiring cunning tyrants you see in D&D. It's like Talislanta and it's "No Elves" motto. Elf-like things exist in that setting, but they aren't as dominant or iconic as in normal D&D.
So, all Joe was really doing was trying to make HQ more generic, so Hasbro's NuHQ can challenge FFG's Descent or the D&D Adventure Game System for the most generic dungeon-crawler award...






j_dean80 wrote:So, I was browsing through old Citadel miniatures and came across something interesting:
Apparently GW already came out with “Abominations” or Fish Men.
There are several other models too, this was just an example.




Davane wrote:j_dean80 wrote:So, I was browsing through old Citadel miniatures and came across something interesting:
Apparently GW already came out with “Abominations” or Fish Men.
There are several other models too, this was just an example.
There's no lore for fishmen beyond random Chaos mutations in Warhammer, if I recall correctly, so these are probably from Citadel Miniatures BEFORE the big change in 1991. Citadel Miniatures and Ral Partha Miniatures had a mutual distribution agreement for all sorts of miniatures between the UK and US back in the day, not all of which were necessarily tied to any GW IPs...


Davane wrote:Yes, Dragons exist in WHF, but they don't have the depth of character that they do in D&D. In the wargame, most dragons are steeds, and even in WHQ, you had a random table to determine the colour of the dragon and what breath weapon it used, but it wasn't very well defined.
The key point is that in WHF, Dragons are monsters - big beasts for Slayers to slay, and a step up to tackling Daemons. They are there to be fought, defeated, and looted.
Contrast this to D&D, where Dragons are more typically characters. Sure, you can still use Dragons as monsters, and they can still be fun to defeat, but in general, in D&D, Dragons do much, much more than just sit around on piles of treasure waiting to stomp adventurers into the ground.
This is particularly the case in Dragonlance, where Dragons are the key stars of the show. Not only do you have the big threat to the world being Takhisis, the Dragon Queen, and the five Dragonarmies conquering Ansalon, but in the initial Dragonlance modules, the core for most of them revolved around one or more signature dragon types, and the role they play in the larger conflict.
WHF doesn't use Dragons for larger conflict, like Dragonlance does. WHF used the forces of Chaos, and there's much more character to the various Daemons plaguing the Warhammer World, than there is to any of the dragons that exist in Warhammer.
What Joe was trying to do was to add the epic to HQ, but copying the epic from Dragonlance. The problem is that what's epic for Dragonlance ISN'T epic for HQ and/or the Warhammer World. HQ is about fighting Chaos (or Dread), not Dragons, and that's what's epic for HQ.
HQ is not Dragonstrike. We don't NEED Dragons in HQ to get that sense of epic. Chaos Dwarfs can be epic. Lizardmen can be epic. Skaven can be epic. Chaos Warriors can be epic. Dark Elves can be epic. Orcs can be epic. Undead can be epic. Lots of these are generic enough that the argument that HQ needs Dragons to be epic is inherently flawed.
World rewrites aside, if you want to add epic to HQ, then make HQ epic. It doesn't need to be stolen from other IPs and shoehorned into HQ, when there's still so much mileage left in HQ.


Oftkilted wrote:I see that adding the dragon was literally part of that “world rewrite” as Hasbro doesn’t have license for any of the standard WHF. Sure, the mechanics could exist for the classic WHF universe HQ.
Given that HQ without WHF has no “back story” other than what exists in the Quest Books, what would you suggest “to make it epic”? It’s a reasonably standard fantasy board game, with relatively common enemies. (And it’s expanded into adding ghosts.)
Very few, if any of the fights in the core quest books can truly be classified as “epic”. Without actually seeing what was going to be going into the (now defunct) book with a dragon we don’t know if this is some more crazy plot, or a dread sorcerer with a transformation spell. Or a diabolical mastermind that just so happens to be the incarnation of the Evil Wizard Zargon/Morcar.


Shadzar wrote:While Joe wants to be big in D&D, his 4 million stretch goal focused on a dragon for a very clear reason... he wanted to turn HQ into DragonLance with dragon men everywhere.. whether they would have been Draconians or Dragonborn... they were ended quickly, thankfully.


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