• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby BStewart80 » February 10th, 2021, 3:25 pm

Interesting.
You do not have the required permissions to view the files attached to this post.
BStewart80

Orc
Orc
 
Posts: 46
Joined: September 2nd, 2019, 5:44 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » February 12th, 2021, 10:48 am

When looking at the blog somehow I missed the fact that these other images were posted...(besides Heroic Brew, the third image we ever saw of this game) some of them also appear in the card game as posted in the other thread (though framed differently). Spirit Blade (Artifact), Fear ("Dread" Spell), Courage (Fire Spell), Broadsword (Equipment), Heroic Brew (Treasure).
You do not have the required permissions to view the files attached to this post.
Last edited by Kurgan on February 12th, 2021, 1:14 pm, edited 2 times in total.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7131
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » February 12th, 2021, 10:49 am

More... the image of the Dwarf finding a potion I don't know what it would be... Potion of Strength? Defense?

Also interesting that they put the female Wizard on the Wizard's Staff artifact card even though this is just a Pulse Bonus figure (not everyone who purchases the game will have her). Edit: Added a picture of the Talisman of Lore posted a long time ago.

Copied the image from the Card game thread below showing what we might see for those too...
You do not have the required permissions to view the files attached to this post.
Last edited by Kurgan on February 12th, 2021, 9:44 pm, edited 2 times in total.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7131
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Shadzar » February 12th, 2021, 11:20 am

now there is more proof the designers behind the new edition were trying to turn HQ into D&D...



While Joe wants to be big in D&D, his 4 million stretch goal focused on a dragon for a very clear reason... he wanted to turn HQ into DragonLance with dragon men everywhere.. whether they would have been Draconians or Dragonborn... they were ended quickly, thankfully.
Shadzar

Ogre Chieftain
Ogre Chieftain
 
Posts: 212
Joined: November 15th, 2020, 10:08 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby wallydubbs » February 12th, 2021, 12:35 pm

I think it just goes to show that the only thing about Hasbro's remake of Hero Quest that is HeroQuest is whatever Stephen Baker contributed.
And since a big part of the game is just a remake from his original, it just shows that these new heroes and whatever else added just don't belong.


Rewards:
Wizard of Zargon Group Member Hosted a Play-by-Post game.
Arena Master
wallydubbs

Swordsman
Swordsman
 
Posts: 1872
Joined: October 18th, 2018, 7:15 am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Davane » February 12th, 2021, 1:00 pm

Shadzar wrote:now there is more proof the designers behind the new edition were trying to turn HQ into D&D...

While Joe wants to be big in D&D, his 4 million stretch goal focused on a dragon for a very clear reason... he wanted to turn HQ into DragonLance with dragon men everywhere.. whether they would have been Draconians or Dragonborn... they were ended quickly, thankfully.


I couldn't even watch that waffle. I am a big Dragonlance fan, but Dragonlance isn't Warhammer. In fact, whilst Warhammer has dragons, dragons aren't a big thing in Warhammer. In a world with Dark Elf beast-tamers, Lustrian lizardmen, and forgotten Fimir, you just don't NEED either Dragons or Draconians/Dragonborn everywhere.

Dragons would just be another beast to be captured and tamed by the Dark Elves, the Slann, or any other race wanting a fancy steed. if I recall correctly, the High Elves ALSO have Dragonriders, and then you get the Wood Elf Dragons from Athel Loren too. Dragons are not new, they just aren't the focus or the big power brokers like in D&D.

As for Draconians/Dragonborn, they would most likely be considered Chaos mutations. Dragonmen aren't that different from Lizardmen, and whilst there's "civilised" Lizardmen in Lustria, they would be considered just another Chaos mutation in the Old World. Doesn't Chaos already have some kind of Dragon centaurs in their army?

It all comes down to how close to the Warhammer World you want your HQ game to be. HQ isn't generic fantasy, but it's not far off generic fantasy that you couldn't bring a lot of D&D tropes into HQ if you wanted to. But, to me, the soul of HQ is the setting, and that is the Warhammer World, and any remake should either be in a brand new dedicated world, or continue with the Warhammer World-lite approach of HQ.
"The HeroQuest World is loosely based on the Warhammer World which is the copyright of Games Workshop and is used by their permission."

HeroQuest Combined English Edition Rule Book (HQ CERB)
User avatar
Davane

Orc Shaman
Orc Shaman
 
Posts: 395
Joined: January 8th, 2020, 8:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » February 12th, 2021, 1:20 pm

Isn't this the part where someone steps in and says "Hero Quest isn't fantasy... it's sword and sorcery!" (less Lord of the Rings and more Conan the Barbarian) High Adventure =/= High fantasy? Just kidding I don't care... ;)

I don't have a dog in that fight, but still. Through it all, the gameplay sounds like it will be the same, the artwork is new but mostly just a variation on what we've always had. The more gets revealed, the more I'm comforted that this is a visual overhaul.

Yes, yes, the "unlock" Heroes will annoy people. The new quests MAY upset people... (imagine if the Stephen Baker quest book incorporated the new new characters, that is bound to ruffle some feathers), but the core game should be as accessible as ever.

While it will be cool to see a fully rendered, printable "EU Rulebook" for this and re-tooled cards, there would be nothing stopping you from using (or printing to use) the classic cards and rules with this set. I trust the community will smooth over any rough edges, even though I want this remake to be as good as it can be, like everyone does.
Last edited by Kurgan on February 12th, 2021, 9:45 pm, edited 1 time in total.


Rewards:
Participated in a Miniature Exchange. Destroyed a Zombie!
User avatar
Channeler
Kurgan

Witch Lord
Witch Lord
 
Posts: 7131
Images: 85
Joined: February 23rd, 2019, 7:08 pm
Location: https://discord.gg/2R9pEP4cty
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Davane » February 12th, 2021, 6:37 pm

Kurgan wrote:Isn't this the part where someone steps in and says "Hero Quest isn't fantasy... it's sword and sorcery!" (less Lord of the Rings and more Conan the Barbarian) High Adventure =/= High fantasy? Just kidding I don't care... ;)


Nobody is going to say that - sword and sorcery is a genre of fantasy, fool! :geek:

The problem is that biggest part of what makes Dragonlance so epic is the Cataclysm and the War of the Lance. The Heroes of the Lance are adventurers in the foreground of an epic story where they turn the tide in the war. This isn't a trope unique to Star Wars, although most people know enough about Star Wars to relate to the most iconic conflict from a long time ago, in a galaxy far, far away...

The problem is that Warhammer was built on this trope of Epic Fantasy, as was HeroQuest. Look at the lore about Rogar and the Star of the West, as well as the fight in the Borderlands and the whole of Kellar's Keep. The main questline for anything HQ and/or Warhammer-related is that the Heroes are doing something that will change the course of or prevent a war.

Because of this, there's no NEED to change HQ to be more like Dragonlance, when HQ is already like Dragonlance. What's happening is that this is more proof that Hasbro are looking to write out Warhammer and replace it with their own Epic Fantasy setting, which would be something like Dragonlance, or ironically, something like Warhammer.

The fact is Joe is trying to make out he was doing something special and unique for the $4 million stretch goal. The problem is that he wasn't - Dragons are NOT unique. In fact, Dragons are normally in the top three themes for expansion packs in dungeon crawlers, after greenskins and undead. The only reason we didn't get a Dragon EP for HQ before is because Dragons aren't a thing in the Warhammer World. They exist, but they are not the all-powerful awe-inspiring cunning tyrants you see in D&D. It's like Talislanta and it's "No Elves" motto. Elf-like things exist in that setting, but they aren't as dominant or iconic as in normal D&D.

So, all Joe was really doing was trying to make HQ more generic, so Hasbro's NuHQ can challenge FFG's Descent or the D&D Adventure Game System for the most generic dungeon-crawler award...
"The HeroQuest World is loosely based on the Warhammer World which is the copyright of Games Workshop and is used by their permission."

HeroQuest Combined English Edition Rule Book (HQ CERB)
User avatar
Davane

Orc Shaman
Orc Shaman
 
Posts: 395
Joined: January 8th, 2020, 8:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby j_dean80 » February 12th, 2021, 11:01 pm

Wow just watched that video. My biggest take from it is he is very full of himself...
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2413
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby wallydubbs » February 13th, 2021, 7:54 am

Kurgan wrote:Yes, yes, the "unlock" Heroes will annoy people. The new quests MAY upset people... (imagine if the Stephen Baker quest book incorporated the new new characters, that is bound to ruffle some feathers), but the core game should be as accessible as ever.


Yes, yes, George Lucus did create Episode 2, and allowed Jar Jar Binks to happen.


Rewards:
Wizard of Zargon Group Member Hosted a Play-by-Post game.
Arena Master
wallydubbs

Swordsman
Swordsman
 
Posts: 1872
Joined: October 18th, 2018, 7:15 am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

PreviousNext

Return to General HeroQuest Discussion

Who is online

Users browsing this forum: No registered users and 25 guests