Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.



Davane wrote:For the Orcs, a change from dumb evil minion to misunderstood noble hero is quite big, and is a bit of a concern if it's just dumped in as "these are orcs now" and then left, as we play the old HQ adventures in which the last thing you could say about an Orc was that it was "misunderstood." For all this talk of an ancient, magical, Orc kingdom - we've not seen any details, and this doesn't bode well for those of us invested in HQ.


Kurgan wrote:Is classic Hero Quest cancelled? Did it go away all of a sudden? Is it going to expire this Fall so it can no longer be played or collected? No? Good, I didn't think such a thing was possible.![]()
Kurgan wrote:Write your letters to Hasbro/Avalon with your concerns. That will do much more than complaining here, I promise (social media was made for controversies and complaining though). I'm not a moderator, I can't stop anybody of course, that's just my advice.
Kurgan wrote:But then it got me to thinking... okay, so when you go and buy D&D these days
Davane wrote:Kurgan wrote:But even if you paid an extra $50 for the "Mythic" tier, you were doing that to get the Kellar's Keep and Return of the Witch Lord expansions, right? Not just to get the Orc Bard and hope that Spirit Queen's Torment doesn'
I actually paid the extra $50 for the new content, because I wanted to see what the new quests would be like. These new quests will be a testament to Hasbro's commitment for HQ going forward, and will probably make or break HQ as a commercial franchise going forward. As it stands, we are fans of HQ, but the concerns and lack of information mean that we are unable to be Brand Advocates for Hasbro. Unfortunately, as it stands, fans being Brand Advocates is pretty much what will determine the commercial future of HQ at this point.

cornixt wrote:Apart from the single Orc Bard, what else do we have on the new Orc background?




cornixt wrote:Well, as long as it is established that people are only freaking out over what they imagine might be in the game rather than actual facts.
I'm going to bet that nothing is mentioned at all in the new game, it'll just be as it was before; creatures in a dungeon that will kill you so you better kill them first. No worries over their intelligence or how their upbringing of poverty in a corrupt capitalist system led them to a life of crime. One of their species just happens to be a stand-up guy.


cornixt wrote:Well, as long as it is established that people are only freaking out over what they imagine might be in the game rather than actual facts.
Please. Hire me to help make Dungeons & Dragons a game that represents everyone.


cornixt wrote:Davane wrote:For the Orcs, a change from dumb evil minion to misunderstood noble hero is quite big, and is a bit of a concern if it's just dumped in as "these are orcs now" and then left, as we play the old HQ adventures in which the last thing you could say about an Orc was that it was "misunderstood." For all this talk of an ancient, magical, Orc kingdom - we've not seen any details, and this doesn't bode well for those of us invested in HQ.
Apart from the single Orc Bard, what else do we have on the new Orc background? We have female Orcs, but that seems to be it. Did I miss something? Nothing about orcs in general being noble or misunderstood.
If it is only that then it seems only slightly more strange than the barbarian, who in Warhammer lore would have been a Chaos Thug or Chaos Marauder. Noble hero barbarians weren't a feature in lore.


cornixt wrote:Davane wrote:For the Orcs, a change from dumb evil minion to misunderstood noble hero is quite big, and is a bit of a concern if it's just dumped in as "these are orcs now" and then left, as we play the old HQ adventures in which the last thing you could say about an Orc was that it was "misunderstood." For all this talk of an ancient, magical, Orc kingdom - we've not seen any details, and this doesn't bode well for those of us invested in HQ.
Apart from the single Orc Bard, what else do we have on the new Orc background? We have female Orcs, but that seems to be it. Did I miss something? Nothing about orcs in general being noble or misunderstood.
If it is only that then it seems only slightly more strange than the barbarian, who in Warhammer lore would have been a Chaos Thug or Chaos Marauder. Noble hero barbarians weren't a feature in lore.


Davane wrote:It should be noted that this is often referred to as the Rule 0 Fallacy - that is, deciding whether something (usually a game) is or isn't broken, because you can modify the game and/or choose to pick what we want from it. This fallacy exists because, whilst Rule 0 (The GM/Players can change the rules.) is generally accepted, using it in logical arguments about the rules undermines the whole point of having that discussion in the first place.
In general, any argument which involves the possibility of subject agency to change the situation is a logical fallacy, especially as it opens up things like the self-fulfilling prophecy fallacy (i.e. proving the argument that people kill people by raising the possibility of going out and killing someone.)
Ultimately, you are correct with your advice regarding choosing what we want for our HQ games, but it is not relevant in any form of objective discussion about HQ, especially if we are looking at what is officially released for the game.
I actually paid the extra $50 for the new content, because I wanted to see what the new quests would be like.
These new quests will be a testament to Hasbro's commitment for HQ going forward, and will probably make or break HQ as a commercial franchise going forward. As it stands, we are fans of HQ, but the concerns and lack of information mean that we are unable to be Brand Advocates for Hasbro. Unfortunately, as it stands, fans being Brand Advocates is pretty much what will determine the commercial future of HQ at this point.
Both D&D and the Warhammer World are so broadly generic in nature, that there's plenty of inspiration to be taken from them without challenging any Product Identity. The concern that HQ is becoming more like D&D isn't so much about D&D itself, but rather the changes that are being made to D&D and the impact it has had on the game.
D&D has evolved a LOT, both in terms of gameplay and settings, for good and bad. The current trend right now, however, is the new zeitgeist of forcing social diversity issues from the real world into the game, either out of fear that social diversity wasn't already in the game, or out of trying to prove how "woke" the game or setting actually is.
Thing is, that Hasbro can't say that HQ is set in the Warhammer World, however loosely, but they CAN say that it isn't set in the Warhammer World. MB also had this choice, but decided not to. After all, if Warhammer fans want to think that HQ is set in the Warhammer World, then that will lead to more sales for them.
As far as I am aware, the Japanese edition was the only edition that wasn't set in the Warhammer World.
Instead it was localised with a "new" setting that would appeal more to a Japanese audience. However, there's plenty of room in the Warhammer World for the setting of the Japanese Quest Book to fit without disturbing anything, as even now, there's vast swathes of the Warhammer World that has barely had more than a few generalised paragraphs detailing it. Japan equates to Nippon in the Warhammer World, in the far east, but as far as I am aware, it has never been officially detailed as anything other than a land to the far east where ninjas come from - and that's paraphrasing. There's probably lore on it SOMEWHERE, if you dig around enough, but it's not like the Nipponese Army was core to Warhammer Fantasy.
Or did you mean HQ was set in A NEW WORLD? Like I said, as well developed as the Warhammer World is, there's always room for new places to be discovered. Domains come and go overnight in the Border Princes, and even in the Empire, where it's been charted to death, there's still new things to be found, new political regions defined, and new foes to face, whether hidden deep in the woods or under unassuming villages.


Return to General HeroQuest Discussion
Users browsing this forum: No registered users and 3 guests