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The Bandit's Hideout

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: The Bandit's Hideout

Postby drathe » March 8th, 2012, 4:53 pm

:barbarian:

Moves: w, w, w, w, n, e

:barbarian: wrote:Attack = 3
Defend = 2
Move = 2
Mind = 2
Body = 8/8
Inventory: Potion of Speed


:barbarian: - "..."
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Re: The Bandit's Hideout

Postby drathe » March 8th, 2012, 4:55 pm

:elf:

Moves: e, s

Attack:
drathe rolled 2 6-sided dice:
3, 6
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Re: The Bandit's Hideout

Postby drathe » March 8th, 2012, 4:56 pm

:elf: wrote:Movement: 2
Attack: 2
Defend: 2
Body: 6
Mind: 4

Spellbook:
(x=cast o=available)

Water
[o]Veil of Mist
[o]Water of Healing
[o]Sleep

Inventory: 10 gold coins
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Re: The Bandit's Hideout

Postby Patroclus » March 8th, 2012, 5:03 pm

Image
Goblin Defend
Patroclus rolled 1 6-sided dice:
4


Goblin dies with 1 hit... :x

Barbarian(8 Body): Finish, Dwarf(4 Body): Finish, Elf(6 Body): Finish, Wizard(4 Body): Ready


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Re: The Bandit's Hideout

Postby Patroclus » March 8th, 2012, 5:28 pm

Image
The room is cleared and the injured dwarf says, “Thank you my friends for saving my life! These bandits had captured me and they would have tortured me to death”. “Did they want to steal you?” barbarian asks. “Yes! They took my magic hammer. A goblin took it, secretly from the others. When I told that, they don’t believe me and torture me more to make me tell where I was hiding it”. “Where is it now?” dwarf asks. “I really don’t know. It’s a pity I can’t help you, but if you bring me my hammer I could do some tricks with it and help you get out”. “What is this place?” wizard asks. “It’s the bandit’s hideout! Don’t you really know about this place? From here they begin their invasions to the near villages. Some says that at the old times here was a pagan chapel where lots of strange things took place, and that the master of bandits has study that ancient knowledge”.

Barbarian(8 Body): Finish, Dwarf(4 Body): Finish, Elf(6 Body): Finish, Wizard(4 Body): Ready


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Re: The Bandit's Hideout

Postby Daedalus » March 12th, 2012, 7:07 pm

:wizard:- "Thanks for the tip about the Master of Bandits--I have a surprise waiting for him. We'll be sure to return your hammer if we come across it. But now for matters at hand...looting! I'd appreciate some assistance while I search from the safety of the corner--just in case." The Wizard moves E,E,E,S, but won't search until after the evil wizard's turn, when the other Heroes are prepared for a possible fight. As a precaution, he'll cast Sleep the Master on the liberated dwarf, just in case it reveals him as the Master of Bandits posing as a prisoner. It's a longshot, but hey--it's limitless, it won't hurt him if he isn't the boss, and Wizards are convoluted thinkers. The Wizard will afterward remark to the dwarf prisoner that it was a necessary precaution advised by our patron, should he take notice or offense (assuming he isn't the Master of Bandits).

Movement: 2
Attack: 1
Defend: 2
Body: 4
Mind: 6

Spell Book:
(x=cast o=available)

Fire
[o] Courage
[o] Fire of Wrath
[o] Ball of Flame

Earth
[o] Pass Through Rock
[o] Heal Body
[o] Rock Skin

Air
[o] Genie
[o] Swift Wind
[o] Tempest

Special
[infinite] Sleep The Master

:wizard: -"If I were a monster, where would I stash valuable treasure? Ah, yes--the well-protected corner!"
..
UNCLE ZARGON
Image
WANTS.. YOU


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Re: The Bandit's Hideout

Postby Patroclus » March 13th, 2012, 6:56 am

Image
“No problem, I will help you more if you will find my hammer! That disgusting goblin, if only I’ve got him I could kill him with bare hands! *cough* *cough*”.

After his coughing, he opens his one eye as he noticed the wizard is having a strange “dancing” pose! ( :lol: ). With his right hand he is swinging his staff as pendulum and with his left he is pointing at him! The injured dwarf, holds his breath scared and with a “WTF?” he covers his face with his arm.

A blue wave electrifies the atmosphere, and now the room looks like a pool of dark blue water and you are in the bottom of it. ( :lol: ). The dwarf is turning to mad with all these!!!... until finally the vision fades away and now the only thing that’s left are the surprised eyes of the heroes stared at the wizard, who says “it was a necessary precaution advised by our patron”.

“Ok” the injured dwarf says cautiously. And the other heroes are saying things like “ok, let’s go”, “what’s next?”, “nice” to break the silence.

Your idea was good, but I think it is better if you tell him first and do it after, than the reverse. That’s why I wrote all these... :lol:

Barbarian(8 Body): Finish, Dwarf(4 Body): Finish, Elf(6 Body): Finish, Wizard(4 Body): Finish
Last edited by Patroclus on March 13th, 2012, 3:06 pm, edited 1 time in total.


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Re: The Bandit's Hideout

Postby drathe » March 13th, 2012, 11:24 am

:elf: - "You are injured little Dwarf. Would it aid you if I cast a Water of healing spell upon your wounds?"
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Re: The Bandit's Hideout

Postby Patroclus » March 13th, 2012, 2:51 pm

Image
"No! It will be of more use upon you... I’ll be alright here. You can go now and don’t forget to bring me back my magic hammer if you find it!"

Barbarian(8 Body): Finish, Dwarf(4 Body): Finish, Elf(6 Body): Finish, Wizard(4 Body): Finish
Last edited by Patroclus on March 13th, 2012, 3:07 pm, edited 1 time in total.


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Re: The Bandit's Hideout

Postby drathe » March 13th, 2012, 2:56 pm

:dwarf: - "Alright laddie, my companions and I shall retrieve your hammer for you. Fear not. We shall return post haste! |_P "
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