Here's what I do to limit equipment:
Basic carry limit:
1 item each hand (or 1 2-handed item)
1 head
1 neck (talisman/necklace)
1 body/legs (armor slot - ever seen a barbarian wearing a torso breastplate and loincloth with naked legs?)
1 about body (cloak)
1 about waist (belt)
1 arms (bracers)
2 rings (1 per hand, magic rings on the same hand interfere with each other's magic, right?)
1 gloves
1 footwear
2 small items (potions/scrolls/other)
That's it, unless they purchase a weapons belt (3 additional weapons), a satchel (4 additional small items), or a backpack (1 additional armor)
It's also worth noting that my bracers are pretty much exclusive to the wizard, and most of the extra slots (necklaces, rings, gloves) are usually for special quest items/artifacts, a hero is practically never decked out with something in each slot
I also have (very) expensive equipment, actually, the crappy stuff is pretty affordable, but my battle axes cost 1200 gold
I have a system for weapon breakage as follows:
Breaking equipment – once equipment is broken it is useless and worth 1/10 of sell price – there is no repair system
Melee/thrown weapons: if #bs (defender) > #skulls (attacker) AND #skulls must be at least 1 (zero skulls considered miss), then roll 1cd6, if roll bs, weapon is broken (double bs for artifacts)
Ranged weapons: if #bs > #ws AND no skulls on attack roll, then roll 1cd6, if roll bs, weapon broke (double bs for artifact)(and double bs for sling – simple hardy design makes it much harder to break)
Armor: if MAX damage is done on an attack vs hero (monster got all skulls, hero got no shields) AND #skulls is at least half of defense dice rolled, rounded down, then roll 1cd6 – if get bs (double bs for artifact), then something broke – roll again – skull: broke shield/bracer, WS: broke head armor, BS: broke body armor – if nothing was equipped in that spot, then no equipment is broken - note - may need to modify this to include breakage of non-armor worn equipment
I've just recently been playing with a blacksmith upgrade system idea, which would let a hero sink some money into their favorite gear.
http://forum.yeoldeinn.com/viewtopic.php?f=38&t=5634I also allow equipment to be sold back for 50% of it's value, but if you ain't got a spot to hold it, you can't carry it back to town!