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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby nathanielz » November 3rd, 2020, 8:10 am

Very interesting post Zenithfleet. If you were to assign the 3 remaining basic DnD classes to the miniatures, what would you do?

The warlock seems close to a halfling, both in appearance as in her base ranged attack. Her dark wings power (with a proper rename) seems appropriate as it makes her hard to attack, and it could be a power she may occasionally reload. She also could defend with skulls or similar thematic action, such as ignoring the first hit every time. Perhaps she could use fear (decrease opponent's dice), but call it "too small to hit" instead.

What about cleric? The druid could look the role (druids were after all a sort of historical cleric, even if it is not the idea of dnd) but use bard spells.

The orc could look like a rogue (thief?) when you squint a bit. But what would he do? Backstab (plus attack dice when flanking a monster)? Search for treasure and traps and secret doors even when seeing monsters (once per game, or with a certain reload)?
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Stairwell » November 3rd, 2020, 8:39 am

arntisdale wrote:Speaking of too many toys....
That Darkest Dungeon does look cool, I've looked through the campaign page quite a few times.
I would like to have that one, but after checking out the minis I thought there's no way my wife will like this one!
... and there's the fact that I'm not sure I'll ever have time for it between HeroQuest, Descent 1st Ed, Gloomhaven and everything else.


Have you played Decent 1e yet? I picked up the base set for like $30 years ago, then got all the expansions and quest book in one go for a song off gumtree a few years after that, all still sealed except the core lol. I picked up a few metal lieutenants, but missing most of them. I love the look, but my problem is length of play, my only other player ATM is my kids and one gets bored and the other takes 10 years to have a turn because he wants it to be perfect and maps are already kinda long. (Both are on the spectrum and we all have ADD so it's hard to co-ordinate lol)

It's been a bit since I busted it out though might need to again. We've been playing a bit of the Doom boardgame (the later one, although I also have the old one unplayed) and that's going ok except for the turns being drawn out... And the younger one insisting that pickups need to be turned in to a Kirby plush who is acting as a shopkeeper in a demon infested space station.

We do manage to play HQ sometimes, but I do need to spice things up with random events like bookcases falling over onto enemies to appease the youngest haha.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Stairwell » November 3rd, 2020, 9:19 am

Looking at the sculpts again, I like most of them, but I'm not loving the open arm on the wizard, will definitely substitute zargon in. Or if they change the sculpt for the female wizard use her instead.

Also hoping they reprint copies of the elusive expansions, or approximates if they do send this to retail. I have the ogres, but didn't know the more expensive packs existed until they were way expensive.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 3rd, 2020, 1:25 pm

Well, they've broken 3 Million$. I confess I am surprised. I didn't think it would reach that. So you've got your singing Pirate Orc (ready for cracking unboxings) and the second new Quest book. Now as for it reaching $4 million by 11:59ET Nov 6th, that will not happen, I promise. If there was another month to go, I'd say sure, but for now, no way, sorry.
Last edited by Kurgan on November 3rd, 2020, 1:27 pm, edited 1 time in total.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Zenithfleet » November 3rd, 2020, 1:27 pm

nathanielz wrote:Very interesting post Zenithfleet. If you were to assign the 3 remaining basic DnD classes to the miniatures, what would you do?

The warlock seems close to a halfling, both in appearance as in her base ranged attack. Her dark wings power (with a proper rename) seems appropriate as it makes her hard to attack, and it could be a power she may occasionally reload. She also could defend with skulls or similar thematic action, such as ignoring the first hit every time. Perhaps she could use fear (decrease opponent's dice), but call it "too small to hit" instead.

What about cleric? The druid could look the role (druids were after all a sort of historical cleric, even if it is not the idea of dnd) but use bard spells.

The orc could look like a rogue (thief?) when you squint a bit. But what would he do? Backstab (plus attack dice when flanking a monster)? Search for treasure and traps and secret doors even when seeing monsters (once per game, or with a certain reload)?


I think you're way ahead of me! :mrgreen:

I'll have to have a think and get back to you. Would love to hear other people's ideas (will probably be better than mine).

I'd try to keep mine as simple as possible, in keeping with the old Euro HQ rules. Ideally no more than one special rule per character, e.g. Dwarf gets rid of traps, Halfling is hard to hit. Other things can be done with equipment and starting spells.

Now that I think of it, there actually was a Druid class in Basic D&D. It wasn't one of the starting classes, but you could advance to it using the Expert rules (experience level 4 and above, which introduced wilderness travel between dungeons among other things). I think you had the option to become a Druid around level 9 or so. My mind has drawn a blank and I can't remember whether you had to start out as a Cleric or a Magic-user in order to do it. I think it was Cleric.

(Later on, in some of the more obscure supplements, the Basic rules introduced HEAPS of oddball classes for other races, from mermaids to dryads to werefoxes...)
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Pancho » November 3rd, 2020, 1:32 pm

Kurgan wrote:Well, they've broken 3 Million$. I confess I am surprised. I didn't think it would reach that. So you've got your singing Pirate Orc (ready for cracking unboxings) and the second new Quest book. Now as for it reaching $4 million by 11:59ET Nov 6th, that will not happen, I promise. If there was another month to go, I'd say sure, but for now, no way, sorry.

I’m not surprised. Dismayed about that stupid orc becoming official, but not surprised. They can add in the non-US sales, or any of the sales really, any time they like. It’s just numbers in a screen that can be updated to suit their needs. I can still see 4 million being hit, for the same reason.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Fallensaviour » November 3rd, 2020, 1:33 pm

Kurgan wrote:Well, they've broken 3 Million$. I confess I am surprised. I didn't think it would reach that. So you've got your singing Pirate Orc (ready for cracking unboxings) and the second new Quest book. Now as for it reaching $4 million by 11:59ET Nov 6th, that will not happen, I promise. If there was another month to go, I'd say sure, but for now, no way, sorry.


I’m right there with you I am really,really surprised that it hit 3mill.
I am hoping for 4 mill but don’t have any faith in that...lol
I understand most kickstarters see a surge at the end that mimics the start but this isn’t a Kickstarter.
So I don’t see it happening but who knows.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Kurgan » November 3rd, 2020, 1:41 pm

We have a cover, a Dragon miniature and the promise of "some quests" from a guy (who although he looks epic, most of us HeroQuest fans have never heard of him). That is not enough for a million. The other miniatures listed in between look more generic than what we've already gotten.

Sure, I guess a "Dread" Warrior with a sword looks cooler than one with a mace, but I am still not hot on that design to begin with.

If they're smart, they'll find a way to sell that other stuff to us down the road.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Daedalus » November 3rd, 2020, 2:16 pm

The dragon sculpt appears to be designed to fit in a single square space. That's convenient--easy to play . . . but maybe too convenient. The size of the figure is clearly too large to fit in a square while actually in contact with a floor--that's why it's been perched on a pedestal.

How many squares would the dragon actually fit on if it were on the floor fighting Heroes? I suspect it may even be larger than a Giant Wolf (1x2) large monster-base from the Elf Quest Pack. So how is it supposed to fit through doors or in single-square corridors?

I hope the Quest Pack covers a large huge monster rule. I wouldn't appreciate oversized, kick-ass eye-candy if it meant a rules lapse from a previous expansion.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Cael Darkhollow » November 3rd, 2020, 2:22 pm

I was strongly routing against the 3 mil incentives seeing the light of day, but that happened. sigh. I really hate that damned orcbard.
now I am strongly routing for the 4mil incentives being acheived but I dont think it will. THAT new quest book and dragon figure are lightyears beyond better looking than pirate orc crooner goodguys wielding high magic. Not enough interest to make me double down on a second mythic pledge though, the disjunct new heroes soured my enthusiasm for the rest of the freebee incentives based on the perceived direction they seem to be taking. Im happy with the base game and two original expansions, and excited to see the Baker Questbook.

no way you can legitimately call female mummies "mummies" the must always be called mums.
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