Count Mohawk wrote:wallydubbs wrote:DullandRusty wrote:We let bosses defend on white shields...makes things much harder
Ooooooh, I like that idea.
That or 1 black shield blocks all, like in Dark Company.
"One black shield to block all hits" is a very powerful defensive ability and should be used sparingly.
On the other hand, I'm fairly free about upgrading certain 'powerful' monsters, such as 'named' monsters or their bodyguards, to use white shields.
For end-of-Quest-Pack bosses I will even go as far as letting them defend on ALL shields, white AND black!
Although I have thought about that it seems way too powerful and very difficult to get a hit on.
But as you specified "End of Quest Pack bosses", it would make the victory much more significant.
I wouldn't really be able to pull the trigger on it unless the heroes are doing very well in regards to health and potions. But if they're all down to 2 body points I'll resort black to black shields only.
I've already given named monsters the ability to open doors (after they've been placed in the board, of course), which isn't always an availability to them, so the white shield thing should make them feel more like a boss. After all with the given stats Ulag doesn't seem any more powerful then a Chaos Warrior, which is one of his underlings.
I like these ideas. However I feel, at some point, the one black shield blocks all should be utilized at some point...