Moving monsters on Zargon's turn
I was wondering if Zargon needs to individually move and attack with each monster as the Heroes do, or if he has the lattitude to have monster groups attack together and then move together. As an example, say a Barbarian with 1 or 2 Body Points and a Dwarf are 3 squares apart in an empty room, both fighting adjacent against 2 Orcs each. If the Orcs haven't moved yet and the first Orc's attack fails, can Zargon hold it's move in order to see how the other Orc's attack fares against the Barbarian? If the second Orc's attack also fails, they both would stay on the Barbarian for the next turn. If the second Orc kills the Barbarian, then both Orcs could move adjacent to the Dwarf to surround and try to finish him off next turn.
For reference, here's an obligatory rules quote found on p. 21of the North American Instruction Booklet under Zargon, The Evil Sorcerer's Turn:
Zargon, only after ALL 4 Heroes have
completed a turn is it your turn. You
may then move every monster currently
on the gameboard. Like Heroes, mon-
sters may move and perform an action,
OR may perform an action an then
move. A monster cannot move part way,
perform an action, and then finish
its movement.
My understanding is that Zargon has the flexibility within his turn to have groups of monsters attack, and then move together in tandem. I think the whole "Like Heroes" part of the rule only insures that a monster doesn't move, attack, and move in the same turn. All monster moves are done within Zargon's single turn, but no part of the rule states that it is necessary to finish a monster's attack/move combo before proceeding to another monster's attack/move combo.
Has anyone tried having monsters attacking together and then moving together before, or is it too rare of a situation to be a useful tactic? Are there other situations that could exploit this tactical advantage of Zargon's, perhaps to be put in a Quest?
For reference, here's an obligatory rules quote found on p. 21of the North American Instruction Booklet under Zargon, The Evil Sorcerer's Turn:
Zargon, only after ALL 4 Heroes have
completed a turn is it your turn. You
may then move every monster currently
on the gameboard. Like Heroes, mon-
sters may move and perform an action,
OR may perform an action an then
move. A monster cannot move part way,
perform an action, and then finish
its movement.
My understanding is that Zargon has the flexibility within his turn to have groups of monsters attack, and then move together in tandem. I think the whole "Like Heroes" part of the rule only insures that a monster doesn't move, attack, and move in the same turn. All monster moves are done within Zargon's single turn, but no part of the rule states that it is necessary to finish a monster's attack/move combo before proceeding to another monster's attack/move combo.
Has anyone tried having monsters attacking together and then moving together before, or is it too rare of a situation to be a useful tactic? Are there other situations that could exploit this tactical advantage of Zargon's, perhaps to be put in a Quest?