Death Saves for Monsters?
Posted: Friday October 27th, 2023 12:35pm
The rules don't say that monsters get death saves, so someone will say that this part is simple under the NA rules (or any rules)... a monster that gets to 0 body points is dead, remove them from the board (and dispense any rewards in the notes).
But monsters that have healing spells to eventually appear (Frozen Horror the "Soothe" spell). Should monsters only be able to heal on their own turn or get a bonus like the heroes do?
Here we'd get back into the old debate over death saves. Some would say "if you have not used an action on your turn" means that Heroes can ONLY use healing spells if they die on their own turn (not if they are killed on Zargon's turn by a monster). When would a monster ever die on their own turn? Mage of the Mirror (EQP) introduces the Ancient Staff, an artifact that turns the enemy's spell back onto not only the spellcaster but all of the other monsters in the same room!
Granted, having multiple monsters in the same room that have spells is going to be pretty rare (not sure it even was possible prior to Rise of the Dread Moon) even rarest of all that more than one of them would have a healing ability.
I would treat Zargon's "turn" including multiple monsters as "action/movement per character" similar to how a human player could be controlling a hero AND a number of mercenaries. You get an action for each character, not just one action per turn (just as a single human controlling multiple heroes could do a death save for each hero if someone they were all killed at once, which is certainly possible with powerful spells like Firestorm or certain nasty traps).
I'm inclined to let the monster do a death save in those extremely rare cases where he has a healing spell to save himself even if he's killed on the heroes' turn because I take the interpretation that heroes can use a healing spell "off turn" for a death save as a special exception (some who agree with me on this would say the hero forfeits his action on his next turn if he does this, but I don't and so I'd give the monster an action on his next turn as well).
But monsters that have healing spells to eventually appear (Frozen Horror the "Soothe" spell). Should monsters only be able to heal on their own turn or get a bonus like the heroes do?
Here we'd get back into the old debate over death saves. Some would say "if you have not used an action on your turn" means that Heroes can ONLY use healing spells if they die on their own turn (not if they are killed on Zargon's turn by a monster). When would a monster ever die on their own turn? Mage of the Mirror (EQP) introduces the Ancient Staff, an artifact that turns the enemy's spell back onto not only the spellcaster but all of the other monsters in the same room!
Granted, having multiple monsters in the same room that have spells is going to be pretty rare (not sure it even was possible prior to Rise of the Dread Moon) even rarest of all that more than one of them would have a healing ability.
I would treat Zargon's "turn" including multiple monsters as "action/movement per character" similar to how a human player could be controlling a hero AND a number of mercenaries. You get an action for each character, not just one action per turn (just as a single human controlling multiple heroes could do a death save for each hero if someone they were all killed at once, which is certainly possible with powerful spells like Firestorm or certain nasty traps).
I'm inclined to let the monster do a death save in those extremely rare cases where he has a healing spell to save himself even if he's killed on the heroes' turn because I take the interpretation that heroes can use a healing spell "off turn" for a death save as a special exception (some who agree with me on this would say the hero forfeits his action on his next turn if he does this, but I don't and so I'd give the monster an action on his next turn as well).