Special Heroes playing the Game System (spoilers)
Some of the 14 Game System quests contain some interesting rules (that's why we love it!). This campaign was not originally designed for the new heroes, obviously, but for the classic four (Barbarian, Dwarf, Elf, Wizard). And yet via the free (digital download) HeroQuest Companion App, Hasbro/Avalon Hill has indicated they intend for these Heroes to be usable in these adventures as well.
So how would you adapt the new heroes to these? (Here I'm talking strictly about the NA based campaign that the remake uses)
Spoilers follow...
I'm thinking of Q6, where ALL your equipment is taken away. Armor, weapons, potions AND Spells. Everyone is reduced to one combat die for attack and two for defense (and their two red dice for movement). There may be some debate over whether Artifacts count (not all of them are Armor/Weapons/Potions) but in the strict chronology you wouldn't have any of those yet except the Talisman of Lore which won't affect anything. But here I'd assume Fortune's Longsword is a weapon, Borin's Armor is armor, even a Toolkit is equipment, so all those would be taken.
Here the spells are treated like physical objects or devices, rather than innate abilities, like books of magic or something (a more durable version of the disposable spell scrolls that are found later, perhaps requiring the special innate skill in order to use them... while the Spell Scrolls are the "dumbed down for anyone" version).
Bard, Warlock and Druid would lose their spells too. The conditions under which these spells can be "regained" would be negated since they don't have the spell cards to begin with (so no Bard getting his Inspiring Tale just because someone rolled two white shields, no Warlock getting a spell just because she killed a monster, etc).
The Guardian Knight would lose his equipment (including his shield) but what about his skills? These are not "spells" are they? Two of them require his Shield so couldn't be used, but his "Knight's Challenge" over a Wandering Monster would still be usable, would it not?
The Rogue Heir of Elethorn would lose his Bandolier (seeing it as both a Toolkit which is equipment and as a dagger which is a weapon). But his other skills would remain. Ambidextrous requires certain weapons to use so it would not be usable. But the ability to pass through monsters (Combat mobility) would remain. He would also still theoretically be able to use "Opportunistic Striker" on a monster adjacent to another hero, even without any gear or items.
Can anyone think of other instances where the New Heroes would require some additional thought or balancing? I guess we could run through KK and ROTWL as well (or really ANY quests written before 2020). No special rules are given for using the new heroes* other than kind of a hidden assumption (as in the Companion App) that you'd always have a party of FOUR heroes, so any new ones would be substituting for one of the classic four, meaning if any quest ever required that specific hero, another would be taking his place.
* The sole exception being the Bard, who is a one-time substitute when a hero dies in the "Spirit Queen's Torment" pack. But keep in mind that while the bonus Heroes are included in the Companion App, the special Mythic quest books (the aforementioned Spirit Queen's Torment, Prophecy of Telor and Crypt of Perpetual Darkness) are not (as of this writing).
So how would you adapt the new heroes to these? (Here I'm talking strictly about the NA based campaign that the remake uses)
Spoilers follow...
I'm thinking of Q6, where ALL your equipment is taken away. Armor, weapons, potions AND Spells. Everyone is reduced to one combat die for attack and two for defense (and their two red dice for movement). There may be some debate over whether Artifacts count (not all of them are Armor/Weapons/Potions) but in the strict chronology you wouldn't have any of those yet except the Talisman of Lore which won't affect anything. But here I'd assume Fortune's Longsword is a weapon, Borin's Armor is armor, even a Toolkit is equipment, so all those would be taken.
Here the spells are treated like physical objects or devices, rather than innate abilities, like books of magic or something (a more durable version of the disposable spell scrolls that are found later, perhaps requiring the special innate skill in order to use them... while the Spell Scrolls are the "dumbed down for anyone" version).
Bard, Warlock and Druid would lose their spells too. The conditions under which these spells can be "regained" would be negated since they don't have the spell cards to begin with (so no Bard getting his Inspiring Tale just because someone rolled two white shields, no Warlock getting a spell just because she killed a monster, etc).
The Guardian Knight would lose his equipment (including his shield) but what about his skills? These are not "spells" are they? Two of them require his Shield so couldn't be used, but his "Knight's Challenge" over a Wandering Monster would still be usable, would it not?
The Rogue Heir of Elethorn would lose his Bandolier (seeing it as both a Toolkit which is equipment and as a dagger which is a weapon). But his other skills would remain. Ambidextrous requires certain weapons to use so it would not be usable. But the ability to pass through monsters (Combat mobility) would remain. He would also still theoretically be able to use "Opportunistic Striker" on a monster adjacent to another hero, even without any gear or items.
Can anyone think of other instances where the New Heroes would require some additional thought or balancing? I guess we could run through KK and ROTWL as well (or really ANY quests written before 2020). No special rules are given for using the new heroes* other than kind of a hidden assumption (as in the Companion App) that you'd always have a party of FOUR heroes, so any new ones would be substituting for one of the classic four, meaning if any quest ever required that specific hero, another would be taking his place.
* The sole exception being the Bard, who is a one-time substitute when a hero dies in the "Spirit Queen's Torment" pack. But keep in mind that while the bonus Heroes are included in the Companion App, the special Mythic quest books (the aforementioned Spirit Queen's Torment, Prophecy of Telor and Crypt of Perpetual Darkness) are not (as of this writing).