Kurgan wrote:So there are a few ways for Heroes in HQ to attack twice instead of once, mostly through the use of Potions (but also certain artifacts like Orc's Bane). Now normally I have interpreted this rule to mean:
You get to attack TWICE during your action phase then move, or move then attack TWICE. And of course you either attack the same enemy (who gets to defend each time) or two different enemies within range (who each defend normally).
But does anyone think it is within the rules to attack, THEN move, then do your second attack? Imagine if a character with a ranged weapon could attack, move, then attack again, targeting two different targets within his line of sight. Or is that cheating (according to the original rules)?
Feedback welcome.
The turn rule prohibits splitting movement, but not actions; only one action is discussed (ATTACK in our case.)
Instruction Boolet wrote:On A Hero's Turn
As a Hero, you may move and then perform an action, OR you may perform an action and then move. You may not, however, move part way, perform an action, and then finish your movement. You may perform any one of the following actions:
▪︎ ATTACK
▪︎ . . .
The cases where two actions are discussed on a card also don't prohibit splitting the actions/attacks:
Heroic Brew card wrote:. . . If you drink its contents before you attack, you can make two attacks instead of one.. . .
Potion of Battle card wrote:. . . It grants him 2 attacks per turn as long as there are monsters in sight.. . .
Orc's Bane card wrote:. . . You may attack twice if attacking an Orc.. . .
After some consideration, I'd say yes, a Hero may attack, move, and then attack again in the same turn. I'm following the principle that specific rules on cards trump general rules in the Instruction Booklet. As such, I think the organization reads: two attacks are two actions (turn rule adapts to card), NOT the action is two attacks (card adapts to turn rule.) As such, if
attack AND attack again of a card is imposed on the turn rule, the clauses are rearranged, and redundancy is eliminated, you get:
As a Hero, you may perform an action attack and then move OR you may move and then perform an action attack again.
Attack/attack/move OR move/attack/attack options still apply since
two attacks are two actions from the card is still satisfied; the card and Instruction Booklet rules are open enough to cover both interpretations in my opinion.
Finally, the Elf spell Time Stop can enable another Hero to attack, move, then attack again, but I don't think this is what you were driving at in regards to splitting a turn. Time stop instead creates a bonus turn. The Orc Shaman spell Orc Berserker does the same for an Orc.