Revealing monsters in a line in a corridor
My understanding is that the board is revealed by line of sight in a corridor, but a room is completely revealed.
As such, even with a line of monsters in a corridor, only the first is placed on the board, and things beyond aren't revealed, including blocked walls and doors.
The problem if there are multiple monsters, Zargon is disadvantaged because he cannot attack, move, and have the subsequent monster move up and attack because the monsters behind haven't been revealed yet due to being out of line of sight.
So for example, in Kellar's Keep Quest 2, the heroes chose to run away from revealing the fimir in the corners of the center of the board after the first two were revealed by running away, figuring out the symmetry of the game thus far. Similarly, me moving one of the fimir into the connecting corridor revealed the fimir behind the first, letting Zargon put another fimir on the board during his turn and then move it immediately.
It felt odd. I'm not sure if I have been playing this correctly or if you're just supposed to reveal all monsters in a corridor the player is in regardless of line of sight... Which would allow Zargon more attacks. I'm pretty sure the game once you just to reveal it by line of sight in corridors, which leads to odd scenarios like this. If there are spaces behind the other monsters, I guess moving the first one backwards would then reveal the others on Zargon's turn...
As such, even with a line of monsters in a corridor, only the first is placed on the board, and things beyond aren't revealed, including blocked walls and doors.
The problem if there are multiple monsters, Zargon is disadvantaged because he cannot attack, move, and have the subsequent monster move up and attack because the monsters behind haven't been revealed yet due to being out of line of sight.
So for example, in Kellar's Keep Quest 2, the heroes chose to run away from revealing the fimir in the corners of the center of the board after the first two were revealed by running away, figuring out the symmetry of the game thus far. Similarly, me moving one of the fimir into the connecting corridor revealed the fimir behind the first, letting Zargon put another fimir on the board during his turn and then move it immediately.
It felt odd. I'm not sure if I have been playing this correctly or if you're just supposed to reveal all monsters in a corridor the player is in regardless of line of sight... Which would allow Zargon more attacks. I'm pretty sure the game once you just to reveal it by line of sight in corridors, which leads to odd scenarios like this. If there are spaces behind the other monsters, I guess moving the first one backwards would then reveal the others on Zargon's turn...