Search markers / disarm markers
Does anyone have a link to what they use to mark who has searched and what has been disarmed? I think this could help when a quest has so many and may help with discrepancies.
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
https://forum.yeoldeinn.com/
Count Mohawk wrote:I don't usually have a problem with Heroes backtracking and forgetting what's been found in a room. Most Quests don't have all that many Traps and/or Quest-noted Treasures to find, and my Heroes like to search for Treasure early and often, so 'missing' a search happens only very rarely.
For Found Trap markers I usually use the Skull tiles usually used to mark monster damage.
I imagine if I really needed to note that a trap had been disarmed (or triggered, for that matter), I would probably cross it off on my Quest Notes.
Pancho wrote:In regards to searching for treasure, I thoroughly recommend the following house rule; each room is only allowed to be searched for once. A separate treasure search is permitted for each piece of furniture in the room, and the Hero has to be stood adjacent to the furniture piece.
Jalapenotrellis wrote:So far it has seemed that traps in front of a chest are there if the chest is also trapped...so in a way takes care of itself without rule adjustments. Obviously the alternatives mentioned are also good ways to play.