Searching Corridors
One of the rules that annoyed me was when searching a corridor and it's lack of logic because it was technically possible to search for secret passages in the long corridor from one end of the board and reveal the one down the end of the hall while not revealing the seven pit traps or nine spear traps in between, let alone the hoard of Chaos Warriors waiting to ambush the players half way along (although some might say this is a carrot being dangled to draw heroes into a trap). I think in our current games I decided that when you search for traps and passages (I don't allow searching for treasure in the interest of a quicker game), you search between you and junctions / corners but this still doesn't remove the slightly exaggerated annoyance from above.
While I have an untested house rule in my rules thread that's a bit different, I thought of a way to adjust the original rule as follows;
- you search between you and junctions / corners
- if you're searching for traps, you only find the closest trap*
- if you're searching for secret passages, you'll find the nearest passage but only if you don't trigger a trap in between
* this causes multiple searchings to slow down the progress of the heroes which might encourage them to be more reckless
Thoughts? Have others tried to better handle this situation? I haven't tried it yet but I think I'll try it when the second group finishes The Gathering Storm.
While I have an untested house rule in my rules thread that's a bit different, I thought of a way to adjust the original rule as follows;
- you search between you and junctions / corners
- if you're searching for traps, you only find the closest trap*
- if you're searching for secret passages, you'll find the nearest passage but only if you don't trigger a trap in between
* this causes multiple searchings to slow down the progress of the heroes which might encourage them to be more reckless
Thoughts? Have others tried to better handle this situation? I haven't tried it yet but I think I'll try it when the second group finishes The Gathering Storm.
