Cael Darkhollow wrote:Oftkilted wrote:Does HeroQuest need to be “dark and grim” like some other fantasy series? Sure GW is great at the ‘grimdark’ and I have a crazy number of models associated with that.
Even if we consider other series, which also are pretty grim and dark, like the Witcher. As a comparable series to HeroQuest there are bards in that universe as well. There are Elves and there are sentient monsters. (Including dragons.)
Are we “expecting” orcs? No. But singing bawdy songs isn’t just a human pastime.
why yes it does need to be HeroQuest which is grim and dark; this is a rerelease of the original game not inventing a complete new one.
If they try to add material that doesn't fit well with the existing HeroQuest world it just looks out of place and stupid. If they add new material to the existing game world it must be plausible for that world.
Some of their silly ideas such as demon possessed halfling hero, Orc pirate Bard and Pacific Islander luau druid fit the game of HeroQuest about as much as power-up mushrooms and jumping on turtles to generate extra lives fit the StarWars Universe or Freddy Kruger and Pennywise the clown fits into the Harry Potter universe.
The great part about HeroQuest is that the backstory for the world that your adventures are in can be totally unique.
Let’s look at the Warhammer universe (which HeroQuest was nominally a part of) and be amused:
- Sigmar Heldenhammer is basically Conan the Barbarian. His mom died and he was born on the battlefield to a war chief of a Barbarian tribe. Exactly like Conan.
- The Warhammer 40K universe and Warhammer Fantasy / Age of Sigmar were/are all part of the same universe. You know this because daemons ended up “vanishing” to participate in major events in one end of the universe and that was cannon back in prior editions as well.
- This means that Necrons / (Chaos Androids), Genestealers, Tyranids, Eldar, T’au, Space traveling celestial dinosaurs, and Ghazghkull Mag Uruk Thraka are ‘cannon’ for Warhammer Fantasy ... even though you’ve never seen them in game. And if you’re still playing HeroQuest in the GW universe ... that’s a thing.
- Orcs and goblins are mushroom hybrids. And they came from space traveling on the Star chariots of those celestial dinosaurs. Basically they’re what happens when space fungus goes bad. And tries to kill you.
- Ork Freebooterz Pirates are a thing in the GW universe.
Warlock? Not substantively different than a Wizard of chaos that’s ended up partially possessed. Look at the chaos possessed or chaos sorcerer lords from GW fantasy. The odd human Druid? Other than her being human she appears pretty darn similar to wood elves. Give her some pointy ears and she would fit right into the GW universe. The warlock ... cue the Dark Eldar Mandrakes, with crystal arms and daemon flame. (Same universe ... equally crazy.)
The Orc... probably a misplaced Ork Freebooter ... maybe he’s a cursed human? “I was cursed by the lady of the lake after I hit on her and I had to win the heart of a beautiful maiden even looking as ugly as I do.”
And all of that? It’s all GW. Hasbro doesn’t own that world or that universe. They can’t expand upon it, they can’t do anything with it. That is why you ended up with Quest for the Barbarian and the models in that expansion. Models for things that aren’t used anywhere else in the GW universe. They’re totally unique.
They can’t use them because it’s all owned by GW. It’s a game and expansion dead end.