It would be interesting to see a set of features that was accurate to 1st Edition, another to 2nd Edition, and another to NA... like three versions. I suppose one thing at a time!
I thought about it and I still pondering. Only the changes reported as FEATURES should differ, but three versions must be multiplied for every language in the game (30% of the text is hardcoded into the exe).
Problem is a mod like this is very difficult to mantain (at least for me), cause every change I made is in raw assembly opcodes, and I am not an expert at all.
The code is crammed into a tiny code area of almost 30KB, the first months I used to optimize the code to fit my corrections but then I manage to find a "rarely used" data area (I spent weeks finding out the way to avoid code overwriting) to fit all the new code I could came up to. Imagine the code area filed with edits, jump/call opcodes that hijack the codeflow to the new area, "do things", and then return back to the main routine.
So the challenge is actually technical, rather than functional.
















