HispaZargon's Difficulty Calculation Model (HZ-DCM)
EDITED: This new thread has been created due to the complexity of the discussed topic. All related messages about this topic already posted in thread What order should the quest packs be played? have been moved and/or adapted to this thread for clarity.
Hi, as I mentioned here, I have my own homebrew model to calculate the difficulty level of each quest. I open this thread in order to share the results I can obtain, explain how it works and describe any new improvements or updates I include in the model. For the moment, the model and its algorithm is just an analytical one, no software available yet, but it will be probably available in the future.
I have identified the current version of this model as HZ-model v.1.0.0. I consider this model just a simplified prototype since it only covers the difficulty linked to how many monsters and traps are shown in the quest map and their types. This model does not consider any special events, nor heroes rewards, nor equipment/gold found, nor potential visits to shops, etc. I will add all those details step by step in future revisions, but I think the current prototype is enough mature to provide an interesting big picture of ll the questpacks.
Then, according to HZ-model v.1.0.0, this is asummary of the results I have obtained up to now, if it could help you on deciding your questpacks' playing order:
SUMMARY TABLE OF QUEST PACKS DIFFICULTY POINTS:
Quest pack.....................Quests.....TOTAL.......AVERAGE
Game System......................14........60012..........4287
Kellar's Keep.......................10........56842..........5684
Return of the Witch Lord........10........61980..........6198
Against the Ogre Horde...........7.......118284.........16898
Wizards of Morcar..................5........71294.........14259
The Dark Company.................1........45423.........45423
Mage of the Mirror.................9.......149836.........16648
The Frozen Horror.................9.......169400.........18822
The Profecy of Telor..............13........55864..........4297
Spirit Queen's Torment...........14........62284..........4449
The Crypt of Perp. Darkness....10........64954..........6495
Total calculated quest difficulty increases as can be seen in the following figure for all the classic questpacks (except The Dark Company), ordered in the classic order:
Total calculated quest difficulty increases as can be seen in the following figure for all the remake's questpacks, including the Mythic Tier ones, ordered in the order discussed in previous posts:
Total calculated quest difficulty increases as can be seen in the following figure for all the classic questpacks (except The Dark Company) plus the Mythic Tier questpacks, ordered in the order discussed in previous posts:
Total calculated quest difficulty increases as can be seen in the following figure for all the remake's questpacks, including the Mythic Tier ones, ordered according to their average quest difficulty:
Total calculated quest difficulty increases as can be seen in the following figure for all the classic questpacks (except The Dark Company) plus the Mythic Tier questpacks, ordered according to their average quest difficulty:
According to these results, if we just follow a difficulty criterion (ignoring any chronological story), I think there is not too much difference in playing KK and ROTWL before or after POT and SQT, but I think TCOPD may be the last one to be played after those four remake expansions. Finally, about the rest of classic questpacks (ATOH, WOM, EQP & BQP) the model clearly suggests that they should be played much later, probably by really well equiped and experienced heroes.
About the HZ-model, I will share how it works in the future but I would like to firstly introduce more improvements and fixes so, this is what I can show for the moment. I use this model for many purposes, some examples: calibrate which quests can be played by less than 4 heroes; re-define the stats of some existing monsters like Ogres, Wolves, etc.; define leveling-up of heroes depending on which quests have they completed, etc.
REMARK: Notice that all previous charts have been obtained considering American version rules of HeroQuest and American version official stats for monsters. This means that, in order to obtain comparable difficulty results between questpacks, monsters of exclusive European expansions such as ATOH and WOM have been considered with equivalent stats as if they were American monsters (i.e. regular Ogre Warriors from ATOH expansion have been considered with the same stats as Ogre Warriors from EQP expansion).
Hi, as I mentioned here, I have my own homebrew model to calculate the difficulty level of each quest. I open this thread in order to share the results I can obtain, explain how it works and describe any new improvements or updates I include in the model. For the moment, the model and its algorithm is just an analytical one, no software available yet, but it will be probably available in the future.
I have identified the current version of this model as HZ-model v.1.0.0. I consider this model just a simplified prototype since it only covers the difficulty linked to how many monsters and traps are shown in the quest map and their types. This model does not consider any special events, nor heroes rewards, nor equipment/gold found, nor potential visits to shops, etc. I will add all those details step by step in future revisions, but I think the current prototype is enough mature to provide an interesting big picture of ll the questpacks.
Then, according to HZ-model v.1.0.0, this is asummary of the results I have obtained up to now, if it could help you on deciding your questpacks' playing order:
SUMMARY TABLE OF QUEST PACKS DIFFICULTY POINTS:
Quest pack.....................Quests.....TOTAL.......AVERAGE
Game System......................14........60012..........4287
Kellar's Keep.......................10........56842..........5684
Return of the Witch Lord........10........61980..........6198
Against the Ogre Horde...........7.......118284.........16898
Wizards of Morcar..................5........71294.........14259
The Dark Company.................1........45423.........45423
Mage of the Mirror.................9.......149836.........16648
The Frozen Horror.................9.......169400.........18822
The Profecy of Telor..............13........55864..........4297
Spirit Queen's Torment...........14........62284..........4449
The Crypt of Perp. Darkness....10........64954..........6495
Total calculated quest difficulty increases as can be seen in the following figure for all the classic questpacks (except The Dark Company), ordered in the classic order:
Total calculated quest difficulty increases as can be seen in the following figure for all the remake's questpacks, including the Mythic Tier ones, ordered in the order discussed in previous posts:
Total calculated quest difficulty increases as can be seen in the following figure for all the classic questpacks (except The Dark Company) plus the Mythic Tier questpacks, ordered in the order discussed in previous posts:
Total calculated quest difficulty increases as can be seen in the following figure for all the remake's questpacks, including the Mythic Tier ones, ordered according to their average quest difficulty:
Total calculated quest difficulty increases as can be seen in the following figure for all the classic questpacks (except The Dark Company) plus the Mythic Tier questpacks, ordered according to their average quest difficulty:
According to these results, if we just follow a difficulty criterion (ignoring any chronological story), I think there is not too much difference in playing KK and ROTWL before or after POT and SQT, but I think TCOPD may be the last one to be played after those four remake expansions. Finally, about the rest of classic questpacks (ATOH, WOM, EQP & BQP) the model clearly suggests that they should be played much later, probably by really well equiped and experienced heroes.
About the HZ-model, I will share how it works in the future but I would like to firstly introduce more improvements and fixes so, this is what I can show for the moment. I use this model for many purposes, some examples: calibrate which quests can be played by less than 4 heroes; re-define the stats of some existing monsters like Ogres, Wolves, etc.; define leveling-up of heroes depending on which quests have they completed, etc.
REMARK: Notice that all previous charts have been obtained considering American version rules of HeroQuest and American version official stats for monsters. This means that, in order to obtain comparable difficulty results between questpacks, monsters of exclusive European expansions such as ATOH and WOM have been considered with equivalent stats as if they were American monsters (i.e. regular Ogre Warriors from ATOH expansion have been considered with the same stats as Ogre Warriors from EQP expansion).