Puzzle / Logic Trap / Escape Room Ideas
Howdy Inn!
My group is about to embark on the KK expansion, and I've been looking for ways to spice up the monotony of the grind. I've found that my group loves discussing strategy, and they use logic to decide on the best decision/route. Therefore, I want to add in some interesting logic puzzles for them to complete and I'm looking for some ideas. I'm thinking in the vein of Tomb Raider or Prince of Persia style puzzles. Whether for a reward of some kind, or to escape a trap, or to easily dispatch a group of monsters.
If you have any ideas, or have a favourite puzzle you've experienced or created, please share!
So far I've got 2 that I'm adding for sure:
1 - Throughout a quest, secret door/trap searches will reveal 4 levers in four separate rooms. The levers must be pulled in a certain order to reveal a secret artifact stash. The heroes will have found clues in an earlier quest hinting to the order the levers need to be pulled in.
2 - One room becomes sealed after a hero enters it. Searching the room reveals a pressure plate in the corner. If the hero stands on the plate, the door opens, but closes as soon as he gets off. There is also a treasure chest in the room, if the hero figures out that he can move the chest onto the plate, he can escape! Can also be adapted with multiple pressure plates requiring teamwork to activate.
Looking forward to hearing some ideas!
My group is about to embark on the KK expansion, and I've been looking for ways to spice up the monotony of the grind. I've found that my group loves discussing strategy, and they use logic to decide on the best decision/route. Therefore, I want to add in some interesting logic puzzles for them to complete and I'm looking for some ideas. I'm thinking in the vein of Tomb Raider or Prince of Persia style puzzles. Whether for a reward of some kind, or to escape a trap, or to easily dispatch a group of monsters.
If you have any ideas, or have a favourite puzzle you've experienced or created, please share!
So far I've got 2 that I'm adding for sure:
1 - Throughout a quest, secret door/trap searches will reveal 4 levers in four separate rooms. The levers must be pulled in a certain order to reveal a secret artifact stash. The heroes will have found clues in an earlier quest hinting to the order the levers need to be pulled in.
2 - One room becomes sealed after a hero enters it. Searching the room reveals a pressure plate in the corner. If the hero stands on the plate, the door opens, but closes as soon as he gets off. There is also a treasure chest in the room, if the hero figures out that he can move the chest onto the plate, he can escape! Can also be adapted with multiple pressure plates requiring teamwork to activate.
Looking forward to hearing some ideas!