Offering Skill Cards
Just came up with what could be a great way to offer skill cards to the heroes.
Create special short quests that would test the heroes...if they "survive" the
test, they get the skill card.
(It would not be fatal, really...if they lose all of their Body Points or fail in some
other way, they simply fail the test).
Example:
- Skill card for disarming/finding traps - the quest would be filled with a bunch of
traps to find and disarm, or otherwise get by.
- A magic-use skill card - magical tests that require most, if not all, of the spells
available to the caster seeking the skill card
- Skill card that allows better shooting with a bow - a quest in which the hero can
only use the bow he wishes to use better
One good thing about this, if your gaming group is short one night, you can use these
short quests, and any players not present that night can simply go through the quests
at some other time as a one on one with the game master.
This also would represent a more real-to-life training session that would allow better skills
to be acquired.
Create special short quests that would test the heroes...if they "survive" the
test, they get the skill card.
(It would not be fatal, really...if they lose all of their Body Points or fail in some
other way, they simply fail the test).
Example:
- Skill card for disarming/finding traps - the quest would be filled with a bunch of
traps to find and disarm, or otherwise get by.
- A magic-use skill card - magical tests that require most, if not all, of the spells
available to the caster seeking the skill card
- Skill card that allows better shooting with a bow - a quest in which the hero can
only use the bow he wishes to use better
One good thing about this, if your gaming group is short one night, you can use these
short quests, and any players not present that night can simply go through the quests
at some other time as a one on one with the game master.
This also would represent a more real-to-life training session that would allow better skills
to be acquired.