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Custom HQ Dice and Combat Dice - What would you like on D6?

PostPosted: September 4th, 2012, 12:43 pm
by Jaguar69
I have been looking at maybe making some dice. :skull: :whiteshield: :blackshield:
We have all seen the blue, green, black, orange, and purple custom dice on sale on that site in Germany, and probably own some of them.
It got me thinking, if i was able to make my own configaration of skulls, white shields, and black shields. Maybe having an ultimate super boss combat dice that made it solid in def and att. something like:

Double Skull
Double skull
White Shield
Black Shield
Black Shield
Double Black Shield

Obviously, not dice for common monsters, but special bosses, and maybe only max of one so not to overpower EW. :twisted:
I have even been thinking about a triple skull :shock: , on only one face, so could be used on a special weapon - so if it hits, it hits well, but not all the time!!

What sort of configeration would everyone else go for if you could make your own?

Is there any custom dice designs for HQ dice you would like made on a D6 or D8 etc? I know someone was asking about a D8 that had a 2 icons of each Hero, used for random selection etc. Any other suggestions that may be of interest to anyone?

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 4th, 2012, 3:17 pm
by knightkrawler
I stick to the white originals.
Simply because if I want other probalities than 1/6, 1/3, 1/2
I count skulls and black shield as a hit (for 2/3),
skulls and white shields (for 5/6),
or I roll more of them.
Or - which I'm trying to avoid - I use d8 or d10.

All in all, I'm a hardass backer of using only d6 and the original HQ-combat dice with a few exceptions like race-specific set movement.

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 4th, 2012, 6:05 pm
by Ethica
I have a d3 (2x1s, 2x2s and 3x3s) for some stuff and 2 d10s to make percentages but I've never used them. I really want that d8 with hero icons on though. Someone make that a reality before I find myself wasting a crap load of money on doing it.

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 6th, 2012, 9:54 am
by Jaguar69
I like the fact some people stick to the old sckool original white dice, but a lot must not do, as i am sure lots of people have purchaed the colour dice from Germany. I have purchased these and am currently intergrating them into special weapon / armour item rolls.
Does anyone else have use of the D8 with Hero icons for random selection? I can see how it could be useful, but I play with 6-7 Heroes sometimes, so this wouldn't work with me.

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 9th, 2012, 3:12 am
by Templar
I've thought about this too, and something I would like to see is some die with something like 3 :blackshield: , 1 :whiteshield: , 1 :skull: and 1triple :skull: ...

This would be for a weapon that is very hard to use but does massive damage when it hits home, like a triple-headed flail or something. Also works as a good monster defence die.

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 12th, 2012, 6:52 pm
by Daedalus
Templar wrote:I've thought about this too, and something I would like to see is some die with something like 3 :blackshield: , 1 :whiteshield: , 1 :skull: and 1triple :skull: ...

This would be for a weapon that is very hard to use but does massive damage when it hits home, like a triple-headed flail or something. Also works as a good monster defence die.

Intereting idea.
A 3 Attack Dice weapon with your die would probably score 1 or 3 Skulls every turn, which is on par with a Battle Axe. A very lucky hit would put it over the top, causing a maximum of 9 Skulls! Sounds expensive.
A 2 Attack Dice version would be more mundane, but it would also fit into a standard HQ game more easily. It would probably only score 1 or 3 Skulls twice every three turns, which isn't much better than a Shortsword; however, a lucky hit would stretch things to a maximum of 6 Skulls.

I fear change.
I'd toned it down to 2 :blackshield: , 2 :whiteshield: , 1 :skull: , and 1 double :skull: . (Does this die already exist?)
Using this die with a 3 Attack Die weapon would probably score 1 or 2 Skulls every turn, which is on par with a Broadsword. A very lucky hit would serve up a maximum of 6 Skulls of pain.
A 2 Attack Dice version would probably score 1 or 2 Skulls twice every three turns, which ranks it equal to a Shortsword. A lucky hit would extend the maximum to 4 Skulls.

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 14th, 2012, 6:08 am
by Jaguar69
These are what are available.
Image

I think using more than one of the die's per roll can make it overpowered. I was thinking more like, say a broadsword rolls 3 CD, well later on a special weapon or upgrade will allow this new sword to roll 2 standard white CD and 1 new die (with the triple skull). This will give it a more even upgrade, so it won't obliterate everything in site.

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 14th, 2012, 4:06 pm
by Templar
Daedalus wrote:A 3 Attack Dice weapon with your die would probably score 1 or 3 Skulls every turn, which is on par with a Battle Axe. A very lucky hit would put it over the top, causing a maximum of 9 Skulls! Sounds expensive.
A 2 Attack Dice version would be more mundane, but it would also fit into a standard HQ game more easily. It would probably only score 1 or 3 Skulls twice every three turns, which isn't much better than a Shortsword; however, a lucky hit would stretch things to a maximum of 6 Skulls.

Nicely done Daedalus! 2 dice sounds about right, with a small chance of massive damage :twisted:

Jaguar69 wrote:I think using more than one of the die's per roll can make it overpowered. I was thinking more like, say a broadsword rolls 3 CD, well later on a special weapon or upgrade will allow this new sword to roll 2 standard white CD and 1 new die (with the triple skull). This will give it a more even upgrade, so it won't obliterate everything in site.

I did not think of it that way...that sounds like a very good idea.

Lets say a hero buys a standard flail. It allows the hero to throw 2 dice in attack. This may seem low, but flail's are hard to use good (at least, thats how I imagine them to be).

Later, the hero attaches a second head to the flail, making it more dangerous. The hero may now roll three dice instead.

Finally, the player scrounges up a third head for the flail. He may now roll two white dice and one of my triple :skull: dice. This means an average of 1.6 hits, slightly better than a sword. Once every sixth attack, the triple :skull: is rolled, and the damage is brutal! 1 in 12 attacks results in 4 :skull:. 1 in 24 attacks will get the jackpot of 5 :skull: ! That is more than is possible for a battle axe, and that's for a weapon whose average is on par with the sword!!
Cool stuff 8-)

Re: Custom HQ Dice and Combat Dice - What would you like on

PostPosted: September 15th, 2012, 3:52 pm
by Daedalus
I'm a fan of sticking with the original dice. Why: partly aestetics, partly cheap, partly lazy. My approach is to customize with house rules in the use of dice.

One idea I'm not sure is worth the trouble is Weapons of Quality: Pay extra to get a weapon that allows one :blackshield: attack result to be rerolled. Maximum damage would remain the same as each of the respective, original weapons; however, weapons with more Attack Dice would benefit from the reroll more often.