Spear Tiles??
I know this may sound kinda dumb..but hear me out.
So I was re-reading the HeroQuest (US version) instruction book, and found something that bothers me. So while pit, falling rocks or even the rolling boulder from the Kellar's Keep, are all represented with tiles on the game board..however spear traps are not??
According to the instruction book, the Zargon says that a square looks suspicious. Then the hero moves close and either attempts to disarm or "jump" a spear trap..even though it says they could come from the walls or ceiling.
I was thinking, that..ok, so if the hero doesn't search for any traps..then yes, do not place a tile...and once the hero steps on it...the trap goes off and causes damage to the hero. ALSO, once the trap has been sprung, then a tile is place in the same spot (kinda like prison bars?) to show the spear trap has gone off, and now that tile is un-passable.
If they search for the trap, then I suggest a tile be made (like the spear in the instruction booket) and it is placed on the board. A hero can then attempt to disarm it. If it is a success (based on the same rules as disarming a trap) then the spear trap is removed and the tile passable. If the disarm fails, the trap goes off, does damage and the tile is again un-passable. If the hero's search for traps, and the spear is discovered, if a hero attempts to walk past a spear trap tile without attempting to disarm it, it goes off, does damage and becomes un-passable.
What do you think?
So I was re-reading the HeroQuest (US version) instruction book, and found something that bothers me. So while pit, falling rocks or even the rolling boulder from the Kellar's Keep, are all represented with tiles on the game board..however spear traps are not??
According to the instruction book, the Zargon says that a square looks suspicious. Then the hero moves close and either attempts to disarm or "jump" a spear trap..even though it says they could come from the walls or ceiling.
I was thinking, that..ok, so if the hero doesn't search for any traps..then yes, do not place a tile...and once the hero steps on it...the trap goes off and causes damage to the hero. ALSO, once the trap has been sprung, then a tile is place in the same spot (kinda like prison bars?) to show the spear trap has gone off, and now that tile is un-passable.
If they search for the trap, then I suggest a tile be made (like the spear in the instruction booket) and it is placed on the board. A hero can then attempt to disarm it. If it is a success (based on the same rules as disarming a trap) then the spear trap is removed and the tile passable. If the disarm fails, the trap goes off, does damage and the tile is again un-passable. If the hero's search for traps, and the spear is discovered, if a hero attempts to walk past a spear trap tile without attempting to disarm it, it goes off, does damage and becomes un-passable.
What do you think?
