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City Tiles

PostPosted: May 16th, 2016, 7:52 pm
by Valnar Nightrunner
Hi all !

Here is the new booklet of Tiles for Advanced Heroquest... or any game you want !

Hope you like it ! Rules in french will follow soon !!

http://ahqnewgen.clicforum.com/t187-Tui ... -Cit-s.htm

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Re: City Tiles

PostPosted: May 19th, 2016, 12:23 pm
by Gold Bearer
Excellent, I want to make some city maps. Really like the river. |_P

Re: City Tiles

PostPosted: May 19th, 2016, 1:00 pm
by Valnar Nightrunner
Gold Bearer wrote:Excellent, I want to make some city maps. Really like the river. |_P


Feel free to take all what you need without asking ;)

Re: City Tiles

PostPosted: November 7th, 2016, 5:43 am
by Heroquestgame
Excellent work!

Re: City Tiles

PostPosted: November 7th, 2016, 7:32 am
by Valnar Nightrunner
Heroquestgame wrote:Excellent work!


You are welcome :mrgreen:

Re: City Tiles

PostPosted: November 7th, 2016, 10:43 am
by Big Bene
The style and art is very beautiful.

If you want some constructive critc, I would consider it an improvement to have the wood and cobblesone floors arranged in a manner that includes the gaming squares in a natural way (as does the original HQ board with it's floor tiles).

For the wooden planks, I did this in my "Inn" overlay - artistically probably inferior to your work, I cite it just do demonsttrate the floor pattern.
This way, the game squares are defined as half of the length of a "plank field", and this half is clearly indicated by the neighboring fields.
For the cobblestone, a pattern of repeating squares should not be too hard to find.

Re: City Tiles

PostPosted: November 7th, 2016, 3:13 pm
by Valnar Nightrunner
Big Bene wrote:The style and art is very beautiful.

If you want some constructive critc, I would consider it an improvement to have the wood and cobblesone floors arranged in a manner that includes the gaming squares in a natural way (as does the original HQ board with it's floor tiles).

For the wooden planks, I did this in my "Inn" overlay - artistically probably inferior to your work, I cite it just do demonsttrate the floor pattern.
This way, the game squares are defined as half of the length of a "plank field", and this half is clearly indicated by the neighboring fields.
For the cobblestone, a pattern of repeating squares should not be too hard to find.


Yes it's not a bad idea. I will probably extend the number of rooms in that booklet and I will certainly apply that. Thanks a lot !

You know, for the quality of my work, I must say that I'm not using difficult ways to do that. I'm using Paintdotnet and... an online tool on the site of Befunky to make shadows under the items I put on my tiles. That's all. I think that you can do the same with appropriate database, I mean furnitures, floor dressing, etc. Sorry for my english, I hope you understand. With little practice, you can do a lot of very qualityfull tiles in a short time. I'm not doing that since long time you know