Gameplay tokens
I am brainstorming some ideas for a homebrow gameplay mechanic. Does anyone use tokens to track potions, health points, etc?
First, I'd like to craft miniature potion bottles for health, mana/stamina/etc.
https://www.dropbox.com/s/r2r7m32smh2m72q/il_340x270.522329404_hqvk.jpg?dl=0
Second, do use health counters? I want to try using red tokens corresponding to health points. As heroes take damage, throw red tokens into a discard pile (shot glass).
https://www.dropbox.com/s/rqwcyzi7zvy3jw1/vintage_italian_pebble_glass_cherry_red_glass_beads_13mm_pkg_4_gl581_46a70f6f.jpg?dl=0
Thirdly, turn tracking. I want to spice things up and create a turn tracking system with rules to draw an "Event Card" every X amount of turns.
First, I'd like to craft miniature potion bottles for health, mana/stamina/etc.
https://www.dropbox.com/s/r2r7m32smh2m72q/il_340x270.522329404_hqvk.jpg?dl=0
Second, do use health counters? I want to try using red tokens corresponding to health points. As heroes take damage, throw red tokens into a discard pile (shot glass).
https://www.dropbox.com/s/rqwcyzi7zvy3jw1/vintage_italian_pebble_glass_cherry_red_glass_beads_13mm_pkg_4_gl581_46a70f6f.jpg?dl=0
Thirdly, turn tracking. I want to spice things up and create a turn tracking system with rules to draw an "Event Card" every X amount of turns.