knightkrawler wrote:In all seriousness, the ma'am on the right is a female barbarian, no stat changes, or a Scout/Pathfinder (stats and speciel rules like the Dwarf).
The other one is more a Paladin type. Give her the stats of the Elf and make or give her 3 appropriate spells (Healing, Holy Water [the treasure card as a spell, maybe a teensy bit more powerful], and Courage, for example).
That would be the simplest way to go, but you might wanna have it more elaborated, like making up new "spells" or "skills".
Wow great ideas gang, i was tossing the idea of an Area of Effect abillity for the paladin the 4 squares around her as a prayer abillity and make a card to play as well,
roll 1 combat die and anything but a moster shield and your prayer is answered dealing 2 bp to all undead monsters in the AOE 1 use per quest "Cross" abillity.
I need to have a healing card/abillity as well "Sacrifice" Card reads something like heals 2 bp to yourself or 2 to all heros in your AoE any roll except a monster shield lose 1 bp no matter the roll.
Lastly I need one more ability and I'm thinking "Divine Bolt" upon rolling the combat die anything but a monster shield the Paladin calls down a lighting bolt in a straight line on six tiles"useing the the car piece to determine who is hit 3 combat dice which they can roll there normal defence.
Paladin
same stats as the elf starting points
no range weapons
as for the female barbarian character i'm thinking just leave her as is same stats...
