'Super Advanced Heroquest' - First Look
Posted: Tuesday April 25th, 2023 5:17am
So after much debate, I decided that i would share the work I have been doing on my own set of house rules, mods and a stand alone hex crawling adventure that fits between the dungeon crawling of the main quests. The name for the project comes from my love of all things Super Nintendo and is a shameless reference to games such as Super Metroid and Super Castlevania
I have posted several times over the last few weeks and after spending nearly every night pouring over the EAH and OG rulebooks along with skimming Reforged and other larger projects which are essentially complete rewrites of the game, I began compiling my own set of house rules in a very disorderly manner.
I finally decided I would organise all my work to date and compile in a separate google drive as to keep it in order and as a result I figured I may as well post the link here for all to enjoy (or hate). I would advise reading the readme files first as they cast some light on my thought process and general approach I am taking.
This project for me is not about reqriting EAH or AH but rather create a set of rules that can plug in to these existing rulesets and enhance them and try to improve of key things that aren't working for me.
I have also made a very basic hexcrawl system which is based on the incredible work of XenoKraft. Upon finding the Dawn Cracked Wilds map, I was inspired to try and adapt a system that I think works well to give the feel that classic JRPG's such as Dragon Quest and Final Fantasy evoke when travelling between key locations. This is the link to the reddit post that alerted me to the incredible map: https://www.reddit.com/r/worldbuilding/ ... x_fantasy/ , and here is the link to the full version which I highly recommend https://www.drivethrurpg.com/product/42 ... -world-map.
Please comment if any of the ideas I present have already been outlined in other documents in the exact same way so I can at least put references in as required. I know that these rules won't appeal to all people, but I hope the rules around Magic and Mana Stats along with my version of enemy placement and surprise, are at least entertaining, and hopefully some of you find some enjoyment from them.
Link to the Super Advanced Heroquest Public Releases: https://drive.google.com/drive/folders/ ... share_link
I look forward to any feedback in the future.
Happy Questing!
I have posted several times over the last few weeks and after spending nearly every night pouring over the EAH and OG rulebooks along with skimming Reforged and other larger projects which are essentially complete rewrites of the game, I began compiling my own set of house rules in a very disorderly manner.
I finally decided I would organise all my work to date and compile in a separate google drive as to keep it in order and as a result I figured I may as well post the link here for all to enjoy (or hate). I would advise reading the readme files first as they cast some light on my thought process and general approach I am taking.
This project for me is not about reqriting EAH or AH but rather create a set of rules that can plug in to these existing rulesets and enhance them and try to improve of key things that aren't working for me.
I have also made a very basic hexcrawl system which is based on the incredible work of XenoKraft. Upon finding the Dawn Cracked Wilds map, I was inspired to try and adapt a system that I think works well to give the feel that classic JRPG's such as Dragon Quest and Final Fantasy evoke when travelling between key locations. This is the link to the reddit post that alerted me to the incredible map: https://www.reddit.com/r/worldbuilding/ ... x_fantasy/ , and here is the link to the full version which I highly recommend https://www.drivethrurpg.com/product/42 ... -world-map.
Please comment if any of the ideas I present have already been outlined in other documents in the exact same way so I can at least put references in as required. I know that these rules won't appeal to all people, but I hope the rules around Magic and Mana Stats along with my version of enemy placement and surprise, are at least entertaining, and hopefully some of you find some enjoyment from them.
Link to the Super Advanced Heroquest Public Releases: https://drive.google.com/drive/folders/ ... share_link
I look forward to any feedback in the future.
Happy Questing!