Patroclus wrote:You can keep the surprise roll if you like. When you open the door roll one dice normally for the GM and one for the Heroes. It’s not a big deal. My problem is that I don’t like the rule when the Hero wins, he places the monsters wherever he wants in the room and the GM is allowed to move them one square for each. And when the GM wins, he places his monsters and the hero is allowed to move them one square each and (the GM) gains a free attack. This ruins the strategy of pre-made maps because every monster is placed to its square for a reason(ex a monster behind a pit trap). Maybe it’s better to always put the monsters as the quest says, and when the GM wins he gains the free attack, when the Hero wins nothing is happened.
So I've been hashing this out quite a bit... here is the problem so far. If the GM
always places monsters the battle almost never moves into the room. I've tried with a single-square door and a double-square door. The cause; there is no reason for the GM to not place his monsters right at the door every time; unless of course he has a rare spellcaster or some ranged weapons at which point he still just needs line of sight or a small buffer zone.
If the Heroes place monsters, let's say near the farthest corner of the room; then on their turn they can charge in bringing the combat
into the room.
The other issue with the GM always placing monsters is that the Wizard will never be able to place a Fireball template if there are monsters right at the door, at least not without hitting his own guys.
The 'free moves' are weird though; especially if the GM wins initiative... why move the monsters 1 square when the GM is just going to move them immediately after? Yeah I guess the free-move might disrupt certain things like range/spells on occasion but mostly it seems pointless and counter-intuitive.
Anybody have any brainstorm ideas here? I'm thinking maybe something like this: for all randomly-generated rooms; use the rulebook placement/combat except that the Hero's don't get a free-move when the GM wins init. Then do something different for pre-generated rooms...
OR perhaps... if the GM does always place monsters... if GM wins init he attacks first; if the Heroes win init, the Heroes(not GM) get the free-move then they attack. That way the battle could still progress into the room and the Wizard could still use the template when they win, and the monster placement intention is not too disrupted... what do you think?The other game feature that keeps the battle in the hallway is (most) ranged combat (spellcasting, shooting arrows); which requires
no-movement per each phase. SO your ranged guys will basically always be stuck out in the hallway until xyz... perhaps this is not much of an issue though.