I've updated the talisman table to reflect the new information, but also to include the old talismans:
Talismant.png
Talisman Table
D12 Result
1 Talisman of Martial Prowess
2 Talisman of Flight
3 Talisman of Toughness
4-5 Talisman of Wizardry
6-7 Talisman of Detection
8-9 Talisman of Speed
10 Talisman of Enchanted Jade
11 Talisman of Far Casting
12 Talisman of Fortune
Talisman of Martial Prowess: This talisman allows its wearer to make two hand-to-hand attack rolls instead of one. The results of each attack are calculated separately.
Talisman of Flight: This talisman allows its wearer to fly. He ignores death zones when moving, and can cross obstacles like the Chasm easily.
Talisman of Toughness: Wearing this adds 1 point to the wearer's Toughness score.
Talisman of Wizardry: This can only be used by a Wizard. It has 1D12 charges. Each charge, when used, allows the Wizard to cast one spell he knows without ingredients. When the Talisman has no charges left, it crumbles into dust and is then useless.
Talisman of Detection: This talisman gives its wearer a +2 bonus to all rolls to find secret doors, treasure and traps.
Talisman of Speed: This talisman adds +2 to its wearer’s Speed score.
Talisman of Enchanted Jade: This highly-prized talisman allows its wearer to regenerate lost Wounds, in the same way as a regenerating monster.
Talisman of Far Casting: This talisman can only be worn by a spellcaster. It adds +4 squares to the range of all spells cast by its wearer.
Talisman of Fortune: This lucky find grants the wearer 1 Fate Point when it is first found (it can't be passed round for everyone to gain a Fate Point!). The wearer is subsequently able to spot traps more easily, and can add +1 to all D12 rolls made for spotting traps (See the Advanced Heroquest rulebook, page 33).
No more than one Talisman can be worn at a time. It is not possible for a model to wear a Talisman and a magic Amulet at the same time.
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