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House Rule save Wandering Monsters to play later

PostPosted: November 10th, 2026, 8:59 pm
by Foilfodder
I often wonder about the Wandering Monsters in HeroQuest. Why would they suddenly jump out of nowhere to attack a group of four heroes that probably slaughtered more powerful monsters a turn or two before. Mindless zombies, sure. Goblins, Orcs, etc., not brainless.

So when a player draws a Wandering Monster, instead of putting it instantly down next to the Hero and returning the card to the Treasure Deck, Zargon can save it. Play it on any of Zargon's future turns, the Monster can begin play anywhere not in Line-of-Sight for a Hero.

Not an original idea, as Advanced Heroquest works this way. This gives Zargon more to think about and the Heroes less safety if they split the party.